Denizens of the Deep (Undead)
- StormSaint373
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Denizens of the Deep (Undead)
A creation that was inspired. Primal vampires that are all the more dangerous. They live in Chasms, Dead Volcanoes, or "rifts".
The Darklings are small, feral vampires that hunt and feed upon unsuspecting prey. Those they don't kill, they bring back to the hive for their Matron to feed...
Darkling
Cost: 2
Hp: 10
Attack: 7
Range: 1
Armor: 0
Pierce Armor: 0
Sight: 4 (No eyes, but has biothermal sensors in it's head to detect living prey)
Speed: 4 (4: mountainwalking) it's only obstacle is water
Spell Resistance: 0%
Dodge Counter: 50%
Dodge Melee: 50%
Dodge Ranged: 50%
Action/Turn:2
Ablities: Lifelink, Regeneration, vulnerable to fire, immune to poison
Their Matron, the hive queen and her daughters, are superiorly intelligent vampires that possesses uncanny agility and innate magical abilities. The unfortunate souls they feed upon, join the hordes of Darklings under their command!
Matron Active Effects: Lifelink, Regeneration, Immune to poison, Flammable
Cost: 8
Hp: 35
Attack: 16
Range: 1
Armor: 3
Pierce: 5
Speed: 4 (flying)
Vision: 6
Action/Turn: 2
Bonuses: same as vampire
Spells:
Convert: 30% chance, range 3
Dark Burst: range 6
Shadow Trickery: Invisible to enemies for 3 turns
Summon Darkling: summons 1 Darkling, permanent (needs a corpse)
Dark Healing: Heal 10hp, undead only
The Hive Leviathan is the personal protector of the Matron. He was the Matron's mate in terms of creating her daughters. While not as nimble, he makes up for it by being nigh invulnerable, and brutally ferocious. He doesn't bother draining his victims, he crushes them into jelly, then eats what is left.
Description: Almost blind, but almost invulnerable. This creature is a terror to behold! But Scholars have been able to uncover 1 weakness, FIRE!!!
Leviathan
Cost: 12
Hp: 100
Attack: 10 (30 when enraged), AOE 2
Range: 1
Armor: 10
Pierce: 10
Speed: 2 (6 when enraged)
Vision: 2 (almost blind, must be guided towards it's targets)
Action/Turn: 1 (3 when enraged)
Bonuses: vs buildings 250%, vs mega buildings 7000%, flesh and blood units 50%
Vulnerable to fire and poison
Spell: RAGE: (+20Attack, 3x speed, +2 actions) duration 2, cooldown 3
Sanguine Servants are Vampire wannabes who take to travelling with the hunters. They are known for being cunning, cannablistic, and effective for light raids, they also become food for the Darklings if the designated prey escapes or otherwise drives them off. A human who works with vampires but it not actually turned, they are useful because they can walk in the daylight. They do the vampires' dirty work
Sanguine Servant
Cost: 1
Hp: 12
Attack: 6
Range: 3
Armor: 0
Pierce: 0
Speed: 3
Vision: 4
Action/Turn: 1
Bonuses: same as skeleton
Arch Necromancer: Even in death, there is experimentation. These powerful Necromancers experimented upon vampires and created the first Matron as well as the lesser Vampires, the Darklings. This, they have become one of the more nefarious beings in the Undead hordes, buffing their allies and hindering their enemies.
Arch Necromancer
Cost: 6
Hp: 24
Attack: 8
Range: 1
Armor: 1
Pierce: 1
Speed: 3
Vision: 5
Action/Turn: 1
Spells: ...
Dark Regeneration: 30%
Advanced Reanimation: same as animation, but makes a chance of animating lich (mage corpse), vampire (Corpse with sword) ghoul (corpse), or Armored Fire skull Thrower (corpse with bow) (10%)
Curse: Range 6, duration 3 turns
Soulbreaker Lifelink
Soulbreaker Strengthen
The Darklings are small, feral vampires that hunt and feed upon unsuspecting prey. Those they don't kill, they bring back to the hive for their Matron to feed...
