The Phantom Update
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: The Phantom Update
For now no golden ones.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: The Phantom Update
Hmm, maybe to make the golden forms more harder to get as tie it in with the golden skeletons upgrade.
Golden skeleton upgrade would be required for the golden phantoms upgrade
Golden phantoms cost: 8 turns
Upgrades all phantoms to golden forms.
Similar thing would work for scaledfolk brutes:
Armoured lizardmen upgrade would be required for armoured brutes.
Armoured brutes cost: 6 turns.
This way they can compete with the others elites.
Imperials are effected by all human blacksmith upgrades.
Elf sentinels are effected by all elven upgrades.
Mithiril guard would be effected by all dwarven blacksmith upgrades plus runes.
Uruks have their own that are tied into the main race.
Phantoms would work the same way as uruks.
Brutes would work the same way as uruks.
Mithiril guard and sentinels get upgrades when they get in, brutes and phantoms don't have any.
Golden skeleton upgrade would be required for the golden phantoms upgrade
Golden phantoms cost: 8 turns
Upgrades all phantoms to golden forms.
Similar thing would work for scaledfolk brutes:
Armoured lizardmen upgrade would be required for armoured brutes.
Armoured brutes cost: 6 turns.
This way they can compete with the others elites.
Imperials are effected by all human blacksmith upgrades.
Elf sentinels are effected by all elven upgrades.
Mithiril guard would be effected by all dwarven blacksmith upgrades plus runes.
Uruks have their own that are tied into the main race.
Phantoms would work the same way as uruks.
Brutes would work the same way as uruks.
Mithiril guard and sentinels get upgrades when they get in, brutes and phantoms don't have any.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: The Phantom Update
Later we will think.
But for now no golden upgrade at all. We need to see how will work addition and fixes of those phantom units firstly.
But for now no golden upgrade at all. We need to see how will work addition and fixes of those phantom units firstly.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: The Phantom Update
Let's see, for the sun groups tech unlock we should do a phantom shield with 2 axes behind it or a skull emblem on the front.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: The Phantom Update
I guess I should start changing the stats.
Wise, Might, Loyalty. Forever stands Warfell.
Re: The Phantom Update
Phantoms actually should be a new race
Random guy: "Lets use goblins."
Me: "GOBLINS? THIS IS LAWRENCIAAAAA!"
Me: "GOBLINS? THIS IS LAWRENCIAAAAA!"
Re: The Phantom Update
Ehhh, phantoms just living armor.
I can see it as a mini sub but race not so much.
I can see it as a mini sub but race not so much.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: The Phantom Update
(thanks to a minor mistake i recently noticed on the pikeman img that is the team color on one of its legs)...
I decided to look back at this... It seens many if not all imgs require some sort of revision in some point or another... (I see here that the ground shadows are not transparent in most of cases, also, the fact that the swordmaster is higher than his brothers annoyed me for some time...)
Btw, being almost a year, did you guys reached a mid-term about these or something?
I decided to look back at this... It seens many if not all imgs require some sort of revision in some point or another... (I see here that the ground shadows are not transparent in most of cases, also, the fact that the swordmaster is higher than his brothers annoyed me for some time...)
Btw, being almost a year, did you guys reached a mid-term about these or something?
Stay Awesome!
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Re: The Phantom Update
Id like to see them all get in so we can give the undeads their full elite pack like imperials, and uruks (who still have a few more.)
But in the end it's up to Alexander on most of these (which would be the remaining 6 I believe.) I think the conjurer is the only difficult one here. Since it needs a new form of coding for energy siphon... But if that's done then technically we have a magic missile substitute for the undeads.
Besides that the juggernaut, crossbowmen, and knight should be easy enough. Plus maybe a tech symbol when we get an undead embassy.
But in the end it's up to Alexander on most of these (which would be the remaining 6 I believe.) I think the conjurer is the only difficult one here. Since it needs a new form of coding for energy siphon... But if that's done then technically we have a magic missile substitute for the undeads.
Besides that the juggernaut, crossbowmen, and knight should be easy enough. Plus maybe a tech symbol when we get an undead embassy.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: The Phantom Update
There won't be any caster or mounted unit for phantoms or "golden tier".
Crossbowman will be only who will be added to current phantoms.
Crossbowman will be only who will be added to current phantoms.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: The Phantom Update
Oh, it would have been nice if the juggernaut, knight, mail knight, and hammer knight were to get in, the conjurer I kinda had little hope for, and I knew the golden forms weren't getting in as well.
Re: The Phantom Update
Can we expect more phantoms in the future still?
I tried rogue phantom titans and bull knights (their stats were higher then these) along with the imperial crossbowmen alongside the phantoms army and put them against tier 2 uruks, and they were actually the first to die (the phantom captain and titan) the saving grace was the fact that phantom shielder had cursed weapons so they hindered the enemy alot, if it wasn't for that the uruks might have beat them.
I do believe though that the cursed weapon was supposed to be a shield bash ability...
It basically was a 1 rng curse ability that lasts 1 turn and might have damaged the target a bit.
This would be useful for the shielder and pikemen.
The crusher could get the chain ball ability.
I tried rogue phantom titans and bull knights (their stats were higher then these) along with the imperial crossbowmen alongside the phantoms army and put them against tier 2 uruks, and they were actually the first to die (the phantom captain and titan) the saving grace was the fact that phantom shielder had cursed weapons so they hindered the enemy alot, if it wasn't for that the uruks might have beat them.
I do believe though that the cursed weapon was supposed to be a shield bash ability...
