version v1.066

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
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Stratego (dev)
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version v1.066

Post by Stratego (dev) » Sat Sep 29, 2018 8:50 pm

version v1.065 is published

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Gral.Sturnn
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Re: version v1.066

Post by Gral.Sturnn » Sat Sep 29, 2018 10:59 pm

how have my spaniards been doing?
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Re: version v1.066

Post by Stratego (dev) » Sat Sep 29, 2018 11:17 pm

they are in - if u mean the conquistadores

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Gral.Sturnn
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Re: version v1.066

Post by Gral.Sturnn » Sat Sep 29, 2018 11:19 pm

Stratego (dev) wrote:
Sat Sep 29, 2018 11:17 pm
they are in - if u mean the conquistadores
Very good!!! Even though is there a remote pssibility of the other spanish arquebusier sprite being added?
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Re: version v1.066

Post by Stratego (dev) » Sun Sep 30, 2018 5:20 am

which do u mean?
remote?

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Gral.Sturnn
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Re: version v1.066

Post by Gral.Sturnn » Sun Sep 30, 2018 5:35 am

Stratego (dev) wrote:
Sun Sep 30, 2018 5:20 am
which do u mean?
remote?
Yeah well you see I uploaded 2 possible sprites for the spanish arquebusier and the one without the morion was included ( the spanish helmet) so I was asking if there was a possibility of adding him 2
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Re: version v1.066

Post by Stratego (dev) » Sun Sep 30, 2018 10:49 am

you mean to make
a) a new unit with the other appearance
b) or same unit has a "transform" effect
c) or the same unit has 2 different appearances.

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Gral.Sturnn
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Re: version v1.066

Post by Gral.Sturnn » Sun Sep 30, 2018 1:44 pm

Stratego (dev) wrote:
Sun Sep 30, 2018 10:49 am
you mean to make
a) a new unit with the other appearance
b) or same unit has a "transform" effect
c) or the same unit has 2 different appearances.
Letter c)

Also do you think I should add teamcolor to the conquistadors?

Pd: units have no bonuses
Last edited by Gral.Sturnn on Sun Sep 30, 2018 4:35 pm, edited 1 time in total.
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Re: version v1.066

Post by Stratego (dev) » Sun Sep 30, 2018 4:06 pm

O: who is O?
bonuses: please specify some
2 different appearances - i am not sure we have this option already - @General Brave /@Alexander

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Gral.Sturnn
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Re: version v1.066

Post by Gral.Sturnn » Sun Sep 30, 2018 4:33 pm

Stratego (dev) wrote:
Sun Sep 30, 2018 4:06 pm
O: who is O?
bonuses: please specify some
2 different appearances - i am not sure we have this option already - @General Brave /@Alexander
Sorry my grammar is horrible I meant "I"

Bonuses should be the following:

Rodelero: same as swordman
Spanish crossbow: same as crossbow
Spanish rider: same as lancer
Harnessed knight: same as heavy lancer
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Re: version v1.066

Post by Stratego (dev) » Sun Sep 30, 2018 5:13 pm

pleae ask someone put into json, so i can update it. thanks!

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Gral.Sturnn
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Re: version v1.066

Post by Gral.Sturnn » Sun Sep 30, 2018 5:15 pm

sure!!
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makazuwr32
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Re: version v1.066

Post by makazuwr32 » Sun Sep 30, 2018 5:16 pm

As for different appearances:
It can be made as auxillaries: different units with same stats but with different images.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
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Re: version v1.066

Post by Stratego (dev) » Sun Sep 30, 2018 5:17 pm

but these are not buildable units, only mapeditor units.

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makazuwr32
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Re: version v1.066

Post by makazuwr32 » Sun Sep 30, 2018 5:22 pm

Ah. That just 2 units.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
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Re: version v1.066

Post by Stratego (dev) » Sun Sep 30, 2018 5:41 pm

makazuwr32 wrote:
Sun Sep 30, 2018 5:22 pm
Ah. That just 2 units.
?

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Re: version v1.066

Post by makazuwr32 » Sun Sep 30, 2018 5:47 pm

Just 2 units with same stats and different images.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

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DoomsdayDragonfire
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Re: version v1.066

Post by DoomsdayDragonfire » Mon Oct 01, 2018 6:00 am

You mean basically alternative skins for some of the current units?
Why cut if you can BURN IT?

Find me in-game as Visconti :)

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Gral.Sturnn
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Re: version v1.066

Post by Gral.Sturnn » Mon Oct 01, 2018 1:14 pm

Samuel added the jsons to the conquistador cavalry

http://www.androidutils.com/forum/viewt ... c17#p75228
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Re: version v1.066

Post by Stratego (dev) » Mon Oct 08, 2018 10:08 pm

Map Editor - Resize is ready
please test it with fake maps, it can ruin your running mapdesigns if it still has errors (i had limited time to test)
uos 20 in AOS AOW AOF

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Puss_in_Boots
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Re: version v1.066

Post by Puss_in_Boots » Tue Oct 09, 2018 12:02 am

I've ran some trials with a recent map. Here's the information I've collected. :arrow:

-There's no indicaters/markers on what the number values will change and how they will :?:

-Rows and Columns shift randomly before even touching anything.

-Duplicate maps would be beneficial as opposed to a
r :!: sk it all change.

-Shifting map position will cause random changes to map size.

-Map sizes will -1 from the input # value.
RED, WHITE and BLUE!

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Re: version v1.066

Post by Stratego (dev) » Tue Oct 09, 2018 5:12 am

-Rows and Columns shift randomly before even touching anything.
-Shifting map position will cause random changes to map size.
-Map sizes will -1 from the input # value.
bummer, fix is uos 20! please recheck!
-Duplicate maps would be beneficial as opposed to a
r :!: sk it all change.
what do u mean?
-There's no indicaters/markers on what the number values will change and how they will :?:
what do u mean?

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Puss_in_Boots
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Re: version v1.066

Post by Puss_in_Boots » Tue Oct 09, 2018 6:05 am

-Duplicate maps would be beneficial as opposed to a
r :!: sk it all change.
what do u mean?
-There's no indicaters/markers on what the number values will change and how they will :?:
what do u mean?
I think it'd be easier for non alerted map makers to have a copy of their original map and with a copy the resized map. That way they would be able to change the results of the current map if they are unhappy with the resize they got.

The indicators are just a symbols that tell you what each bar will modify, for example:
South: #_______
West: #_______
Row: #_______
Col: #_______
RED, WHITE and BLUE!

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