Darkling
Cost: 2
Hp: 10
Attack: 7
Range: 1
Armor: 0
Pierce Armor: 0
Sight: 4 (No eyes, but has biothermal sensors in it's head to detect living prey)
Speed: 4 (4: mountainwalking) it's only obstacle is water
Spell Resistance: 0%
Dodge Counter: 50%
Dodge Melee: 50%
Dodge Ranged: 50%
Action/Turn:2
Ablities: Lifelink, Regeneration, vulnerable to fire, immune to poison
Their Matron, the hive queen and her daughters, are superiorly intelligent vampires that possesses uncanny agility and innate magical abilities. The unfortunate souls they feed upon, join the hordes of Darklings under their command!
Matron Active Effects: Lifelink, Regeneration, Immune to poison, Flammable
Cost: 8
Hp: 35
Attack: 16
Range: 1
Armor: 3
Pierce: 5
Speed: 4 (flying)
Vision: 6
Action/Turn: 2
Bonuses: same as vampire
Spells:
Convert: 30% chance, range 3
Dark Burst: range 6
Shadow Trickery: Invisible to enemies for 3 turns
Summon Darkling: summons 1 Darkling, permanent (needs a corpse)
Dark Healing: Heal 10hp, undead only
The Hive Leviathan is the personal protector of the Matron. He was the Matron's mate in terms of creating her daughters. While not as nimble, he makes up for it by being nigh invulnerable, and brutally ferocious. He doesn't bother draining his victims, he crushes them into jelly, then eats what is left.
Description: Almost blind, but almost invulnerable. This creature is a terror to behold! But Scholars have been able to uncover 1 weakness, FIRE!!!
Leviathan
Cost: 12
Hp: 100
Attack: 10 (30 when enraged), AOE 2
Range: 1
Armor: 10
Pierce: 10
Speed: 2 (6 when enraged)
Vision: 2 (almost blind, must be guided towards it's targets)
Action/Turn: 1 (3 when enraged)
Bonuses: vs buildings 250%, vs mega buildings 7000%, flesh and blood units 50%
Vulnerable to fire and poison
Spell: RAGE: (+20Attack, 3x speed, +2 actions) duration 2, cooldown 3
Sanguine Servants are Vampire wannabes who take to travelling with the hunters. They are known for being cunning, cannablistic, and effective for light raids, they also become food for the Darklings if the designated prey escapes or otherwise drives them off. A human who works with vampires but it not actually turned, they are useful because they can walk in the daylight. They do the vampires' dirty work
Sanguine Servant
Cost: 1
Hp: 12
Attack: 6
Range: 3
Armor: 0
Pierce: 0
Speed: 3
Vision: 4
Action/Turn: 1
Bonuses: same as skeleton
Arch Necromancer: Even in death, there is experimentation. These powerful Necromancers experimented upon vampires and created the first Matron as well as the lesser Vampires, the Darklings. This, they have become one of the more nefarious beings in the Undead hordes, buffing their allies and hindering their enemies.
Arch Necromancer
Cost: 6
Hp: 24
Attack: 8
Range: 1
Armor: 1
Pierce: 1
Speed: 3
Vision: 5
Action/Turn: 1
Spells: ...
Dark Regeneration: 30%
Advanced Reanimation: same as animation, but makes a chance of animating lich (mage corpse), vampire (Corpse with sword) ghoul (corpse), or Armored Fire skull Thrower (corpse with bow) (10%)
Curse: Range 6, duration 3 turns
Soulbreaker Lifelink
Soulbreaker Strengthen
Last edited by StormSaint373 on Mon Feb 04, 2019 2:06 pm, edited 27 times in total.
Beware the calm before the Tempest. . .
- makazuwr32
- Posts: 7830
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Re: The Hive
Not bad idea. I like this.
Sounds a bit close to Reives from Stargate:Atlantis.
Sounds a bit close to Reives from Stargate:Atlantis.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
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- Location: USA, East Ohio
Re: The Hive
As I said, Custom-made but inspired from different sources.
Darkling
Cost: 2
Hp: 10
Attack: 7
Range: 1
Armor: 0
Pierce Armor: 0
Sight: 4 (No eyes, but has biothermal sensors in it's head to detect living prey)
Speed: 4 (4: mountainwalking) it's only obstacle is water
Spell Resistance: 0%
Dodge Counter: 50%
Dodge Melee: 50%
Dodge Ranged: 50%
Ablities: Lifelink, Regeneration, vulnerable to fire, immune to poison
Darkling
Cost: 2
Hp: 10
Attack: 7
Range: 1
Armor: 0
Pierce Armor: 0
Sight: 4 (No eyes, but has biothermal sensors in it's head to detect living prey)
Speed: 4 (4: mountainwalking) it's only obstacle is water
Spell Resistance: 0%
Dodge Counter: 50%
Dodge Melee: 50%
Dodge Ranged: 50%
Ablities: Lifelink, Regeneration, vulnerable to fire, immune to poison
Beware the calm before the Tempest. . .
