knights of Saint John
Moderator: Endru1241
- Gral.Sturnn
- Posts: 1140
- Joined: Tue Feb 13, 2018 11:29 pm
knights of Saint John
from the hospitaller order guarding malta (upcoming historical siege).
hp: 32
Attack: 14
Speed: 3
Armor: 3
Pierce armor: 2
Sight: 4
Spell resistance: 100%
hp: 32
Attack: 14
Speed: 3
Armor: 3
Pierce armor: 2
Sight: 4
Spell resistance: 100%
~Gral.Sturnn
- Gral.Sturnn
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Re: knights of Saint John
.
- Attachments
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- knight of St. john.png (1.46 KiB) Viewed 1756 times
~Gral.Sturnn
- Gral.Sturnn
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Re: knights of Saint John
msuketer
same as actuall musketeer
same as actuall musketeer
- Attachments
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- musketeer3 (1)2 (1).png (1.7 KiB) Viewed 1756 times
~Gral.Sturnn
- Gral.Sturnn
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Re: knights of Saint John
soldier of saint john
hp: 25
Attack: 10
Speed: 3
Sight: 4
Armor: 1
Armor piercing: 1
Spell resistance: 100%
hp: 25
Attack: 10
Speed: 3
Sight: 4
Armor: 1
Armor piercing: 1
Spell resistance: 100%
- Attachments
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- Saint John soldier.png (1.94 KiB) Viewed 1755 times
~Gral.Sturnn
- Gral.Sturnn
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Re: knights of Saint John
azab (ottoman light infantryman)
Hp: 14
Attack: 6
Speed: 3
Sight: 4
Armor: 0
Armor piercing: 0
Spell resistance: 0%
Hp: 14
Attack: 6
Speed: 3
Sight: 4
Armor: 0
Armor piercing: 0
Spell resistance: 0%
- Attachments
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- ottoman azap.png (1.2 KiB) Viewed 1754 times
~Gral.Sturnn
- Gral.Sturnn
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Re: knights of Saint John
@Stratego (dev) hey I made my first .json whats missing? so I can work on the rest
- Attachments
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- knight of Saint John.json
- (3.78 KiB) Downloaded 25 times
~Gral.Sturnn
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Re: knights of Saint John
nice!
errors in json
- json: please keep unit type name and image name capitalization rules
- unit speed should not be 5 for a on-foot soldier
- sounds in jons are referring to a horserider unit
other than these seems good!
errors in json
- json: please keep unit type name and image name capitalization rules
- unit speed should not be 5 for a on-foot soldier
- sounds in jons are referring to a horserider unit
other than these seems good!
- Gral.Sturnn
- Posts: 1140
- Joined: Tue Feb 13, 2018 11:29 pm
- Gral.Sturnn
- Posts: 1140
- Joined: Tue Feb 13, 2018 11:29 pm
- Gral.Sturnn
- Posts: 1140
- Joined: Tue Feb 13, 2018 11:29 pm
Re: knights of Saint John
also then the rodelero is wrong it has 4 speed also the janissaire rifleman has no range
~Gral.Sturnn
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- Site Admin
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Re: knights of Saint John
