Swimming - ARCHIVED

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Lawrence
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Swimming - ARCHIVED

Post by Lawrence »

Boosts all swimming creatures (no boats, no merlock, but orc leader etc) with +1 movement.
3-5 costs at a dock
Last edited by Lawrence on Thu Nov 29, 2018 9:23 am, edited 1 time in total.
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makazuwr32
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Re: Swimming

Post by makazuwr32 »

No.
Merlocks are already best swarming water units and they don't need more speed.
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Lawrence
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Re: Swimming

Post by Lawrence »

No merlocks indeed (wonder why I had that :D ), but more to speed up your giants, cave trolls, hamletbacks and ettins (edited)
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Savra
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Re: Swimming

Post by Savra »

Maybe elves should have this, their sea units are living but they don't get a speed boost when they get upgraded.
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Re: Swimming

Post by Midonik »

Just wanted to point out the orcish gigants DON'T swim, they are soooo big their heads are over the water and they just walk.
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Savra
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Re: Swimming

Post by Savra »

Orc leader swims but as for the other giants that is true, it is more like wading.
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Re: Swimming

Post by Midonik »

Tbh the orc leader is a wierd thing, how is he gigant if it's an orc? Anyway.
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Tankhead
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Re: Swimming

Post by Tankhead »

I say let giants stay gaints
Orcs don't need more fast movers in water
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Savra
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Re: Swimming

Post by Savra »

That's why I said move this to the elves navy, that way they can gain a +1 speed boost in the water.
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Re: Swimming

Post by Midonik »

You mean sea serpents and mermens, as well as any other living water units in future?
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Savra
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Re: Swimming

Post by Savra »

Yes, that would be:
Aravine (maybe)
Sea serpent
Mermen
Siren
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makazuwr32
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Re: Swimming

Post by makazuwr32 »

For elves this can be useful indeed.
I like this idea.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: Swimming

Post by Alexander82 »

With a similar tech I would give an extra 25% water speed to giants (basically +1 tile)
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Alexander82
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Re: Swimming

Post by Alexander82 »

Set as archived
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