Gargantuan zombie
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Gargantuan zombie
Giant slow stupid zombie.
Can be raised by zombie ripper (or how is he called) instead of normal zombie with 10% chance.
Hp - 66
Attack - 26
Speed - 3
Armor - 1
P.Armor - 3
Spell resist - 0%
Abilities:
Throw someone - throws friendly nearby unit into enemy dealing 10 damage. Bonus damage to buildings.
Can be raised by zombie ripper (or how is he called) instead of normal zombie with 10% chance.
Hp - 66
Attack - 26
Speed - 3
Armor - 1
P.Armor - 3
Spell resist - 0%
Abilities:
Throw someone - throws friendly nearby unit into enemy dealing 10 damage. Bonus damage to buildings.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Gargantuan zombie
And this from plant versus zombies lol
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Gargantuan zombie
Yep. Exept there he has limited amount of throvable units (1) and here you can throw anyone each turn.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Gargantuan zombie
viewtopic.php?f=84&t=3315
There were similar idea already. It even says its accepted, but it doesn't seem to be completely ready.
There were similar idea already. It even says its accepted, but it doesn't seem to be completely ready.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Gargantuan zombie
My suggestion is different a bit - he throws units like fodder cannon.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Gargantuan zombie
Look closer,there were a suggestion for "throw skeleton" albitly.
Also,I can't see those both co-existing in game,both are a gigant zombies.
Sound engoun similar to merge for me.
Also,I can't see those both co-existing in game,both are a gigant zombies.
Sound engoun similar to merge for me.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Gargantuan zombie
That ability is similar to the Goblin falling.
My suggestion is to throw ANY unit (heck if you want you can thwouw death knight/bone dragon/lich/flesh golem... with final death of throwed unit. Like fodder cannon but with ability to throw EVERYTHING (allied of course).)
Also that zombie is trainable.
My suggestion is a spawnable with 5-10% chance from "raise zombie" ability.
I think that undead needs some another ways to get good and great units apart from "Just training them".
My suggestion is to throw ANY unit (heck if you want you can thwouw death knight/bone dragon/lich/flesh golem... with final death of throwed unit. Like fodder cannon but with ability to throw EVERYTHING (allied of course).)
Also that zombie is trainable.
My suggestion is a spawnable with 5-10% chance from "raise zombie" ability.
I think that undead needs some another ways to get good and great units apart from "Just training them".
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Gargantuan zombie
I just wanna point out that throwing skeletons at buildings and damage them in process is utterly ridicolous.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- General Brave
- Posts: 4662
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- Location: The Four Point Military Academy.
Re: Gargantuan zombie
Might be true but not the weirdest thing that age of has is done, perhaps boulders made of Bones works.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Gargantuan zombie
That's what i suggested, bones that do extra damage to infantry and some mounted ....
Just look in undead siege topic
Just look in undead siege topic
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Gargantuan zombie
How's this standing?
(shouldn't we merge with old one -)
(shouldn't we merge with old one -)
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Gargantuan zombie
Please read carefully both topics.
This one throws your units into enemies. Sacrifices your unit to deal damage to enemy.
That one has more difficult to code ability that SPAWNS unit when enemy comes near it.
This one kills your units. That one spawns more.
I can change name though if needed.
This one throws your units into enemies. Sacrifices your unit to deal damage to enemy.
That one has more difficult to code ability that SPAWNS unit when enemy comes near it.
This one kills your units. That one spawns more.
I can change name though if needed.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Gargantuan zombie
No, I'm saying that we don't need booth,
2 giant zombie is much,
The older is either difficult to do or we end with a hamletback copy.
(May complete rewamp it and make graveyard unit-for put along to mutation tech )
So rather choose this one.
Do u Have a reference img/description?
Or just a big Zombie.
2 giant zombie is much,
The older is either difficult to do or we end with a hamletback copy.
(May complete rewamp it and make graveyard unit-for put along to mutation tech )
So rather choose this one.
Do u Have a reference img/description?
Or just a big Zombie.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Gargantuan zombie
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Gargantuan zombie
PvZ
Course the other zombie is probably from the same concept I guess.
Course the other zombie is probably from the same concept I guess.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Gargantuan zombie
Nope. This is only one. Other zombies that i am planning are inspired by titan quest.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Gargantuan zombie
I meant the ones already in game.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Gargantuan zombie
Hm. Maybe.
Ah. Almost forgot.
Pea shooter must have bonus against zombies.
Ah. Almost forgot.
Pea shooter must have bonus against zombies.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Gargantuan zombie
Could you add the rest of its stats?
Re: Gargantuan zombie
Now theirs an animation.
- Attachments
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- Gargantuan Zombie.png (1.8 KiB) Viewed 4900 times
Re: Gargantuan zombie
Btw, didn't give it a weapon because it didn't necessarily need one considering its a big stupid zombie.
Zombies I see using weapons are more like gouls, or better yet revenants, they were imbued with dark magic so their more clever then normal conventional zombies.
Zombies I see using weapons are more like gouls, or better yet revenants, they were imbued with dark magic so their more clever then normal conventional zombies.
Re: Gargantuan zombie
@makazuwr32 now that image is here this ready?
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Gargantuan zombie
I think yes.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Gargantuan zombie
Stats are not yet.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Gargantuan zombie
Just fill in the blanks with normal zombie standards. They have 100% resistance (but are still vulnerable to fire), they could be affected by zombie upgrades. They could have the usual p.armour 6 and 1 speed on water. Bonus to walls and buildings could be good to add as well as bonus to infantry. Counts as a giant, throwing could work like goblin cannon fodder or the hell of pain by sacrifice spell. Just with different icon and is unaffected by resistance. Then should be set.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Gargantuan zombie
Nonono.
I am rebalancing zombies.
I want to expand them and make them as second set of basic units for undeads.
And that is why i need to think about stats.
I am rebalancing zombies.
I want to expand them and make them as second set of basic units for undeads.
And that is why i need to think about stats.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.