Revenant — ARCHIVED
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Revenant
Revenant (Undead Elite Unit)
Recruit from: Barrow, Dark Citidel
Cost: 6
Hp: 45
Attack Power: 13 (Melee) 8 (Ranged)
Range: 1 (Melee) 7 (Ranged)
Armor: 3
Pierce Armor: 3
Speed: 4 (1 Mountianwalking, 1 water walking)
Sight: 8
Action/Turn: 2/2
Spell Resistance: 50%
Dodges 0/0/100%
Size: 1x1
Bonuses:
Melee (Standard Swordsman bonuses)
Ranged (Standard Archer bonuses)
Affected by zombies upgrades
Abilities:
Switch Weapon
Zombie Reanimation
Zombie Command Aura: (+3 Attack +1/+1 Armor for Zombies only)
The Revenant is the vengeful soul of whom was murdered, now drifting between life and death, he never finds peace. He moves across the battlefield with uncanny swiftness forcing individuals to obey his will, those who resist, are slain.
Recruit from: Barrow, Dark Citidel
Cost: 6
Hp: 45
Attack Power: 13 (Melee) 8 (Ranged)
Range: 1 (Melee) 7 (Ranged)
Armor: 3
Pierce Armor: 3
Speed: 4 (1 Mountianwalking, 1 water walking)
Sight: 8
Action/Turn: 2/2
Spell Resistance: 50%
Dodges 0/0/100%
Size: 1x1
Bonuses:
Melee (Standard Swordsman bonuses)
Ranged (Standard Archer bonuses)
Affected by zombies upgrades
Abilities:
Switch Weapon
Zombie Reanimation
Zombie Command Aura: (+3 Attack +1/+1 Armor for Zombies only)
The Revenant is the vengeful soul of whom was murdered, now drifting between life and death, he never finds peace. He moves across the battlefield with uncanny swiftness forcing individuals to obey his will, those who resist, are slain.
- Attachments
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- Revenant, Ranged.png (1.14 KiB) Viewed 3427 times
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- Revenant, Melee.png (1.24 KiB) Viewed 3427 times
Last edited by StormSaint373 on Mon Oct 29, 2018 3:40 pm, edited 9 times in total.
Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Unit Propositions
There is only one problem, I don't have the means to formulate a picture for this unit. If one of you are interested... Maybe this character could receive such a boon.
I would like to hear your thoughts on this. Do let me know, that way I may improve this idea so that it may be balanced for the game.
I would like to hear your thoughts on this. Do let me know, that way I may improve this idea so that it may be balanced for the game.
Beware the calm before the Tempest. . .
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Unit Propositions
My apologies, it will not happen again.
Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Revenant
For an image...
Google D&D Revenant!
It cannot get much more descriptive than those images.
Let me know what you think.
Google D&D Revenant!
It cannot get much more descriptive than those images.
Let me know what you think.
Beware the calm before the Tempest. . .
Re: Revenant
We could just make revenants smarter forms of average zombies. You know, they are smart enough to use weapons and armour?
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Revenant
Revenant
Cost: 3
Hp: 27 (+10 from zombie)
Attack: 11 (+4 from zombie)
Range: 1
Armor: 2 (+2 from zombie)
Pierce: 5 (+2 from zombie)
Speed: 3
Vision: 4
Action/Turn: 1
Spell Resistance: 50%
Affected by zombies upgrades, vulnerable to burning, Immune to poison
Much more formidable than their less equipped counterparts, the revenants show much more resilience than zombies, and posses more cunning.
Cost: 3
Hp: 27 (+10 from zombie)
Attack: 11 (+4 from zombie)
Range: 1
Armor: 2 (+2 from zombie)
Pierce: 5 (+2 from zombie)
Speed: 3
Vision: 4
Action/Turn: 1
Spell Resistance: 50%
Affected by zombies upgrades, vulnerable to burning, Immune to poison
Much more formidable than their less equipped counterparts, the revenants show much more resilience than zombies, and posses more cunning.
Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Revenant
Yes, that would be awesome to see.
Maybe even implement more zombies techs too?
Maybe even implement more zombies techs too?
Beware the calm before the Tempest. . .
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Revenant
Zombies will get rebalancing i hope.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Revenant
I hope so, for the better at least.
Zombies are too weak for their value.
Zombies are too weak for their value.
Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Revenant
As it turns out, the zombies have their own revision. So maybe another idea for this?
So it could be possible to make the revenant like unto an undead versitile unit...
So it could be possible to make the revenant like unto an undead versitile unit...
Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Revenant
Look to the 1st post for more info...
This may aid with main undead weakness.
This may aid with main undead weakness.
Beware the calm before the Tempest. . .
Re: Revenant
Change it to be trained at Dark citadel, and barrow.
Take away convert and just give it zombie reanimation
Otherwise like.
Take away convert and just give it zombie reanimation
Otherwise like.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Revenant
Zombies have 2 re-animators already,
When looking at the Revenant, Think Shadow of Mordor/ Shadow of War
When looking at the Revenant, Think Shadow of Mordor/ Shadow of War
Beware the calm before the Tempest. . .
Re: Revenant
He's a wraith, not a revenant.
All a revenant is, is a zombie or ghost, the word just means "coming back from the dead."
Just make it a stronger zombie that can do more things due to it being "Conscious."
It would have better ability's then a zombie.
All a revenant is, is a zombie or ghost, the word just means "coming back from the dead."
Just make it a stronger zombie that can do more things due to it being "Conscious."
It would have better ability's then a zombie.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Revenant
Images look nice. Like that command aura, makes it feel more like a dark citadel unit now.
Alright we have image, training Areas, stats, abilities, I say it's ready.
Alright we have image, training Areas, stats, abilities, I say it's ready.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Revenant — ARCHIVED
Revenant:
Trains: crypt
Cost:4
Hp:22
Atk:10
Rng:1
Sight:6 can see invisible
Spd:3 water:3
Dge:C:50%/M:10%/R:10%
Arm:0
P.arm:0
Res:0%
Bonuses:
100% buildings, throwers, battering rams
700% megas
200% fortifications
Abilities:
Reanimate: rng:3
Fear: rng:4
Lifelink: self
Magic missile: rng:5
Trains: crypt
Cost:4
Hp:22
Atk:10
Rng:1
Sight:6 can see invisible
Spd:3 water:3
Dge:C:50%/M:10%/R:10%
Arm:0
P.arm:0
Res:0%
Bonuses:
100% buildings, throwers, battering rams
700% megas
200% fortifications
Abilities:
Reanimate: rng:3
Fear: rng:4
Lifelink: self
Magic missile: rng:5
Last edited by Savra on Mon Sep 14, 2020 1:44 am, edited 1 time in total.
Re: Revenant
.
We could try different spells if you want.
We could try different spells if you want.
- Attachments
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- Revenant.png (1.46 KiB) Viewed 1915 times
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Revenant
Yes, you remember how you wanted a ghost unit that has full movement on water?
Aside from that the names I found didn't seem all the best or were already being used like wraith for example.
Aside from that the names I found didn't seem all the best or were already being used like wraith for example.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Revenant
I think in general all specters might have just waterwalking (all water types).
Also I think there is no need to add lifelink to it (for undeads I want to keep these effects for vampires and other themed units, and also we should make more unique spells).
Also I think there is no need to add lifelink to it (for undeads I want to keep these effects for vampires and other themed units, and also we should make more unique spells).
Age of Fantasy design leader
Re: Revenant
Those spells were just place holders, I plan to figure out some new spells later. Might replace magic missile with scream.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Revenant
I was thinking that scream might add as a AoE effect around the unit, but that is mostly banshee stuff.
Age of Fantasy design leader
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Revenant
Archived.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.