Map editor neutral creatures and campaign bosses.

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Lynx Shafir
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Map editor neutral creatures and campaign bosses.

Post by Lynx Shafir » Thu Oct 25, 2018 8:38 pm

1.Harpies

Image


Hostile

Cost 4
Hp 30
Attak 14
Range 2
Arm 0/0
Speed 5 - flying
Sight 7
Spell res 60%

2.sewer rats - hostile if wounded? hostile
Image

Brown and black
Cost 1
Hp 4(25%-infect plague)
Attak 5
Arm 0/0
Speed 3(1 water)
Sight 4.
Spell res 100%


3.
Giant Rat - hostile
Image

Cost 4
Hp 28.
Attak 8.(25%-of plague bite)
Arm 1/1
Range 1
Speed 3(can swim 1 ?)
Sight 5
Spell res 30 %?


4.Tarantulla - hostile
Image

Hp 32
Attak 10
Arm 0/2
Range 1
Speed 3-4(mountain 1)
Sight 5
Spell res 50%?
(50%bonus to insects,aniamls )
Jump range 3 - Active skill if
Implemented


5.Sharkman(hostile)
Image

Cost 4

HP 30
Attak 14(50%bonus to amphibians -water animals)
R 1
Arm 2/0
Speed 5 water (1-2 land)
Sight 6
Spell res 30%

6. Pegasus-peaceful
Image
HP 17
Attak 2
Arm 1/1
Speed 4(flying)
Sight 6
S.res 100%


7.Wild Hyppogriph
Image

Hostile if wounded

Hp 24
Attak 9
Arm 2/1
R1
Speed 4
-can fly (still ground unit)
Sight 6
S.res 100%

8Slimes

Special - true for all
1.Eat up corpse -gains 5 max hp +1atak for each, no CD
Heals max HP


2.Immune to most dot effect

3.Upon death lives small slimes on adjected tiles(3)


A. Green slimes


B. Blood Slimes - hostile
Image

Big

-hostile
Cost 3
Hp 17
Attak 14(lifelink)
Arm 1/4
Speed 3(water 2)
Sight 4
Dodge 50% counter
S, res 80-100%
Ability eat up corpse+
Passive :bloodthurst-gains +1hp, +1atk for each kill, heals hp max


b. small-(above)
Hostile


Cost 0
Dropped by big blood cousin.
Hp 5
Attak 4(lifelink)
Speed 2
Arm 0/0
Dodges 30/0/50
Spell res 100%
Ability :eat up corpse +
Passive- booldthurst*


9 Scorpions
Yellow and black
Image

-hostile if wounded.
Cost 1
Hp 6
Attak 4(poison weapon - normal for now)

Arm 1/4
Speed 4
Sight 3
Sres 100%


10.Yeti
hostile if wounded

Image
(infantry)

Cost 6
Hp 50
Attak 18
R1
Arm 2/3
Speed 3-4 snow (mountain walk 1?), desert 2
Sight 5
Spell res 60%

Dés.

a mysterious creature who lives in mountains, few have ever seen in closely but u can find its footsteps in snow and hear it's moan through the mist



WORMS

1.Earth worm

Image

Small
-active effect - "growing" -after 10 turns transforms into a big earth worm.

HP
attack
Arm
Speed
Sight
S.res

Big earth worm -

HP
Atk
Arm
Speed
Sight
S res.

Special - burrow transform into stealth, lose attack
Gains +5/5 arm
Speed 2 with mountinwalk

! Disrupt movement mechanism - for stealth-!

Image

Dark worm-hostile

Image
Cost 12

HP 120+
Attak 23
Range 2
Arm 4/1
Speed 4
Sight 4
S.res 100%
may a passive idk..
Chomp /bleed,

Desert worm-Boss
Image

Cost 0

HP 140
Attak 19
Range 2
Arm
Speed 3(5 desert)
Sight 7
Spell res 80%
Last edited by Lynx Shafir on Fri Jan 04, 2019 6:55 am, edited 15 times in total.
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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Lynx Shafir
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Re: Map editor neutrals and campaign bosses.

Post by Lynx Shafir » Thu Oct 25, 2018 8:40 pm

Here's some


Harpies . Done
hippogriffs-Ready img?
Pegazus
Hippocampus - water
Sharkmans - water
Yeti.
Slimes - colour variant.?

Sand worms - big hostile
Kilin - fox spirits.
Monkey king - boss
Cyclops - boss

Skorpion - 2 small gold, Giant black

Ratkins - 5+2giant rat
Edited.
Last edited by Lynx Shafir on Thu Nov 15, 2018 8:53 am, edited 3 times in total.
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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Savra
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Re: Map editor neutral creatures and campaign bosses.

Post by Savra » Thu Oct 25, 2018 9:00 pm

I'll try.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Savra
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Re: Map editor neutral creatures and campaign bosses.

