Multiplayer templates

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Stratego (dev)
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Multiplayer templates

Post by Stratego (dev) »

A few hours earlier i fixed the problem that "private" games did not get unlocked.
there were about 20 games that got opened.

and a few hours later they all vanished - seemingly all got joined and filled.

so i think people tend to wait for game to join instead of creating

Q1: do u know what is the reason? maybe the create button is not too intuitive?
Q2: or shall i make (as in subject i wrote) some templates that are always there and seem like you can join them however you will be the first player to join.
- if this is the solution which maps and setting shall i put there?
-- my favorite setup:
- about 20x20-30x30 mostly ground fight map (a nice one eg: "perilous ralm", "desert mediterrean", "island", "the ruined city")
- fog
- many units
- normal TC count
- 2vs2 player
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makazuwr32
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Re: Multiplayer templates

Post by makazuwr32 »

For Q2 i recommend also for 3 players and without teams as well.
Maps can be a bit bigger - up to 40x40.
Other settings are fine as for me.
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General Brave
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Re: Multiplayer templates

Post by General Brave »

Yes it seems people don't really create maps, instead they join them.
Wise, Might, Loyalty. Forever stands Warfell.
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godOfKings
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Re: Multiplayer templates

Post by godOfKings »

cant blame them, joined players get first turn and sometimes its too tempting
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Puss_in_Boots
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Re: Multiplayer templates

Post by Puss_in_Boots »

If it was the other way around, people would be asking why nobody is joining their game.
OLÉ
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godOfKings
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Re: Multiplayer templates

Post by godOfKings »

And even worse is the fact that tc far from starting position spawns randomly, and sometimes all the far away tc spawns close to joined player.... Not only he captures tc b4 host player but he can also guard it with a pikeman by the time host scout reaches tc...
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Puss_in_Boots
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Re: Multiplayer templates

Post by Puss_in_Boots »

Hosts actually have a tc generation disadvantage? This is probably the reason skirmish multiplayer maps were suggested in the first place. We need more symmetrical maps with mitigated disadvantages.
OLÉ
Stratego (dev)
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Re: Multiplayer templates

Post by Stratego (dev) »

no one has disadvantage on TC generation - that is totally random (apart from the basic rules of TC spawning - i wrote it somewhereo n forum already)
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Puss_in_Boots
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Re: Multiplayer templates

Post by Puss_in_Boots »

I agree it's entirely random and this scenario is mostly situational, but sometimes games require the right, square amount of fairness. We should probably put more efforts into creating 2 player maps for experiences like that.
OLÉ
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godOfKings
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Re: Multiplayer templates

Post by godOfKings »

Exactly y I made the castle fight map :D, without wagons it is so tough map :D
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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COOLguy
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Re: Multiplayer templates

Post by COOLguy »

When I start a new app, I always join instead of create multiplayer games - because there is less wait to join a game when ppl have already joined than to start one and hope random ppl will join
Thanks!
Josh
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