- StormSaint373
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- Location: USA, East Ohio
Re: The Hive
Edited hive composition. Has full roster of inhabitants now.
Beware the calm before the Tempest. . .
Re: The Hive
Umm, those look like the beserkers from gears of war.
Change to abomination or something.
The darlings could be thralls since thrall means slave.
Vampires probably saying, "I'm no longer alone anymore amongst these lesser minions, meet my family, here is my sister, the matron, and her kids, their butler, and their servants."
Maybe change last one to vampet or blood servant
Change to abomination or something.
The darlings could be thralls since thrall means slave.
Vampires probably saying, "I'm no longer alone anymore amongst these lesser minions, meet my family, here is my sister, the matron, and her kids, their butler, and their servants."
Maybe change last one to vampet or blood servant
- StormSaint373
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Re: The Hive
Familiar by multiple sources is the definition for "thrall or "slave".
By the sounds of it, you are saying
Here's a vampire and her slaves and her slaves and her bodyguard.
Maybe Sanguine Servant.
The term "Darkling" is non-negotiable, though.
By the sounds of it, you are saying
Here's a vampire and her slaves and her slaves and her bodyguard.
Maybe Sanguine Servant.
The term "Darkling" is non-negotiable, though.
Beware the calm before the Tempest. . .
- StormSaint373
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Re: The Hive
Look out world, you know about the vampire that hides out in the mansion?
Well he brought his family and friends along too.
Yes, that is zerker from Gears
Well he brought his family and friends along too.
Didn't Know that was a joke.Savra wrote: ↑Wed Oct 03, 2018 4:49 pm Umm, those look like the beserkers from gears of war.
Change to abomination or something.
Vampires probably saying, "I'm no longer alone anymore amongst these lesser minions, meet my family, here is my sister, the matron, and her kids, their butler, and their servants."
Yes, that is zerker from Gears
Beware the calm before the Tempest. . .
- StormSaint373
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Re: The Hive
Here's the Hive
Need help with stats...
Need help with stats...
Last edited by StormSaint373 on Tue Oct 30, 2018 1:53 pm, edited 1 time in total.
Beware the calm before the Tempest. . .
Re: The Hive
Model after a cave a bit and maybe give it fear aura.
- StormSaint373
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Re: The Hive
Would someone be so kind as to post cave entrance images or 32x32 designs?
I can edit to fit for hive entrance.
I can edit to fit for hive entrance.
Beware the calm before the Tempest. . .
Re: The Hive
Why not just use the barrow?
Btw stats should be:
Hp:100
S.rng:3
Sight:4
Cap:4
Heal:2
Arm:3
P.arm:6
Abilities:
Dark presence
Counts as a mini mega. Like scaledfolks stronghold.
Same mend bonus as stronghold.
Btw stats should be:
Hp:100
S.rng:3
Sight:4
Cap:4
Heal:2
Arm:3
P.arm:6
Abilities:
Dark presence
Counts as a mini mega. Like scaledfolks stronghold.
Same mend bonus as stronghold.
- StormSaint373
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Re: The Hive
Sounds ok to me. It is just my Terminology for the dwelling place for these monsters.
In d&d, I called it a hive mainly because of structure.
The Queen (Matron) manages her bees (Darklings) and Drones (The Leviathan)
Also the hole that they dwell in, is hole-filled with many caverns and tunnels, like unto a bee hive.
It would make it easier to code to just add The Hive expansion to the Barrow. It could serve as one of many entrances to the hive that is being formed beneath Age of Fantasyland.
In d&d, I called it a hive mainly because of structure.
The Queen (Matron) manages her bees (Darklings) and Drones (The Leviathan)
Also the hole that they dwell in, is hole-filled with many caverns and tunnels, like unto a bee hive.
It would make it easier to code to just add The Hive expansion to the Barrow. It could serve as one of many entrances to the hive that is being formed beneath Age of Fantasyland.
Beware the calm before the Tempest. . .