Post by Savra » Thu Oct 25, 2018 9:35 pm

Hmm, maybe add

Slimes: all slimes are like this. Neutral till provoked.
Hp:8
Atk:3
Rng:1
Sight:3
Spd:2
Arm:0
P.arm:0
Res:100%

Elder Cyclops: Boss neutral
Hp:200
Atk:25
Aoe:2
Rng:1
Sight:6
Spd:2 water:1 mountains:1
Arm:3
P.arm:3
Res:100%

Shark: hostile
Hp:12
Atk:5
Rng:1
Sight:6
Spd:5
Arm:0
P.arm:0
Res:100%

Kraken: Boss neutral
Hp:150
Atk:8
Act:4
Rng:2
Sight:4
Spd:3
Arm:1
P.arm:3
Res:100%

Griffon: Neutral till provoked.
Hp:20
Atk:10
Rng:1
Sight:6
Spd:4
Arm:0
P.arm:1
Res:100%

Just to name a few to add more to are neutral list.
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viewtopic.php?f=30&t=6289

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Savra
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Re: Map editor neutral creatures and campaign bosses.

Post by Savra » Thu Oct 25, 2018 10:04 pm

Well @Lynx Shafir it seems you were missing a wing, might try some shading under the wing though.
Attachments
hipogriff v1.png
hipogriff v1.png (2.34 KiB) Viewed 1528 times
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makazuwr32
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Re: Map editor neutral creatures and campaign bosses.

Post by makazuwr32 » Fri Oct 26, 2018 7:38 am

Leave hippogriffs to elves please.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Lynx Shafir
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Re: Map editor neutral creatures and campaign bosses.

Post by Lynx Shafir » Fri Oct 26, 2018 7:41 am

makazuwr32 wrote:
Fri Oct 26, 2018 7:38 am
Leave hippogriffs to elves please.
Like unicorns can have a neutral too.

And Savra I'm working on slimes.
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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makazuwr32
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Re: Map editor neutral creatures and campaign bosses.

Post by makazuwr32 » Fri Oct 26, 2018 7:45 am

No i need exactly hippogriff without mount.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Lynx Shafir
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Re: Map editor neutral creatures and campaign bosses.

Post by Lynx Shafir » Fri Oct 26, 2018 12:52 pm

Maka I need a "fauna to defend"
Don't hunt it down . 😠
Wild hippogryph *cough

Also hippocampus, Pegazus - do u need em???

Dedicated to u.
Tarantulla - Giant hostile
Stat ideas

Giant Rat.
Same..
Attachments
giant Rat 1.png
giant Rat 1.png (2.15 KiB) Viewed 1511 times
giant tarantula 1.png
giant tarantula 1.png (1.21 KiB) Viewed 1511 times
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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makazuwr32
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Re: Map editor neutral creatures and campaign bosses.

Post by makazuwr32 » Fri Oct 26, 2018 2:09 pm

Neutral pegasus no.
Hippogriff i need as anti air unit for moon elves (they won't be mountable!)

Giant rat, giant tarantule i will think.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Map editor neutral creatures and campaign bosses.

Post by Savra » Fri Oct 26, 2018 3:11 pm

Looks great, were is the stats?
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Lynx Shafir
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Re: Map editor neutral creatures and campaign bosses.

Post by Lynx Shafir » Sun Oct 28, 2018 4:14 pm

Giant Rat. - hostile
Hp 28.
Attak 8.(25%-of plague bite)
Arm 1/1
Range 1
Speed 3(can swim?)
Sight 5
Spell res 30 %?


Tarantulla - hostile

Hp 40
Attak 10
Arm 0/2
Range 1
Speed 3-4(mountain 1)
Sight 5
Spell res 50%?
(bonus to insects, mmals)
Jump range 3 - Active skill if Implemented)

Approx.
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Drawn-to blood, where he may it find.

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makazuwr32
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Re: Map editor neutral creatures and campaign bosses.

Post by makazuwr32 » Sun Oct 28, 2018 4:59 pm

Too high hp.
I will correct later.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Lynx Shafir
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Re: Map editor neslimutral creatures and campaign bosses.

Post by Lynx Shafir » Sun Oct 28, 2018 6:10 pm

Slimes.

(Is green colour good for u.
Or want a rainbow mix?)

Small green* slime. - peacfull?

Hp 9
Attak 3
Speed 2(water /swamp 1?)
Arm 0/4
Sight 4
Spell res 100 %

Big Green slime-hostile

Hp 21
Attak 8(slow weapon 1)
Arm 1/20
Speed 2 (1 swamp/water)
Sight 4
Dodge counter 50%
Immune poison, burning.
Spell res 80 %


Special eats corpse - instant (gains +5max hp +1atk - heals 3 hp.

Upon death lives 3 small slimes to adjected tiles.
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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Lynx Shafir
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Re: Map editor neutral creatures and campaign bosses.