from aOF
- Attachments
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- unit_human_swordsman.json
- (3.91 KiB) Downloaded 35 times
- Gral.Sturnn
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- Gral.Sturnn
- Posts: 1140
- Joined: Tue Feb 13, 2018 11:29 pm
Re: knights of Saint John
Here it is
{
"unitTypeName":"UNIT_KNIGHT_OF_SAINT_JOHN",
"unitType":7,
"uiDefinition":{
"visuals":[
{
"imgName":"unit_knight of St. John.png",
"type":"DEFAULT",
"shiftIndicatorsDown":0,
"typeExtra":0.0,
"imgColumns":1,
"imageDefParts":[
{
"cropToRect":{"top": 0,"left":0,"bottom":32,"right":32},
"layer":"UNITS",
"shiftCol":0,
"shiftRow":0,
"clickable":true
}
]
}
]
},
"unitStatSheet":{
"unit":{
"isTechnology":false,
"costTurn":2,
"grantorShopItems":null,
"hpMax":34,
"power":14,
"rangeAttack":1,
"armorPierce":2,
"armorNormal":3,
"sight":4,
"unitSizeCol":1,
"unitSizeRow":1,
"isUnderConstruction":false,
"isFactory":false,
"isFactoryThatNotAffectsFactoryLimits":false,
"isOccupiableBuilding":false,
"isWalkableThrough":true,
"powerAccuracyPenalty":0.0,
"powerRange":0,
"powerRangePenaltyPercent":0,
"attackTypeBurningRock":false,
"attackTypeArrow":false,
"rangeWalk":3,
"trnWalkTerrain":[
{"terrainType":"TERRAINS_FORESTWALKABLE", "modifier":1}
],
"convertRange":0,
"convertResistance":0,
"convertPossibility":0,
"rangeHeal":0,
"healRate":0,
"rangeMend":0,
"mendRate":0,
"canBuild":false,
"bonusMendingWhenConstructing":0.0,
"bonusMending":0.0,
"bonusHealing":1.0,
"carryCapacity":0,
"canBeCarried":true,
"isCarriedUnitSurvivesIfIDie":false,
"isCarrierCanCarryUnderConstruction":false,
"isCarrierHidesCarriedUnits":true,
"isCarrierLetCarriedUnitsToShoot":false,
"isCarrierRemovesTerrainDrawbacks":false,
"maxActionCount":1,
"canOccupyBuilding":true,
"trnEffectAffectTurnsLeft":null,
"trnWeaponEffects":null,
"trnRaces":["RACE_HUMAN"],
"trnCategories":["U_INFANTRY_MELEE", "DOC_CLOSE_COMBAT"],
"trnModifiers":{"unitTypes":["TECH_HUMAN_ARMORS_1", "TECH_HUMAN_ARMORS_2", "TECH_HUMAN_WEAPONS_MELEE_1", "TECH_HUMAN_WEAPONS_MELEE_2", "TECH_HUMAN_SHIELDS_1", "TECH_HUMAN_SHIELDS_2"]},
"trnRevokerTechs":{"unitTypes":["TECH_HUMAN_ARMORS_1", "TECH_HUMAN_WEAPONS_MELEE_1", "TECH_UPGRADE_UNIT_INFANTRY_1", "TECH_HUMAN_SHIELDS_1"]},
"trnCanNotCarryMe":{},
"trnBuilders":{"unitTypes":["UNIT_TC", "UNIT_BUILDING_BARRACKS"]},
"trnBonusList":[
{"modifier":1, "unitList":{"categories":["U_BUILDINGS", "U_THROWERS"], "unitTypes":["UNIT_BATTERING_RAM"]}},
{"modifier":2, "unitList":{"categories":["U_FORTIFIED_BUILDINGS"]}},
{"modifier":7, "unitList":{"categories":["U_MEGA_BUILDINGS"]}}
],
"trnBestAgainstMeWater":{"categories":["U_SHIP_ATTACK"]},
"trnBestAgainstMeGround":{"categories":["U_ANTI_INFANTRY"]}
}
},
"soundDefinition":{
"soundPacks":[
{"soundEvent":"UNIT_SELECTED","packName":"SOUND_PACK_UNIT_SELECT_LAND_UNIT"},
{"soundEvent":"UNIT_AFFIRM_MOVE","packName":"SOUND_PACK_UNIT_AFFIRM_LAND_UNIT"},
{"soundEvent":"UNIT_ATTACK","packName":"SOUND_PACK_UNIT_ATTACK_SWING"},
{"soundEvent":"UNIT_DAMAGE","packName":"SOUND_PACK_UNIT_DAMAGED_HUMAN"}
]
}
}
{
