Gigant zombie

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Alpha
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Re: Gigant zombie

Post by Alpha »

Very good stats
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MightyGuy
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Re: Gigant zombie

Post by MightyGuy »

i think Yes! thankyou! :D :P
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MightyGuy
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Re: Gigant zombie

Post by MightyGuy »

Is this Idea Were Now ACCEPTED??
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Sunrise Samurai
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Re: Gigant zombie

Post by Sunrise Samurai »

It seems dead. Although since you just used raise dead on it, might be worth discussing​.
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MightyGuy
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Re: Gigant zombie

Post by MightyGuy »

English is not my first language so i didnt understand some sentences, Please what do mean by that?
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LordOfAles
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Re: Gigant zombie

Post by LordOfAles »

He meant u revived this topic,so lets talk about it
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MightyGuy
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Re: Gigant zombie

Post by MightyGuy »

:shock: ohh! I really understood! Thanks :lol: . Okay, any suggestions, Problems, Questions about this unit??
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Sunrise Samurai
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Re: Gigant zombie

Post by Sunrise Samurai »

I don't like the idea of it spawning new units. The detail of eating fresh meat is interesting though. Let's try this:

Devour whole: consume target unit to regain 20 life, chance is 100% minus 4x the target's remaining health.

Roughly, this means it can eat weaker units with ease, but anything​ with more than say 10 health is going to be harder to consume reliably.
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LordOfAles
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Re: Gigant zombie

Post by LordOfAles »

New ability:
Throw Skeleton

Same effect as fodder cannon
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Alexander82
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Re: Gigant zombie

Post by Alexander82 »

I don't think is a good idea. This is meant to be a melee and also the cannon fodder use your units and not neutral corpses
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MightyGuy
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Re: Gigant zombie

Post by MightyGuy »

How about Spawning one zombie instead of skeleto. And just generate 10 hp every killed enemy, This unit can be use as A building demolisher or just a fighter
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Alexander82
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Re: Gigant zombie

Post by Alexander82 »

Sunrise Samurai wrote:I don't like the idea of it spawning new units. The detail of eating fresh meat is interesting though. Let's try this:

Devour whole: consume target unit to regain 20 life, chance is 100% minus 4x the target's remaining health.

Roughly, this means it can eat weaker units with ease, but anything​ with more than say 10 health is going to be harder to consume reliably.
I think Daniel will go crazy xD

If not necessary I would avoid that.
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Sunrise Samurai
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Re: Gigant zombie

Post by Sunrise Samurai »

Okay, good point. Maybe just have it heal when it makes a kill. It would be similar to lifelink, but trickier to use.
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MightyGuy
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Re: Gigant zombie

Post by MightyGuy »

MightyGuy wrote:How about Spawning one zombie instead of skeleto. And just generate 10 hp every killed enemy, This unit can be use as A building demolisher or just a fighter
Agree?
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Sunrise Samurai
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Re: Gigant zombie

Post by Sunrise Samurai »

It seems that all zombies are to spawn new zombies when they kill living units. This could 1. Spawn from giant units (troll/ettin) and spread the virus to other living units. I'd rather not have it spawning units like hamletback in any form though.
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Puss_in_Boots
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Re: Gigant zombie

Post by Puss_in_Boots »

We should probably have giant corpses for each Giant kill, so that a zombie reaper or other reanimaters could spawn with 100% chance, a zombie giant or skeleton monster.
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LordOfAles
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Re: Gigant zombie

Post by LordOfAles »

Agreed
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MightyGuy
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Re: Gigant zombie

Post by MightyGuy »

I Agreed
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Sunrise Samurai
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Re: Gigant zombie

Post by Sunrise Samurai »

That would certainly make sure undead could fight the orcish giant strategy, which so far is rather effective against them. Right now, this gives basic corpses, that can be raised into puny skeletons. If they gave fitting corpses, to be raised into units on competing level​, strategy is re-introduced into such battles. For example, I don't see anyone clamoring to send blue dragons after undead, despite their strength. When there's a good chance they will come back at you, you think before you build.
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Alexander82
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Re: Gigant zombie

Post by Alexander82 »

Please, let's avoid undead have corpses for every kind of units. Giants are costly units and they should remain only budable units.

If it were for me I would avoid spawning dragons with the reanimation spell.

I agree that undeads need some improvements but that would definitely be too much.
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LordOfAles
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Re: Gigant zombie

Post by LordOfAles »

Maybe just simple bone golems without vanishing bruh
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Savra
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Re: Gigant zombie ACCEPTED

Post by Savra »

Alright so what I got from this is that the hamlet back idea was given up, and the unit now only heals on killing an enemy unit. Interesting. So the stats are:

Giant zombie
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build:graveyard, or Abandoned mine.
Cost:6
Hp:80
Atk:20
Aoe:1
Rng:1
Sight:4
Spd:3
Arm:3
P.arm:6
Res:20%
Abilities:
When this unit kills a unit it regains 5 hp.
Eat corpse ability
bonus to infantry, buildings, giants
Added some things.
Last edited by Savra on Mon Oct 15, 2018 4:41 pm, edited 5 times in total.
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Typhoon
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Re: Gigant zombie ACCEPTED

Post by Typhoon »

What about trample?
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Lynx Shafir
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Re: Gigant zombie ACCEPTED

Post by Lynx Shafir »

To be more unique may should start from 30 hp and with each kill gains +5max hp and +1attak.
So a devourer line.

5 cost at mine and/or graveyard.
Start Attak 11.
Arm 3/2

Now has hight cost for those stats and also ioo similar to gargantuan one.
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Savra
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Re: Gigant zombie ACCEPTED

Post by Savra »

Gargantuan zombie throws units. This one's a battering ram. Like the cave troll. It has aoe, but if you want trample instead then okay.

The gargantuan zombie is like an undead catapult. with no aoe.

The Giant zombie is like a undead battering ram. With aoe.

Undead do not need a 3rd veteran unit.
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makazuwr32
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Re: Gigant zombie ACCEPTED

Post by makazuwr32 »

Gargantuan is melee unit with ability to throw allies.
But still a melee.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Gigant zombie ACCEPTED

Post by Savra »

Again, has aoe. The Gargantuan zombie is fine with melee attack that damages single targets, this one is meant to deal with multiple targets plus has higher hp.
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Re: Gigant zombie ACCEPTED

Post by makazuwr32 »

I forgot about power range for gargantuan.

Also gargantuan must be more powerful than normal giant zombie.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Gigant zombie ACCEPTED

Post by Savra »

How exactly? Giant zombie carries a tree around and is good at taking out giants, infantry, and buildings.
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makazuwr32
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Re: Gigant zombie ACCEPTED

Post by makazuwr32 »

Also about gargantuan i wated for it to carry normal zombie as weapon.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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