Revenant — ARCHIVED

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StormSaint373
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Revenant

Post by StormSaint373 »

Revenant (Undead Elite Unit)

Recruit from: Barrow, Dark Citidel
Cost: 6
Hp: 45
Attack Power: 13 (Melee) 8 (Ranged)
Range: 1 (Melee) 7 (Ranged)
Armor: 3
Pierce Armor: 3
Speed: 4 (1 Mountianwalking, 1 water walking)
Sight: 8
Action/Turn: 2/2
Spell Resistance: 50%
Dodges 0/0/100%
Size: 1x1

Bonuses:
Melee (Standard Swordsman bonuses)
Ranged (Standard Archer bonuses)

Affected by zombies upgrades
Abilities:

Switch Weapon
Zombie Reanimation
Zombie Command Aura: (+3 Attack +1/+1 Armor for Zombies only)

The Revenant is the vengeful soul of whom was murdered, now drifting between life and death, he never finds peace. He moves across the battlefield with uncanny swiftness forcing individuals to obey his will, those who resist, are slain.
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Revenant, Ranged.png
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Revenant, Melee.png
Revenant, Melee.png (1.24 KiB) Viewed 3411 times
Last edited by StormSaint373 on Mon Oct 29, 2018 3:40 pm, edited 9 times in total.
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StormSaint373
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Re: Unit Propositions

Post by StormSaint373 »

There is only one problem, I don't have the means to formulate a picture for this unit. If one of you are interested... Maybe this character could receive such a boon.

I would like to hear your thoughts on this. Do let me know, that way I may improve this idea so that it may be balanced for the game. :D
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Alexander82
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Re: Unit Propositions

Post by Alexander82 »

Wrong section
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StormSaint373
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Re: Unit Propositions

Post by StormSaint373 »

My apologies, it will not happen again.
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StormSaint373
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Re: Revenant

Post by StormSaint373 »

For an image...

Google D&D Revenant!

It cannot get much more descriptive than those images.

Let me know what you think.
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Savra
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Re: Revenant

Post by Savra »

We could just make revenants smarter forms of average zombies. You know, they are smart enough to use weapons and armour?
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StormSaint373
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Re: Revenant

Post by StormSaint373 »

Revenant

Cost: 3
Hp: 27 (+10 from zombie)
Attack: 11 (+4 from zombie)
Range: 1
Armor: 2 (+2 from zombie)
Pierce: 5 (+2 from zombie)
Speed: 3
Vision: 4
Action/Turn: 1
Spell Resistance: 50%

Affected by zombies upgrades, vulnerable to burning, Immune to poison

Much more formidable than their less equipped counterparts, the revenants show much more resilience than zombies, and posses more cunning.
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StormSaint373
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Re: Revenant

Post by StormSaint373 »

Yes, that would be awesome to see.

Maybe even implement more zombies techs too?
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makazuwr32
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Re: Revenant

Post by makazuwr32 »

Zombies will get rebalancing i hope.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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StormSaint373
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Re: Revenant

Post by StormSaint373 »

I hope so, for the better at least.

Zombies are too weak for their value.
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Re: Revenant

Post by StormSaint373 »

As it turns out, the zombies have their own revision. So maybe another idea for this?

Image

Image

So it could be possible to make the revenant like unto an undead versitile unit...
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StormSaint373
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Re: Revenant

Post by StormSaint373 »

Look to the 1st post for more info...

This may aid with main undead weakness.
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Savra
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Re: Revenant

Post by Savra »

Change it to be trained at Dark citadel, and barrow.
Take away convert and just give it zombie reanimation
Otherwise like.
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StormSaint373
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Re: Revenant

Post by StormSaint373 »

Zombies have 2 re-animators already,

When looking at the Revenant, Think Shadow of Mordor/ Shadow of War
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Savra
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Re: Revenant

Post by Savra »

He's a wraith, not a revenant.

All a revenant is, is a zombie or ghost, the word just means "coming back from the dead."
Just make it a stronger zombie that can do more things due to it being "Conscious."

It would have better ability's then a zombie.
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StormSaint373
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Re: Revenant

Post by StormSaint373 »

Fine. Edited
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Savra
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Re: Revenant

Post by Savra »

Images look nice. Like that command aura, makes it feel more like a dark citadel unit now.

Alright we have image, training Areas, stats, abilities, I say it's ready.
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StormSaint373
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Re: Revenant

Post by StormSaint373 »

Go ahead and add it :D
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Savra
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Re: Revenant

Post by Savra »

I already did. :)
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Savra
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Revenant — ARCHIVED

Post by Savra »

Revenant:

Trains: crypt
Cost:4
Hp:22
Atk:10
Rng:1
Sight:6 can see invisible
Spd:3 water:3
Dge:C:50%/M:10%/R:10%
Arm:0
P.arm:0
Res:0%
Bonuses:
100% buildings, throwers, battering rams
700% megas
200% fortifications

Abilities:
Reanimate: rng:3
Fear: rng:4
Lifelink: self
Magic missile: rng:5
Last edited by Savra on Mon Sep 14, 2020 1:44 am, edited 1 time in total.
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Savra
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Re: Revenant

Post by Savra »

.

We could try different spells if you want.
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Savra
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Re: Revenant

Post by Savra »

Updated.
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Alexander82
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Re: Revenant

Post by Alexander82 »

Is that some kind of specter?
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Savra
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Re: Revenant

Post by Savra »

Yes, you remember how you wanted a ghost unit that has full movement on water?

Aside from that the names I found didn't seem all the best or were already being used like wraith for example.
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Alexander82
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Re: Revenant

Post by Alexander82 »

I think in general all specters might have just waterwalking (all water types).

Also I think there is no need to add lifelink to it (for undeads I want to keep these effects for vampires and other themed units, and also we should make more unique spells).
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Savra
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Re: Revenant

Post by Savra »

Those spells were just place holders, I plan to figure out some new spells later. Might replace magic missile with scream.
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Alexander82
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Re: Revenant

Post by Alexander82 »

I was thinking that scream might add as a AoE effect around the unit, but that is mostly banshee stuff.
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makazuwr32
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Re: Revenant

Post by makazuwr32 »

Archived.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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