"unitTypeName":"UNIT_KNIGHT_OF_SAINT_JOHN",
"unitType":7,
"uiDefinition":{
"visuals":[
{
"imgName":"unit_knight of St. John.png",
"type":"DEFAULT",
"shiftIndicatorsDown":0,
"typeExtra":0.0,
"imgColumns":1,
"imageDefParts":[
{
"cropToRect":{"top": 0,"left":0,"bottom":32,"right":32},
"layer":"UNITS",
"shiftCol":0,
"shiftRow":0,
"clickable":true
}
]
}
]
},
"unitStatSheet":{
"unit":{
"isTechnology":false,
"costTurn":2,
"grantorShopItems":null,
"hpMax":34,
"power":14,
"rangeAttack":1,
"armorPierce":2,
"armorNormal":3,
"sight":4,
"unitSizeCol":1,
"unitSizeRow":1,
"isUnderConstruction":false,
"isFactory":false,
"isFactoryThatNotAffectsFactoryLimits":false,
"isOccupiableBuilding":false,
"isWalkableThrough":true,
"powerAccuracyPenalty":0.0,
"powerRange":0,
"powerRangePenaltyPercent":0,
"attackTypeBurningRock":false,
"attackTypeArrow":false,
"rangeWalk":3,
"trnWalkTerrain":[
{"terrainType":"TERRAINS_FORESTWALKABLE", "modifier":1}
],
"convertRange":0,
"convertResistance":0,
"convertPossibility":0,
"rangeHeal":0,
"healRate":0,
"rangeMend":0,
"mendRate":0,
"canBuild":false,
"bonusMendingWhenConstructing":0.0,
"bonusMending":0.0,
"bonusHealing":1.0,
"carryCapacity":0,
"canBeCarried":true,
"isCarriedUnitSurvivesIfIDie":false,
"isCarrierCanCarryUnderConstruction":false,
"isCarrierHidesCarriedUnits":true,
"isCarrierLetCarriedUnitsToShoot":false,
"isCarrierRemovesTerrainDrawbacks":false,
"maxActionCount":1,
"canOccupyBuilding":true,
"trnEffectAffectTurnsLeft":null,
"trnWeaponEffects":null,
"trnRaces":["RACE_HUMAN"],
"trnCategories":["U_INFANTRY_MELEE", "DOC_CLOSE_COMBAT"],
"trnModifiers":{"unitTypes":["TECH_HUMAN_ARMORS_1", "TECH_HUMAN_ARMORS_2", "TECH_HUMAN_WEAPONS_MELEE_1", "TECH_HUMAN_WEAPONS_MELEE_2", "TECH_HUMAN_SHIELDS_1", "TECH_HUMAN_SHIELDS_2"]},
"trnRevokerTechs":{"unitTypes":["TECH_HUMAN_ARMORS_1", "TECH_HUMAN_WEAPONS_MELEE_1", "TECH_UPGRADE_UNIT_INFANTRY_1", "TECH_HUMAN_SHIELDS_1"]},
"trnCanNotCarryMe":{},
"trnBuilders":{"unitTypes":["UNIT_TC", "UNIT_BUILDING_BARRACKS"]},
"trnBonusList":[
{"modifier":1, "unitList":{"categories":["U_BUILDINGS", "U_THROWERS"], "unitTypes":["UNIT_BATTERING_RAM"]}},
{"modifier":2, "unitList":{"categories":["U_FORTIFIED_BUILDINGS"]}},
{"modifier":7, "unitList":{"categories":["U_MEGA_BUILDINGS"]}}
],
"trnBestAgainstMeWater":{"categories":["U_SHIP_ATTACK"]},
"trnBestAgainstMeGround":{"categories":["U_ANTI_INFANTRY"]}
}
},
"soundDefinition":{
"soundPacks":[
{"soundEvent":"UNIT_SELECTED","packName":"SOUND_PACK_UNIT_SELECT_LAND_UNIT"},
{"soundEvent":"UNIT_AFFIRM_MOVE","packName":"SOUND_PACK_UNIT_AFFIRM_LAND_UNIT"},
{"soundEvent":"UNIT_ATTACK","packName":"SOUND_PACK_UNIT_ATTACK_SWING"},
{"soundEvent":"UNIT_DAMAGE","packName":"SOUND_PACK_UNIT_DAMAGED_HUMAN"}
]
}
}
~Gral.Sturnn
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- Site Admin
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Re: knights of Saint John
please dont use anything else than the sound IDNAMEs, here i see OF techs and so on.
also use only attached files as jsons.
also use only attached files as jsons.
