Pavise crossbowman IMPLEMENTED

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Gral.Sturnn
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Pavise crossbowman IMPLEMENTED

Post by Gral.Sturnn »

Cost: 4
Hp: 19
Range: 6
Armor: 1
Pierce armor: 1
Attack: 7
Speed: 3
Sight: 8
Action: 1

Same bonuses as crossbowman

Ability:
Deploy pavise: when pavise is deployed the unit will not be able to move but will gain +4 attack +1 reach and it will consume the units turn
Attachments
pavise crossbowman.png
pavise crossbowman.png (1.16 KiB) Viewed 5887 times
Last edited by Gral.Sturnn on Thu Oct 04, 2018 11:16 am, edited 1 time in total.
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Gral.Sturnn
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Re: Pavise crossbowman

Post by Gral.Sturnn »

+1 reach
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rikoargatha
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Re: Pavise crossbowman

Post by rikoargatha »

I like this idea, perhaps you should wait for others thoughts too
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StormSaint373
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Re: Pavise crossbowman

Post by StormSaint373 »

Is it affected by Blacksmith Upgrades?
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Gral.Sturnn
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Re: Pavise crossbowman

Post by Gral.Sturnn »

StormSaint373 wrote: Wed Oct 03, 2018 8:19 pm Is it affected by Blacksmith Upgrades?
Yes its a 3rd tier upgrade for the archer
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Re: Pavise crossbowman

Post by StormSaint373 »

What I meant it ask is:

Are Pavise Crossbowmen affected by the following techs?

Archer Armor 1
Archer Armor 2
Archer Bows 1
Archer Bows 2

This Crossbowman would not fit into a unit upgrade tier.
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Gral.Sturnn
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Re: Pavise crossbowman

Post by Gral.Sturnn »

Ah yes, then its 2nd tier for the crossbow and yes its affected by tech
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makazuwr32
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Re: Pavise crossbowman

Post by makazuwr32 »

It must be its own unit. Only this way.
Not as upgrade of other unit.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Gral.Sturnn
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Re: Pavise crossbowman

Post by Gral.Sturnn »

makazuwr32 wrote: Thu Oct 04, 2018 5:13 am It must be its own unit. Only this way.
Not as upgrade of other unit.
Alright sounds good
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StormSaint373
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Re: Pavise crossbowman

Post by StormSaint373 »

Try fixing the image.

It looks 2 dimensional

Try using this as a reference...

https://encrypted-tbn0.gstatic.com/imag ... xn-MYX4yKQ
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Gral.Sturnn
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Re: Pavise crossbowman

Post by Gral.Sturnn »

StormSaint373 wrote: Fri Oct 05, 2018 8:18 pm Try fixing the image.

It looks 2 dimensional

Try using this as a reference...

https://encrypted-tbn0.gstatic.com/imag ... xn-MYX4yKQ
He aint using a pavise but ill give it another shot

Heres a better pavise crossbowman
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images (26).jpeg
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StormSaint373
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Re: Pavise crossbowman

Post by StormSaint373 »

That'll work, there was one on his back.
Plus, he is wearing nice-looking armor.
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Gral.Sturnn
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Re: Pavise crossbowman

Post by Gral.Sturnn »

StormSaint373 wrote: Fri Oct 05, 2018 8:30 pm That'll work, there was one on his back.
Plus, he is wearing nice-looking armor.
Sure
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Gral.Sturnn
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Re: Pavise crossbowman

Post by Gral.Sturnn »

second shot
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pavise crossbowman.png
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Re: Pavise crossbowman

Post by Gral.Sturnn »

@StormSaint373
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Re: Pavise crossbowman

Post by StormSaint373 »

A little better. Try having him stand at a different angle.
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Gral.Sturnn
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Re: Pavise crossbowman

Post by Gral.Sturnn »

StormSaint373 wrote: Tue Oct 09, 2018 2:01 pm A little better. Try having him stand at a different angle.
Thank you, will see
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godOfKings
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Re: Pavise crossbowman

Post by godOfKings »

Wouldn't deploying pavise also increase armor against arrows (p.armor)?

How about atk +3, range +1, p.armor +2, and no speed.