- StormSaint373
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Denizens of the Deep (Undead)
Changed Subject name to fit discussion.
Beware the calm before the Tempest. . .
- StormSaint373
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Re: Denizens of the Deep (Undead)
Leviathan/Abomination
Almost blind, but almost invulnerable. This creature is a terror to behold! But Scholars have been able to uncover 1 weakness, FIRE!!!
Cost: 12
Hp: 100
Attack: 10 (30 when enraged), AOE 2
Range: 1
Armor: 10
Pierce: 10
Speed: 2 (6 when enraged)
Vision: 2 (almost blind, must be guided towards it's targets)
Action/Turn: 1 (3 when enraged)
Bonuses: vs buildings 250%, vs mega buildings 7000%, flesh and blood units 50%
Vulnerable to fire and poison
Spell: RAGE: (+20Attack, 3x speed, +2 actions) duration 2, cooldown 3
Almost blind, but almost invulnerable. This creature is a terror to behold! But Scholars have been able to uncover 1 weakness, FIRE!!!
Cost: 12
Hp: 100
Attack: 10 (30 when enraged), AOE 2
Range: 1
Armor: 10
Pierce: 10
Speed: 2 (6 when enraged)
Vision: 2 (almost blind, must be guided towards it's targets)
Action/Turn: 1 (3 when enraged)
Bonuses: vs buildings 250%, vs mega buildings 7000%, flesh and blood units 50%
Vulnerable to fire and poison
Spell: RAGE: (+20Attack, 3x speed, +2 actions) duration 2, cooldown 3
Last edited by StormSaint373 on Fri Oct 05, 2018 6:00 pm, edited 1 time in total.
Beware the calm before the Tempest. . .
Re: Denizens of the Deep (Undead)
Give it 12 cost and it would be about balanced.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- StormSaint373
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- Gral.Sturnn
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Re: Denizens of the Deep (Undead)
This guy could fit the necromanver role
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~Gral.Sturnn
- Gral.Sturnn
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- StormSaint373
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Re: Denizens of the Deep (Undead)
According to lore: the First of the Matrons, Lady Varrishka, was created when necromancers captured her as a vampire fledgling and experimented on her.
It was through this experimentation that these creatures became what they were. The lesser beings degenerated as a result, this made their hunger uncontrollable.
The Matron discovered the ability to telepathically control the Darklings, this made them Revere her as a sort of goddess, their queen. She also learned that she would be able to learn magic by natural discovery instead of study.
It was through this experimentation that these creatures became what they were. The lesser beings degenerated as a result, this made their hunger uncontrollable.
The Matron discovered the ability to telepathically control the Darklings, this made them Revere her as a sort of goddess, their queen. She also learned that she would be able to learn magic by natural discovery instead of study.
Beware the calm before the Tempest. . .
- Gral.Sturnn
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Re: Denizens of the Deep (Undead)
Could work as a support unit for them giving the m drugs and dark spellsStormSaint373 wrote: ↑Fri Oct 05, 2018 7:16 pm According to lore: the First of the Matrons, Lady Varrishka, was created when necromancers captured her as a vampire fledgling and experimented on her.
It was through this experimentation that these creatures became what they were. The lesser beings degenerated as a result, this made their hunger uncontrollable.
The Matron discovered the ability to telepathically control the Darklings, this made them Revere her as a sort of goddess, their queen. She also learned that she would be able to learn magic by natural discovery instead of study.
~Gral.Sturnn
- StormSaint373
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Re: Denizens of the Deep (Undead)
There will need to be a name change though, because there already is a necromancer unit in game.
Unless you wish to suggest a revamp on necromancer spells...
Undead Alchemist
Las Plagas Experimentor
Tormentor
Any likes?
Unless you wish to suggest a revamp on necromancer spells...
Undead Alchemist
Las Plagas Experimentor
Tormentor
Any likes?
Beware the calm before the Tempest. . .
- Gral.Sturnn
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Re: Denizens of the Deep (Undead)
High necromancerStormSaint373 wrote: ↑Fri Oct 05, 2018 7:52 pm There will need to be a name change though, because there already is a necromancer unit in game.
Unless you wish to suggest a revamp on necromancer spells...
Undead Alchemist
Las Plagas Experimentor
Tormentor
Any likes?
~Gral.Sturnn
- StormSaint373
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Re: Denizens of the Deep (Undead)
Not bad,
So, what would set this unit apart?
