Towers/Fortresses IMPLEMETED
- First_Speaker
- Posts: 250
- Joined: Mon Mar 14, 2016 10:26 am
Towers/Fortresses IMPLEMETED
Is there any reason the towers and fortresses don't benefit from the archery upgrade? If there is, I think there should be an upgrade for defensive structures to increase their attack power.
Thanks
Thanks
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Towers/Fortresses
Hmm, good point, aren't archers/crossbowmen/fire archers technically the ones shooting from the towers?
Although I think to prevent confusion there should be a seperate upgrade.... Perhaps Crossbow patrol... No that sounds stupid
Idk, but I agree this is a good idea. +1
Although I think to prevent confusion there should be a seperate upgrade.... Perhaps Crossbow patrol... No that sounds stupid
Idk, but I agree this is a good idea. +1
The day is coming when a single carrot, freshly observed, will set off a revolution.
- First_Speaker
- Posts: 250
- Joined: Mon Mar 14, 2016 10:26 am
Re: Towers/Fortresses
Yeah, I've recently started playing age of Empires again and quickly realized how much I use defensive structures in that game (and this one) and is one of the first upgrades I do when moving up in ages.
This game DEFINITELY needs something similar to upgrade towers/fortresses/castles to hit a bit harder.
Maybe we could call it "Double the watch" or "Elite guards" or something of that nature and gives defensive buildings the same style of upgrade archers get from the blacksmith.
Thoughts?
This game DEFINITELY needs something similar to upgrade towers/fortresses/castles to hit a bit harder.
Maybe we could call it "Double the watch" or "Elite guards" or something of that nature and gives defensive buildings the same style of upgrade archers get from the blacksmith.
Thoughts?
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Towers/Fortresses
good, please make an image for the tech(s) and we can put it in.
i suggest 2 techs (levels) as archery in blacksmith: each tech gives +1 range and maybe some extra power.
but think of the castles too, will they also benefint from thesE?
i suggest 2 techs (levels) as archery in blacksmith: each tech gives +1 range and maybe some extra power.
but think of the castles too, will they also benefint from thesE?
- First_Speaker
- Posts: 250
- Joined: Mon Mar 14, 2016 10:26 am
Re: Towers/Fortresses
Sorry, not sure what sort of parameters you wanted for the art but I drew this up.
Yes, I think castles should definitely be included.
Yes, I think castles should definitely be included.
- Attachments
-
- Keep.png (689 Bytes) Viewed 7770 times
- First_Speaker
- Posts: 250
- Joined: Mon Mar 14, 2016 10:26 am
- First_Speaker
- Posts: 250
- Joined: Mon Mar 14, 2016 10:26 am
Re: Towers/Fortresses
I just realized the upgrade artwork is much better... Please disregard above images.
Back to the drawing board...
Back to the drawing board...
Re: Towers/Fortresses
Did you draw those from scratch? Because that is awesome
(If you want the upgrade image to match the others, you can find the existing images on the Pre-Forum Idea Collection Thread)(or email me)
(If you want the upgrade image to match the others, you can find the existing images on the Pre-Forum Idea Collection Thread)(or email me)
Thanks!
Josh
Josh
- First_Speaker
- Posts: 250
- Joined: Mon Mar 14, 2016 10:26 am
Re: Towers/Fortresses
Yeah, drawn from scratch.
I don't mind them, but the other upgrade images are clearly higher resolution/better quality than these.
I don't mind drawing them again at a better quality, I just need to know the canvas size.
I don't mind them, but the other upgrade images are clearly higher resolution/better quality than these.
I don't mind drawing them again at a better quality, I just need to know the canvas size.
- First_Speaker
- Posts: 250
- Joined: Mon Mar 14, 2016 10:26 am
Re: Towers/Fortresses
OK, I propose first upgrade:
Name- Arrow slit or Balistraria
Effect- Towers/fortress/castle +1 range
Name- Arrow slit or Balistraria
Effect- Towers/fortress/castle +1 range
- Attachments
-
- Balistraria.png (423 Bytes) Viewed 7746 times
- First_Speaker
- Posts: 250
- Joined: Mon Mar 14, 2016 10:26 am
Re: Towers/Fortresses
Second upgrade:
Name- Garrisoned Keep/Elite Garrison
Effect- Towers/Fortresses/Castles get +1 attack
Feel free to improve on art or ideas. This is as good as I could do.
Name- Garrisoned Keep/Elite Garrison
Effect- Towers/Fortresses/Castles get +1 attack
Feel free to improve on art or ideas. This is as good as I could do.
- Attachments
-
- Elite Garrison.png (689 Bytes) Viewed 7746 times
Re: Towers/Fortresses
Totally forgot about these ideas.
If someone can please shade the images to make them a little less "flat" then I will accept these as well!
If someone can please shade the images to make them a little less "flat" then I will accept these as well!
Thanks!
Josh
Josh
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Towers/Fortresses
Well just a bit to give it depth - you can see the newer images to see what I mean like the roman garrison or the newer towers.
Message Avalyn or patroid - they are both really good at it
Message Avalyn or patroid - they are both really good at it
Thanks!
Josh
Josh
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Towers/Fortresses ACCEPTED
accepted please someone make json for them - thanks!
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Towers/Fortresses ACCEPTED
I hope these r less 'flat'
- Attachments
-
- ballistraria shade1.png (1.1 KiB) Viewed 4413 times
-
- ballistatower.png (803 Bytes) Viewed 4413 times
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Towers/Fortresses ACCEPTED
please someone make the jsons so i can put it in - thanks!
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Towers/Fortresses ACCEPTED
i will b doing it
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Towers/Fortresses ACCEPTED
hi! do u have any progress here? @godOfKings
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Towers/Fortresses ACCEPTED
Yes problem is walls have u_fortified building category so I can't use shortcut, and all towers don't have complete json yet so I have to both make json and make them effected by new techs
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Towers/Fortresses ACCEPTED
what do u mean shortcut?
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Towers/Fortresses ACCEPTED
shortcut means all units with same category will b affected so i wont need to write name of tech in every unit but it does not matter since it is almost done
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools