Undead Lancers - IMPLEMENTED
Undead Lancers - IMPLEMENTED
Was wondering why we don't had made a mounted anti-calvary unit yet for undeads. So i made Undead lancers, stats based on AoS lancers and Undead Knight.
Undead lancer
Cost: 4
Hp: 26
Attack: 5
Range: 1
Armor: 0
P.Armor: 5
Speed: 4
Sight: 5
Action: 1
Spell Resist: 0%
50% against infantry, 400% againt calvary, 700% against heavy calvary.
Armored Undead Lancer
Cost: 4
Hp: 32
Attack: 7
Range: 1
Armor: 1
P.Armor: 6
Speed: 4
Sight: 5
Action: 1
Spell Resist: 0%
50% against infantry, 400% againt calvary, 700% against heavy calvary.
Golden Undead lancer
Cost: 4
Hp: 38
Attack: 9
Range: 1
Armor: 2
P.Armor: 7
Speed: 4
Sight: 5
Action: 1
Spell Resist: 0%
50% against infantry, 400% againt calvary, 700% against heavy calvary.
Undead lancer
Cost: 4
Hp: 26
Attack: 5
Range: 1
Armor: 0
P.Armor: 5
Speed: 4
Sight: 5
Action: 1
Spell Resist: 0%
50% against infantry, 400% againt calvary, 700% against heavy calvary.
Armored Undead Lancer
Cost: 4
Hp: 32
Attack: 7
Range: 1
Armor: 1
P.Armor: 6
Speed: 4
Sight: 5
Action: 1
Spell Resist: 0%
50% against infantry, 400% againt calvary, 700% against heavy calvary.
Golden Undead lancer
Cost: 4
Hp: 38
Attack: 9
Range: 1
Armor: 2
P.Armor: 7
Speed: 4
Sight: 5
Action: 1
Spell Resist: 0%
50% against infantry, 400% againt calvary, 700% against heavy calvary.
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Re: Undead Lancers
Looks great. Does this mean scaledfolk have to have them too though? Or we keeping with... Oh wait the brute topic that's right.
Re: Undead Lancers
Scalefolk probably should have at least one mounted anti-calvary aswell, but since i'm not into much of the scalefolks, i can't say what they are lacking or not.
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Re: Undead Lancers
This can get in easily
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- StormSaint373
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Re: Undead Lancers
Pretty good idea... Also compare to raptor riders
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- makazuwr32
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Re: Undead Lancers
They need different bonuses (based on raptor riders) and a bit lower hp (lower hp of all by 4). But otherwise looks good.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Undead Lancers
Why does it need different bonuses if raptor riders are light anti-calvary scout units and Undead Lancers are the standard knight (with already -5 health) with a spear? You want me to increase their base damage? (that is the lowest of the kind, making it trully specialized on calvary) So the bonuses can be lowered? I can decrease the health p/lvl to 5 instead of 6, to be same as the undead knight upgrades, but the other part i need more reasons to be convinced to change. So tell me exactly what you want. If you can provide how much you want of bonus and how much you want the base dmg to be increase then post here.makazuwr32 wrote: ↑Mon Oct 01, 2018 4:10 pm They need different bonuses (based on raptor riders) and a bit lower hp (lower hp of all by 4). But otherwise looks good.
I guess there is not much to compare, lights/scouts get destroyed by standard units version on battle . So the anti-calvary scout is oneshotable by the anti-calvary knight when same levels... But if you want to see it by yourself. These are the stats of raptor riders to comparasion.
Raptor rider
Cost: 3
Hp: 20
Attack: 8
Range: 1
Armor: 1
P.Armor: 1
Speed: 6
Sight: 7
Action: 1
Spell Resist: 0%
Abilities: Poison weapon
150% againt calvary
it increase 2 atk, 1/1 armor and 4 health per level.
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- makazuwr32
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Re: Undead Lancers
It has too much still damage to cavalry:
I don't like bonus. Instead increase damage by 2.
IF @Alexander82 approves it than so be it. But as for me all lancers must have raptor rider's bonus.
NOT ONLY Raptor riders and Bear riders.
I don't like bonus. Instead increase damage by 2.
IF @Alexander82 approves it than so be it. But as for me all lancers must have raptor rider's bonus.
NOT ONLY Raptor riders and Bear riders.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Undead Lancers
I was making some researches about mouted calvary battles, then i noticed that lancers actually have really big spears, and the ones i made on those imgs where looking really small to the size of what it should be, so i changed. The first ones that i made had too much blood, so i made clean weapons this time. But will put the blood soaked ones bcz why not?
and
and
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- StormSaint373
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Re: Undead Lancers
Whoa! *Gasps in astonishment*
"The knights of old shall ride again"
"The knights of old shall ride again"
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Re: Undead Lancers
What's with the end of the weapons
Fading?
Fading?
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Re: Undead Lancers
Gonna start Jsoning this Also
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Re: Undead Lancers
@DoomsdayDragonfire
@makazuwr32
Please make up y'alls mind on the bonus part
@makazuwr32
Please make up y'alls mind on the bonus part
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- makazuwr32
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Re: Undead Lancers
Bonuses must be raptor rider-based ones.
Only. No bonuses to infantries or 700% bonuses to heavy cav...
Instead increase base damage of all by +2 and decrease hp to 25/30/35.
Only. No bonuses to infantries or 700% bonuses to heavy cav...
Instead increase base damage of all by +2 and decrease hp to 25/30/35.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Undead Lancers
Those stats are intended for the undead raptor ones, you probably remember them (i guess). These are intended to be stronger and give a higher punch in battle so 2 having same stats is kinda redundant (for the bad way).makazuwr32 wrote: ↑Thu Jan 17, 2019 9:25 am Bonuses must be raptor rider-based ones.
Only. No bonuses to infantries or 700% bonuses to heavy cav...
Instead increase base damage of all by +2 and decrease hp to 25/30/35.
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- General Brave
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Re: Undead Lancers
Well whatever works, having these would be nice.
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Re: Undead Lancers
I can't complete The file not knowing the bonus
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- makazuwr32
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Re: Undead Lancers
No. For now all lancers must have this bonus.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Undead Lancers
Then until we don't own a category to fit them in, we will have to add und raptor riders first, then these ones later on.
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- makazuwr32
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Re: Undead Lancers
If you want them to deal more damage than they can just have higher base damage.
Maybe even just lowered by 1 skeleton knight values (so 11/14/17 attack + 150% bonus).
Total damage dealt by them to enemy normal cav would be 27.5/35/42.5 excluding armor. Against heavy cav they will do 38.5/49/59.5 damage excluding armor.
For comparison harnessed raptor rider deals to normal cav 30 damage and basic one 20.
Also i want to add them some spell resistance (armored - 10%; gold - 20%) and speed 5 for gold variant.
But 400% bonus to enemy cavalry is too much and 700% against heavy cavalry is ridicilous.
Maybe even just lowered by 1 skeleton knight values (so 11/14/17 attack + 150% bonus).
Total damage dealt by them to enemy normal cav would be 27.5/35/42.5 excluding armor. Against heavy cav they will do 38.5/49/59.5 damage excluding armor.
For comparison harnessed raptor rider deals to normal cav 30 damage and basic one 20.
Also i want to add them some spell resistance (armored - 10%; gold - 20%) and speed 5 for gold variant.
But 400% bonus to enemy cavalry is too much and 700% against heavy cavalry is ridicilous.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Undead Lancers
Oh I can do that, as long as they're agreement
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Undead Lancers
My view for them is to be specialised on taking down cavalry, and a bit vulnerable against the rest, not a all around unit like the knight, so it isn't a thing to increase base dmg... That's why i prefer AOS Lancer bonuses, the current damage charts are 25/35/45 dmg to standard cav, 40/56/72 dmg to heavy cav, 7,5/10,5/13,5 dmg to infantry (because it is a mounted unit) and 5, 7 and 9 dmg to anything else, so your propose was actually much lower than my expectations for anti cav and too much high to the rest... Those bonuses fit to Und raptor riders, but not for lancers. So i'm still not much convinced about it... Anyway, let ppl vote for it, we both probably would keep this forever, so better have other ppl to decide aswell, if they prefer a specialized or a balanced version. That will settle this so it can be put at last on game.
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- makazuwr32
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Re: Undead Lancers
It deals too much damage against heavy mounted units which i don't like.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Undead Lancers
Well.....as a dwarf lover and player
I don't want my 6 turn heavy boar rider ( new unit coming in very soon ) killed by a 4 turn lancer in 1 turn.
It would make mounts useless
I don't want my 6 turn heavy boar rider ( new unit coming in very soon ) killed by a 4 turn lancer in 1 turn.
It would make mounts useless
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
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Re: Undead Lancers
Well it won't count as heavy mount unit. It hass too little amount of health. But i think caragor riders must count as heavy cav.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Undead Lancers
That's exactly why you should think before h̶o̶r̶s̶i̶n̶g̶ ̶a̶r̶o̶u̶n̶d̶ rushing cavalry (or any other heavy unit in general) around the map, you never know what is the tatic the other player is using (unless you play a lot with him) or what is he hiding on his pocket.
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