Gargantuan zombie

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makazuwr32
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Gargantuan zombie

Post by makazuwr32 »

Giant slow stupid zombie.

Can be raised by zombie ripper (or how is he called) instead of normal zombie with 10% chance.

Hp - 66
Attack - 26
Speed - 3
Armor - 1
P.Armor - 3
Spell resist - 0%
Abilities:
Throw someone - throws friendly nearby unit into enemy dealing 10 damage. Bonus damage to buildings.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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godOfKings
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Re: Gargantuan zombie

Post by godOfKings »

And this from plant versus zombies lol :lol:
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makazuwr32
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Re: Gargantuan zombie

Post by makazuwr32 »

Yep. Exept there he has limited amount of throvable units (1) and here you can throw anyone each turn.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Midonik
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Re: Gargantuan zombie

Post by Midonik »

viewtopic.php?f=84&t=3315
There were similar idea already. It even says its accepted, but it doesn't seem to be completely ready.
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makazuwr32
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Re: Gargantuan zombie

Post by makazuwr32 »

My suggestion is different a bit - he throws units like fodder cannon.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Midonik
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Re: Gargantuan zombie

Post by Midonik »

Look closer,there were a suggestion for "throw skeleton" albitly.
Also,I can't see those both co-existing in game,both are a gigant zombies.
Sound engoun similar to merge for me.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
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makazuwr32
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Re: Gargantuan zombie

Post by makazuwr32 »

That ability is similar to the Goblin falling.
My suggestion is to throw ANY unit (heck if you want you can thwouw death knight/bone dragon/lich/flesh golem... with final death of throwed unit. Like fodder cannon but with ability to throw EVERYTHING (allied of course).)
Also that zombie is trainable.
My suggestion is a spawnable with 5-10% chance from "raise zombie" ability.

I think that undead needs some another ways to get good and great units apart from "Just training them".
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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LordOfAles
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Re: Gargantuan zombie

Post by LordOfAles »

I just wanna point out that throwing skeletons at buildings and damage them in process is utterly ridicolous.
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Re: Gargantuan zombie

Post by General Brave »

Might be true but not the weirdest thing that age of has is done, perhaps boulders made of Bones works.
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Tankhead
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Re: Gargantuan zombie

Post by Tankhead »

That's what i suggested, bones that do extra damage to infantry and some mounted ....

Just look in undead siege topic
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Lynx Shafir
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Re: Gargantuan zombie

Post by Lynx Shafir »

How's this standing?

(shouldn't we merge with old one -)
Midonik wrote: Fri Feb 16, 2018 7:49 pm Look closer,there were a suggestion for "throw skeleton" albitly.
Also,I can't see those both co-existing in game,both are a gigant zombies.
Sound engoun similar to merge for me.
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makazuwr32
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Re: Gargantuan zombie

Post by makazuwr32 »

Please read carefully both topics.
This one throws your units into enemies. Sacrifices your unit to deal damage to enemy.
That one has more difficult to code ability that SPAWNS unit when enemy comes near it.

This one kills your units. That one spawns more.
I can change name though if needed.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Lynx Shafir
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Re: Gargantuan zombie

Post by Lynx Shafir »

No, I'm saying that we don't need booth,
2 giant zombie is much,

The older is either difficult to do or we end with a hamletback copy.
(May complete rewamp it and make graveyard unit-for put along to mutation tech )

So rather choose this one.

Do u Have a reference img/description?
Or just a big Zombie.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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makazuwr32
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Re: Gargantuan zombie

Post by makazuwr32 »

Image
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Gargantuan zombie

Post by Savra »

PvZ :lol:
Course the other zombie is probably from the same concept I guess.
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makazuwr32
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Re: Gargantuan zombie

Post by makazuwr32 »

Nope. This is only one. Other zombies that i am planning are inspired by titan quest.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Gargantuan zombie

Post by Savra »

I meant the ones already in game.
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makazuwr32
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Re: Gargantuan zombie

Post by makazuwr32 »

Hm. Maybe.

Ah. Almost forgot.
Pea shooter must have bonus against zombies.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Gargantuan zombie

Post by Savra »

Could you add the rest of its stats?
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Savra
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Re: Gargantuan zombie

Post by Savra »

Zombie.
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Savra
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Re: Gargantuan zombie

Post by Savra »

New.
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Savra
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Re: Gargantuan zombie

Post by Savra »

Now theirs an animation.
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Savra
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Re: Gargantuan zombie

Post by Savra »

Btw, didn't give it a weapon because it didn't necessarily need one considering its a big stupid zombie. :lol:

Zombies I see using weapons are more like gouls, or better yet revenants, they were imbued with dark magic so their more clever then normal conventional zombies.
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Savra
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Re: Gargantuan zombie

Post by Savra »

@makazuwr32 now that image is here this ready?
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makazuwr32
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Re: Gargantuan zombie

Post by makazuwr32 »

I think yes.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Gargantuan zombie

Post by Savra »

Ready?
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makazuwr32
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Re: Gargantuan zombie

Post by makazuwr32 »

Stats are not yet.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Gargantuan zombie

Post by Savra »

Just fill in the blanks with normal zombie standards. They have 100% resistance (but are still vulnerable to fire), they could be affected by zombie upgrades. They could have the usual p.armour 6 and 1 speed on water. Bonus to walls and buildings could be good to add as well as bonus to infantry. Counts as a giant, throwing could work like goblin cannon fodder or the hell of pain by sacrifice spell. Just with different icon and is unaffected by resistance. Then should be set.
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makazuwr32
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Re: Gargantuan zombie

Post by makazuwr32 »

Nonono.
I am rebalancing zombies.

I want to expand them and make them as second set of basic units for undeads.
And that is why i need to think about stats.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Gargantuan zombie

Post by Savra »

Just in case.
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