- Gral.Sturnn
- Posts: 1140
- Joined: Tue Feb 13, 2018 11:29 pm
- Gral.Sturnn
- Posts: 1140
- Joined: Tue Feb 13, 2018 11:29 pm
Re: knights of Saint John
i hope i got it right this time @Stratego (dev)
- Attachments
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- knight of Saint John.json
- (3.76 KiB) Downloaded 22 times
~Gral.Sturnn
- Soviet_volkc
- Posts: 72
- Joined: Mon Sep 10, 2018 8:36 am
Re: knights of Saint John
Here
- Attachments
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- knight of St.Jhon.png (1.6 KiB) Viewed 1708 times
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- otoman.png (1.13 KiB) Viewed 1708 times
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- musketer.png (1.36 KiB) Viewed 1708 times
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- soldier st.Jhon.png (1.84 KiB) Viewed 1708 times
Knight of Scotland
- Gral.Sturnn
- Posts: 1140
- Joined: Tue Feb 13, 2018 11:29 pm
- Gral.Sturnn
- Posts: 1140
- Joined: Tue Feb 13, 2018 11:29 pm
Re: knights of Saint John
here a remade
- Attachments
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- soldier of St. John (swordman).png (2 KiB) Viewed 1696 times
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- Saint John soldier (halberd).png (2.02 KiB) Viewed 1696 times
~Gral.Sturnn
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Re: knights of Saint John
please try to remake these, these are very different from current units eg. they rarely facing the camera (the rest are ok - the best is "knight of St.Jhon")
i suggest making them from current units ingame - modifying them.
- Gral.Sturnn
- Posts: 1140
- Joined: Tue Feb 13, 2018 11:29 pm
Re: knights of Saint John
;(,ok, i will see what can I do. Also is the .json now correct?
~Gral.Sturnn
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Re: knights of Saint John
these are what i see:
- filename needs to be lowercase no spaces
- unit type name should be capital letters, no space or dots.
- also please clear the modifiers list since we dont have these techs in AOS
- filename needs to be lowercase no spaces
- unit type name should be capital letters, no space or dots.
- also please clear the modifiers list since we dont have these techs in AOS
- Gral.Sturnn
- Posts: 1140
- Joined: Tue Feb 13, 2018 11:29 pm
- Gral.Sturnn
- Posts: 1140
- Joined: Tue Feb 13, 2018 11:29 pm
Re: knights of Saint John
Is this style ok?
- Attachments
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- soldier of St. John (swordman).png (2.04 KiB) Viewed 1661 times
~Gral.Sturnn
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Re: knights of Saint John
nice, but different style, i ment start modifying eg. these so you will have matching result.
- Attachments
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- 32_unit_broad_swordman.png (1.3 KiB) Viewed 1659 times
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- 32_unit_swordman.png (1.08 KiB) Viewed 1659 times
- Gral.Sturnn
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Re: knights of Saint John
I dont like it but here it is
- Attachments
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- soldier of saint john.png (1.4 KiB) Viewed 1651 times
~Gral.Sturnn
- makazuwr32
- Posts: 4470
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- Location: Moscow, Russia
Re: knights of Saint John
Where is team color?
makazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amPlease when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.
- Gral.Sturnn
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- Joined: Tue Feb 13, 2018 11:29 pm
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Re: knights of Saint John
you are good!
you dont like? i think it looks fairly good,
the "pose" you dont like? here is some other alignment of units (other poses) if you dont like the pose.
- Attachments
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- 64_unit_halberdier.png (1.12 KiB) Viewed 1644 times
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- 32_unit_pikeman.png (1.04 KiB) Viewed 1644 times
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- 32_unit_lord_paladin.png (1.34 KiB) Viewed 1644 times
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- 64_unit_celt.png (1.41 KiB) Viewed 1644 times
- Gral.Sturnn
- Posts: 1140
- Joined: Tue Feb 13, 2018 11:29 pm