Weather and Night Time

User avatar
Tankhead
Posts: 1838
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Weather and Night Time

Post by Tankhead »

Lynx Shafir wrote: Sun Sep 09, 2018 5:20 pm Sunny - normal weather (What have now)
Snowing /mist /rain - reduces Sight
/accuracy ranged (if Implemented)
(no need for movement reduction since that carries the tile.
Night - reduces Sight and morale for certain units, increase for others.

Random events - earthquake, firestorm, tsunami, flood. Etc
(dmges in area and applies corresponding effect )
Or positive effect (spring - morale and hp increase for nature units)
Btw I think rain and snow should have different effects.

And instead of just calling it rain but a thunderstorm?
Same with snow, snowstorm?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Weather and Night Time

Post by Savra »

I should really post those images I found here.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Weather and Night Time

Post by Savra »

Before I forget.
Attachments
Sun.png
Sun.png (1.72 KiB) Viewed 3359 times
Moon.png
Moon.png (1.56 KiB) Viewed 3359 times
rain storm.png
rain storm.png (492 Bytes) Viewed 3359 times
Snow storm.png
Snow storm.png (511 Bytes) Viewed 3359 times
User avatar
Dagravian
Posts: 938
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: Weather and Night Time

Post by Dagravian »

Well, i think it is a cool thing to add, daylight cycle and weather, but how you think this can be put in game? i Don't get exactly how you want this to work...
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Weather and Night Time

Post by Savra »

Tankhead wrote: Thu Jul 26, 2018 6:59 pm We can have a icon in the corner of the screen show what time of day it is and weather that changes every certain amount of turns. Certain weather or time of day affects certain
Ex 1: undead gets a tough or morale boost a night
Ex 2: all range units have reduce range at night
Ex 3: windy days or nights range units have a less chance of hitting there target.
Ex 4: scaled folk get a morale boost when it rains
Fire type attacks are weakened and lightning attacks are boosted.
Weather should change every 10 turns and daytime nighttime changes every 15 turn
This will change dramatically on how people play in AOF
This is how basically.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Weather and Night Time

Post by Savra »

@Stratego (dev) you think you could do this function?
User avatar
Dagravian
Posts: 938
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: Weather and Night Time

Post by Dagravian »

So, it is just an icon in the corner?
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Weather and Night Time

Post by Savra »

Yes. Adds more flavor to matches.
User avatar
Tankhead
Posts: 1838
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Weather and Night Time

Post by Tankhead »

Savra wrote: Mon Oct 01, 2018 4:21 am Yes. Adds more flavor to matches.
Really like the weather Icons
But do you have a Wind type one?
They should mess with range accuracy to Some, but not all units
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Weather and Night Time

Post by Savra »

I'll look into it.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Weather and Night Time

Post by Savra »

Wind.
Attachments
wind.png
wind.png (357 Bytes) Viewed 3332 times
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Weather and Night Time

Post by General Brave »

These should work.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
Tankhead
Posts: 1838
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Weather and Night Time

Post by Tankhead »

This will never be implemented sadly :(
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Weather and Night Time

Post by Savra »

Why?
User avatar
Tankhead
Posts: 1838
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Weather and Night Time

Post by Tankhead »

1. Things that require vote will take forever to the point you forget is there

2. Not sure if stuff like this is possible for even for the dev
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Weather and Night Time

Post by Savra »

It's actually possible. I could see about looking into it, but I've seen it done in few games. If anything we could have just day and night.
User avatar
Tankhead
Posts: 1838
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Weather and Night Time

Post by Tankhead »

Before reducing it I guess I could ask is this even possible

@Stratego (dev) is this even possible?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Weather and Night Time

Post by Stratego (dev) »

everything is possible :)

i am not sure that is good to have a new "complicating" thing of ranges, power and so on.
so
a) if it is NOT modifying unit stats: than is can surely come in as a "skin" or "falvour" of the game
b) if it is modifying unit stats: this way can also be implemented, but i am not sure it is good for the gameplay (my approach is keeping simplicity) - but it is not a "decision" just a feeling.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Weather and Night Time

Post by makazuwr32 »

As an option in the game it can be.
Like how do you choose amount of starting units and such.

But no forced weather things.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Tankhead
Posts: 1838
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Weather and Night Time

Post by Tankhead »

It mostly comes down do you want night and day time in game

OR

do you want weather in game ( this will affect units )

Keep in mind one will just be darker lightning in game ( simpler )
While the other affects units ( more things to do but requires time )
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Weather and Night Time

Post by Savra »

Or weather could just lower vision and speed and we could just stick with a few. Night time is just fog of war On, and daytime is fog of war off.
User avatar
Lynx Shafir
Posts: 1563
Joined: Mon May 28, 2018 4:24 am

Re: Weather and Night Time

Post by Lynx Shafir »

Night time is just fog of war On, and daytime is fog of war off.
That cud work.
Switching evry 5-10 turn.

Though the additional - moral inc/decrs parts and vision is harder to do (As global effects) For night cycle.
Same for weather
Last edited by Lynx Shafir on Sun Oct 07, 2018 6:58 am, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
User avatar
Tankhead
Posts: 1838
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Weather and Night Time

Post by Tankhead »

Hmm yea that could work
What about darker filter to actually tell its night plus with this?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
User avatar
Lynx Shafir
Posts: 1563
Joined: Mon May 28, 2018 4:24 am

Re: Weather and Night Time

Post by Lynx Shafir »

we have that moon icon for night
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
User avatar
Tankhead
Posts: 1838
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Weather and Night Time

Post by Tankhead »

Ah ok

And what of for weather?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
User avatar
Lynx Shafir
Posts: 1563
Joined: Mon May 28, 2018 4:24 am

Re: Weather and Night Time

Post by Lynx Shafir »

For images just scroll up.

For effects, we haven't layed down yet.
Last edited by Lynx Shafir on Sun Oct 07, 2018 7:13 am, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
User avatar
Tankhead
Posts: 1838
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Weather and Night Time

Post by Tankhead »

Should weather just be 4 Icons?

Sunny
Rainy
Windy
Snowy
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
User avatar
Lynx Shafir
Posts: 1563
Joined: Mon May 28, 2018 4:24 am

Re: Weather and Night Time

Post by Lynx Shafir »

What else?
(some fantasy weather ?
Fire rain,flying island, falling horse chiken?)


The earthquake, flood etc. are global random events and secondary priority.

The four listed are perfect start to see how's working.
For Aos enough first pass.

The terrain effects and global events on other story r..
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Weather and Night Time

Post by Savra »

So, just map effects then for weather. Like fog basically, and hues.

Rain storm, bluish hue plus icon on corner of screen

Snow storm, whitish hue plus snow icon on corner of screen

Sunny, normal with icon

Night, explored fog mode on, with icon.
User avatar
Tankhead
Posts: 1838
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Weather and Night Time

Post by Tankhead »

With or without effects
If without I see no point in the matter
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Post Reply

Return to “Archived - FAQ”