It basically was a 1 rng curse ability that lasts 1 turn and might have damaged the target a bit.
This would be useful for the shielder and pikemen.
The crusher could get the chain ball ability.
Last edited by Savra on Fri Aug 23, 2019 12:58 am, edited 1 time in total.
Re: The Phantom Update
Sure. There is actually many people asking for that... But for now, will be 6 elite units produceable like the others races beside imperials.
- The Shielded Axeman
- The Shielded Spearman
- The Swordmaster (perhaps a new img?)
- The Crusher (the img of the current will be changed to the hammer one)
- The Crossbowman
- The Juggernault
Alex and Maka told me that they will receive a new mechanic that will give them a special trait. It will be tested, then later, after everything got set with that... It would be possible to extend them, but currently 6 will be the number...
- The Shielded Axeman
- The Shielded Spearman
- The Swordmaster (perhaps a new img?)
- The Crusher (the img of the current will be changed to the hammer one)
- The Crossbowman
- The Juggernault
Alex and Maka told me that they will receive a new mechanic that will give them a special trait. It will be tested, then later, after everything got set with that... It would be possible to extend them, but currently 6 will be the number...
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻
(ノಠ益ಠ)ノ彡┻━┻
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: The Phantom Update
It's good you have been around, there's been quite a discussion about them. So plans are still being made.
Wise, Might, Loyalty. Forever stands Warfell.
Re: The Phantom Update
@DoomsdayDragonfire how are these?
I'll still be working on the rest.
I'll still be working on the rest.
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- Fallen pikemen.png (918 Bytes) Viewed 3344 times
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- Fallen crossbowmen.png (694 Bytes) Viewed 3344 times
Re: The Phantom Update
I'll work on the remaining 3 then.
Re: The Phantom Update
Alright, how's these @Alexander82, @DoomsdayDragonfire?
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- Fallen Swordmaster.png (947 Bytes) Viewed 3334 times
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- Fallen Juggernaut.png (1 KiB) Viewed 3334 times
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- Fallen crusher.png (898 Bytes) Viewed 3334 times
Re: The Phantom Update
Nice. But...
Well the one with spiked ball owns a corpse aswell.- The Crusher (the img of the current will be changed to the hammer one)
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻
(ノಠ益ಠ)ノ彡┻━┻
Re: The Phantom Update
Oh, well it's good I downloaded that too, what is going to happen to the old crusher image? It was a great image.
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- Fallen Hammerer.png (744 Bytes) Viewed 3327 times
Re: The Phantom Update
Just a reminder, these guys have corpses now @Alexander82 in case you weren't told.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: The Phantom Update
The imperial captains counterpart, the phantom Overseer:
Cost:8
Hp:70
Atk:20
Rng:1
Sight:4
Spd:3
Arm:4
P.arm:4
Res:100%
Abilities:
Phantom pact: all phantoms gain +1 to attack.
Bonuses:
150% battering rams
100% melee, buildings
200% fortifications
50% siege machines
Last edited by Savra on Wed Jan 01, 2020 4:10 pm, edited 2 times in total.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: The Phantom Update
Not bad, it more offensive than the captain so that probably seems right.
Wise, Might, Loyalty. Forever stands Warfell.
Re: The Phantom Update
I didn't give it too much for its aura ability because I planned to leave those style auras for elves, humans, and scaledfolk elite captains. Orcs, undead, and dwarves have relatively strong units so they don't need much buffs for them, what it would look like is:
Imperial captain: Same as in game
Glade warden: aura that effects all glade elves that ups the archers range, the glade elves attack, and resistance.
Draconian Tlacochcalcatl: buffs allied draconians, resistance, attack, and a slight boost to dodge (similar to the sergents boost).
Uruk captain: buffs all Uruks resistance (about 15% I believe it was).
Phantom overseer: buffs all phantoms attack. (You can test this out by modifying the imperial captain a bit and pair him up with some phantoms).
Dwarven defenders aren't done yet but I'm pretty sure they will have one figured out about soon.
The Uruks, Phantoms, And Defenders are more focused on their combat abilities over their support, Imperials, Glade, and Draconians will be focused more on buffing their allies and would have decent combative stats.
Imperial captain: Same as in game
Glade warden: aura that effects all glade elves that ups the archers range, the glade elves attack, and resistance.
Draconian Tlacochcalcatl: buffs allied draconians, resistance, attack, and a slight boost to dodge (similar to the sergents boost).
Uruk captain: buffs all Uruks resistance (about 15% I believe it was).
Phantom overseer: buffs all phantoms attack. (You can test this out by modifying the imperial captain a bit and pair him up with some phantoms).
Dwarven defenders aren't done yet but I'm pretty sure they will have one figured out about soon.
The Uruks, Phantoms, And Defenders are more focused on their combat abilities over their support, Imperials, Glade, and Draconians will be focused more on buffing their allies and would have decent combative stats.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: The Phantom Update
Avoid using the same pattern for every race,
I feel phantoms need anything but captains
Especially for "mindless"undead there's no inspiration leaders
I feel phantoms need anything but captains
Especially for "mindless"undead there's no inspiration leaders
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: The Phantom Update
That's why it's an overseer. A little different then a normal captain, it acts as a extension to the undead leaders will, allowing them command multiple undead in multiple places at the same time without needing to put much effort into it. Phantoms being a type of ghost, they have a conscience so they can be inspired to do things like rebelling (most undead do this against their dark masters of they don't have unit keeping them in check, the downside of dark magic) so the phantom Overseer keeps them in line, insuring they remain loyal to the end... Or else.