By means of abilities that make him better than the average necromancer...
By means that he is to be recruited from the Barrow instead of the crypt with the other spellcasters...
So, what would set this unit apart?
By means of abilities that make him better than the average necromancer...
By means that he is to be recruited from the Barrow instead of the crypt with the other spellcasters...
Beware the calm before the Tempest. . .
- Gral.Sturnn
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Re: Denizens of the Deep (Undead)
He can buff the creatures coming from this place and no other necromancer could, also lets say that a regular necromancer manipulates and raises the dead but a high necromancer also creates his own monsters given to all his knoweldge and expirience woth daek magic and experiments
~Gral.Sturnn
- StormSaint373
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Re: Denizens of the Deep (Undead)
High Necromancer
Hp: 24
Attack: 8
Range: 1
Armor: 1
Pierce: 1
Speed: 3
Vision: 5
Action/Turn: 1
Spells: ...
Regeneration 100%
Rotten: Range 6
Curse: Range 6, duration 3 turns
Double Strike: others only, range 4
Strengthen: others only, range 4
Feedback is welcome... What other spells would this high Necromancer need
Hp: 24
Attack: 8
Range: 1
Armor: 1
Pierce: 1
Speed: 3
Vision: 5
Action/Turn: 1
Spells: ...
Regeneration 100%
Rotten: Range 6
Curse: Range 6, duration 3 turns
Double Strike: others only, range 4
Strengthen: others only, range 4
Feedback is welcome... What other spells would this high Necromancer need
Beware the calm before the Tempest. . .
- Gral.Sturnn
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Re: Denizens of the Deep (Undead)
Summoning: raises a armored skeleton warrior as a bodyguard range: 3 cooldown: 3StormSaint373 wrote: ↑Fri Oct 05, 2018 8:47 pm High Necromancer
Hp: 24
Attack: 8
Range: 1
Armor: 1
Pierce: 1
Speed: 3
Vision: 5
Action/Turn: 1
Spells: ...
Regeneration 100%
Rotten: Range 6
Curse: Range 6, duration 3 turns
Double Strike: others only, range 4
Strengthen: others only, range 4
Feedback is welcome... What other spells would this high Necromancer need
~Gral.Sturnn
Re: Denizens of the Deep (Undead)
I don't sure agree with 100% regeneration without a cooldown
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- StormSaint373
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Re: Denizens of the Deep (Undead)
I don't see why not.
Troll Shaman has it.
This unit is likely to be twice as costly
Ok Gral.Sturnn,
Ancient Animation: animates armored skeletons, AOE 3,
Advanced Animation makes chance of animating lich (mage corpse), vampire (Corpse with sword) ghoul (corpse), or Armored Fire skull Thrower (corpse with bow)
Troll Shaman has it.
This unit is likely to be twice as costly
Ok Gral.Sturnn,
Ancient Animation: animates armored skeletons, AOE 3,
Advanced Animation makes chance of animating lich (mage corpse), vampire (Corpse with sword) ghoul (corpse), or Armored Fire skull Thrower (corpse with bow)
Beware the calm before the Tempest. . .
- Gral.Sturnn
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Re: Denizens of the Deep (Undead)
Sounds good but reanimating vampires sounds a bit 2 muchStormSaint373 wrote: ↑Fri Oct 05, 2018 9:15 pm I don't see why not.
Troll Shaman has it.
This unit is likely to be twice as costly
Ok Gral.Sturnn,
Ancient Animation: animates armored skeletons, AOE 3,
Advanced Animation makes chance of animating lich (mage corpse), vampire (Corpse with sword) ghoul (corpse), or Armored Fire skull Thrower (corpse with bow)
~Gral.Sturnn
- StormSaint373
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Re: Denizens of the Deep (Undead)
It is a percent chance.
The most powerful of necromancers were able to summon creatures more powerful than vampires to do their bidding.
Besides, AI don't use mansion units like vampires a lot, would be nice to spice things up.
If you are adamant, what would you suggest?
Plague Priest isn't in yet...
The most powerful of necromancers were able to summon creatures more powerful than vampires to do their bidding.
Besides, AI don't use mansion units like vampires a lot, would be nice to spice things up.
If you are adamant, what would you suggest?
Plague Priest isn't in yet...
Beware the calm before the Tempest. . .