Cheating in Multiplayer?

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Vulkan
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Cheating in Multiplayer?

Post by Vulkan » Tue Dec 04, 2018 4:11 pm

I know how Roman units get an armour bonus when they are with a centurion, right?
From my experience, it's usually ~ +2/+3 ( approximately).
But In a multiplayer, my opponent had +30/+30 bonus armour ( and he had only one centurion with him )
I think that counts as cheating, but if not, then it is a fairly overpowered tactic. Can someone please help me?
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godOfKings
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Re: Cheating in Multiplayer?

Post by godOfKings » Tue Dec 04, 2018 4:19 pm

Yes, it was a bug a long time ago, it should b fixed by now

@Stratego (dev) ?

Which player r u playing against?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

Stratego (dev)
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Re: Cheating in Multiplayer?

Post by Stratego (dev) » Tue Dec 04, 2018 6:18 pm

we need to know what app version the other player plays - maybe he achieved to play with an old one - hence i forbid to.

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Vulkan
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Re: Cheating in Multiplayer?

Post by Vulkan » Tue Dec 04, 2018 7:35 pm

The Player was 'torez'
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Don't blink. Don't even blink. Blink and you're dead. Don't turn your back. Don't look away. And don't blink.

Stratego (dev)
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Re: Cheating in Multiplayer?

Post by Stratego (dev) » Tue Dec 04, 2018 8:37 pm

please ask him for his app version

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makazuwr32
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Re: Cheating in Multiplayer?

Post by makazuwr32 » Tue Dec 04, 2018 9:01 pm

Uhm this bug is still live in latest dev version.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Stratego (dev)
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Re: Cheating in Multiplayer?

Post by Stratego (dev) » Tue Dec 04, 2018 9:30 pm

that is bad.
can u write a sequence to follow to reproduce?

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makazuwr32
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Re: Cheating in Multiplayer?

Post by makazuwr32 » Wed Dec 05, 2018 5:08 am

I am not sure but it seems that when game sends to server and then it launched by other player game tries to add another stack of this effect to nearby legionaries. And it is not counting that legionare already has a stack of it.

And same in single player — when you saving your game via exiting from map and then relaunching that map legionare will try to add another stack of this effect to nearby allies.


As i see this the problem is in its stackability.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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godOfKings
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Re: Cheating in Multiplayer?

Post by godOfKings » Wed Dec 05, 2018 5:16 am

does the stackibility disappear wen u remove the unit with the aura?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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makazuwr32
Posts: 5354
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Cheating in Multiplayer?

Post by makazuwr32 » Wed Dec 05, 2018 2:50 pm

It removes only 1 stack of aura. Not all.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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