Also u need two image, one for deploying pavise, which current image can fit, another undeployed version, where pavise may b on his back or raised above to make feet and shoes visible, or simply no pavise which is not recommended but easier to draw... The reference of stormsaint's link could b a good base for undeployed version
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Gral.Sturnn
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Re: Pavise crossbowman

Post by Gral.Sturnn »

godOfKings wrote: Mon Oct 15, 2018 1:39 pm Wouldn't deploying pavise also increase armor against arrows (p.armor)?

How about atk +3, range +1, p.armor +2, and no speed.

Also u need two image, one for deploying pavise, which current image can fit, another undeployed version, where pavise may b on his back or raised above to make feet and shoes visible, or simply no pavise which is not recommended but easier to draw... The reference of stormsaint's link could b a good base for undeployed version
Thanks ill work on it!
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Gral.Sturnn
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Re: Pavise crossbowman

Post by Gral.Sturnn »

here they are
Attachments
pavise crossbowman.png
pavise crossbowman.png (1.22 KiB) Viewed 5649 times
pavise undeployed.png
pavise undeployed.png (1.47 KiB) Viewed 5649 times
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Re: Pavise crossbowman ACCEPTED

Post by Stratego (dev) »

accepted please someone make json for it - thanks!
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Re: Pavise crossbowman ACCEPTED

Post by StormSaint373 »

Here,
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AoS Pavaise Crossbowman, Deployed.png
AoS Pavaise Crossbowman, Deployed.png (1.12 KiB) Viewed 5205 times
AoS Pavaise Crosbowman.png
AoS Pavaise Crosbowman.png (1.12 KiB) Viewed 5205 times
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Gral.Sturnn
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Re: Pavise crossbowman ACCEPTED

Post by Gral.Sturnn »

It is so cool man!! Way better than mine, just ine thing the shield doesent looks like a pavise but amazing work anyways, i like what you did with the crossbow angle, and maybe replace the mail with a brigandine but othersise it is very good!
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StormSaint373
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Re: Pavise crossbowman ACCEPTED

Post by StormSaint373 »

Also,

To make it different...

Cost: 6
Hp: 20
Att: 10 (12 with upgrades)
Range: 5 (6 deployed) 7-8 with upgrades
Armor: 1/1 (1/6 deployed)
Speed: 3 (0 deployed)
Vision: 8
Action/Turn: 1

Affected by Blacksmith upgrades

Abilities: Deploy Pavaise

(Should be more like geonese than ranger or longbowman)
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Gral.Sturnn
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Re: Pavise crossbowman ACCEPTED

Post by Gral.Sturnn »

I like it but cost may be 2 high maybe 5, even though i agree on the rest of the stats
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makazuwr32
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Re: Pavise crossbowman ACCEPTED

Post by makazuwr32 »

Lower armor to 1/0 and 1/5 when pavise is deployed and it will be fine for 5 turns. Also trainable at archery range only.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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Gral.Sturnn
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Re: Pavise crossbowman ACCEPTED

Post by Gral.Sturnn »

makazuwr32 wrote: Thu Dec 20, 2018 4:46 am Lower armor to 1/0 and 1/5 when pavise is deployed and it will be fine for 5 turns. Also trainable at archery range only.
+ 1
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godOfKings
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Re: Pavise crossbowman ACCEPTED

Post by godOfKings »

Storm saint's images r getting better everyday :)

Good job ;)
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For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Re: Pavise crossbowman ACCEPTED

Post by Moh556 »

Nice idea gral
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Re: Pavise crossbowman ACCEPTED

Post by StormSaint373 »

Pavaise Crossbowman
AoS Pavaise Crosbowman.png
AoS Pavaise Crosbowman.png (1.12 KiB) Viewed 5185 times
AoS Pavaise Crossbowman, Deployed.png
AoS Pavaise Crossbowman, Deployed.png (1.12 KiB) Viewed 5185 times
Recruit: Archery Range
Cost: 5
Hp: 20
Att: 10 (12 with upgrades)
Range: 5 (6 deployed) 7-8 with upgrades
Armor: 1/0 (1/5 deployed)
Speed: 3 (0 deployed)
Vision: 8
Action/Turn: 1

Affected by Blacksmith upgrades

Abilities: Deploy Pavaise (+4 att, +1 Range, -3 speed, +5 Pierce Armor)
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