Post by Lynx Shafir » Sun Oct 28, 2018 6:20 pm

Well it seems I can't attach images :(
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Drawn-to blood, where he may it find.

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Savra
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Re: Map editor neutral creatures and campaign bosses.

Post by Savra » Sun Oct 28, 2018 7:18 pm

If it's because you've reached the board quelling then you have to delete some images.
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viewtopic.php?f=30&t=6289

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Savra
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Re: Map editor neslimutral creatures and campaign bosses.

Post by Savra » Sun Oct 28, 2018 7:19 pm

Lynx Shafir wrote:
Sun Oct 28, 2018 6:10 pm
Slimes.

(Is green colour good for u.
Or want a rainbow mix?)

Small green* slime. - peacfull?

Hp 9
Attak 3
Speed 2(water /swamp 1?)
Arm 0/4
Sight 4
Spell res 100 %

Big Green slime-hostile

Hp 21
Attak 8(slow weapon 1)
Arm 1/20
Speed 2 (1 swamp/water)
Sight 4
Dodge counter 50%
Immune poison, burning.
Spell res 80 %


Special eats corpse - instant (gains +5max hp +1atk - heals 3 hp.

Upon death lives 3 small slimes to adjected tiles.
Green, red, blue, yellow, that should be all.
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Lynx Shafir
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Re: Map editor neutral creatures and campaign bosses.

Post by Lynx Shafir » Wed Oct 31, 2018 10:40 am

L.

Wild hippogryph.

Image

Slime sample..

Image

Image
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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Savra
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Re: Map editor neutral creatures and campaign bosses.

Post by Savra » Wed Oct 31, 2018 3:02 pm

Those look nice, but I imagined them to be more see through but these could work too.
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Lynx Shafir
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Re: Map editor neutral creatures and campaign bosses.

Post by Lynx Shafir » Wed Oct 31, 2018 4:33 pm

Savra wrote:
Wed Oct 31, 2018 3:02 pm
Those look nice, but I imagined them to be more see through but these could work too.
Well u can try
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Drawn-to blood, where he may it find.

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Savra
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Re: Map editor neutral creatures and campaign bosses.

Post by Savra » Wed Oct 31, 2018 5:31 pm

Alright.
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Savra
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Re: Map editor neutral creatures and campaign bosses.

Post by Savra » Wed Oct 31, 2018 5:45 pm

This is what I imagined.
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Savra
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Re: Map editor neutral creatures and campaign bosses.

Post by Savra » Wed Oct 31, 2018 5:57 pm

Just put transparency 70% and that should do it.
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Lynx Shafir
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Re: Map editor neutral creatures and campaign bosses.

Post by Lynx Shafir » Fri Nov 02, 2018 12:17 pm

Yeti?
Image
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General Brave
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Re: Map editor neutral creatures and campaign bosses.

Post by General Brave » Fri Nov 02, 2018 1:58 pm

Interesting and great images, I will put the Griffins in.
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Savra
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Re: Map editor neutral creatures and campaign bosses.

Post by Savra » Fri Nov 02, 2018 2:58 pm

You know, we could give yeti invisibility so you can only find it by chance. Or step on it and ruin your chance.

Maybe make it neutral till attacked.
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Lynx Shafir
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Re: Map editor neutral creatures and campaign bosses.

Post by Lynx Shafir » Fri Nov 02, 2018 4:12 pm

I thought to add a club or Stg but meh
may I improve fur...
Or try team colour smwhere??


Anyway - I gonna add 2 more ice creature.


Invisible on snow and penalty on desert. XD
Im. (invisible if we have the disrupt movement*mechanism)

Yeti

hostile if wounded
a mysterious creature who lives in mountains, few have ever seen in closely but u can find its footsteps in snow and hear it's moan throght the storm

Hp 60
Attak 18
Arm 1/4
Speed 3/4 snow (mountain walk 1)-1 speed all rest terrain (no swimming)
Should give him giant status?
Spell res 70%
Sight 5

Immune to freezing and chilling
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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Savra
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Re: Map editor neutral creatures and campaign bosses.

Post by Savra » Fri Nov 02, 2018 9:27 pm

Probably give him giant status.
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Midonik
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Re: Map editor neutral creatures and campaign bosses.

Post by Midonik » Fri Nov 02, 2018 9:31 pm

The size of Yeti is different in different universes. I would like to notice the human sized one is more realistic from the biological point of view (he would need less energy). But that's fantasy so we've got magic and hey! Majority of the creatures here would die irl.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

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http://www.androidutils.com/forum/viewt ... =66&t=4729

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Savra
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Re: Map editor neutral creatures and campaign bosses.

Post by Savra » Fri Nov 02, 2018 9:45 pm

Not necessarily, it depends on how they eat and what's around/ available to eat.

For example, giants and dragons both feed off mainly elephants and mammoths or hunt near the waters meaning they live mainly in tundras or deserts of by the coast.
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