version v1.066
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version v1.066
version v1.065 is published
- Gral.Sturnn
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Re: version v1.066
they are in - if u mean the conquistadores
- Gral.Sturnn
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Re: version v1.066
Very good!!! Even though is there a remote pssibility of the other spanish arquebusier sprite being added?
~Gral.Sturnn
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Re: version v1.066
which do u mean?
remote?
remote?
- Gral.Sturnn
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Re: version v1.066
Yeah well you see I uploaded 2 possible sprites for the spanish arquebusier and the one without the morion was included ( the spanish helmet) so I was asking if there was a possibility of adding him 2
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Re: version v1.066
you mean to make
a) a new unit with the other appearance
b) or same unit has a "transform" effect
c) or the same unit has 2 different appearances.
a) a new unit with the other appearance
b) or same unit has a "transform" effect
c) or the same unit has 2 different appearances.
- Gral.Sturnn
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Re: version v1.066
Letter c)Stratego (dev) wrote: ↑Sun Sep 30, 2018 10:49 am you mean to make
a) a new unit with the other appearance
b) or same unit has a "transform" effect
c) or the same unit has 2 different appearances.
Also do you think I should add teamcolor to the conquistadors?
Pd: units have no bonuses
Last edited by Gral.Sturnn on Sun Sep 30, 2018 4:35 pm, edited 1 time in total.
~Gral.Sturnn
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Re: version v1.066
O: who is O?
bonuses: please specify some
2 different appearances - i am not sure we have this option already - @General Brave /@Alexander
bonuses: please specify some
2 different appearances - i am not sure we have this option already - @General Brave /@Alexander
- Gral.Sturnn
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Re: version v1.066
Sorry my grammar is horrible I meant "I"Stratego (dev) wrote: ↑Sun Sep 30, 2018 4:06 pm O: who is O?
bonuses: please specify some
2 different appearances - i am not sure we have this option already - @General Brave /@Alexander
Bonuses should be the following:
Rodelero: same as swordman
Spanish crossbow: same as crossbow
Spanish rider: same as lancer
Harnessed knight: same as heavy lancer
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Re: version v1.066
pleae ask someone put into json, so i can update it. thanks!
- Gral.Sturnn
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- makazuwr32
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Re: version v1.066
As for different appearances:
It can be made as auxillaries: different units with same stats but with different images.
It can be made as auxillaries: different units with same stats but with different images.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: version v1.066
but these are not buildable units, only mapeditor units.
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Re: version v1.066
Ah. That just 2 units.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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- makazuwr32
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Re: version v1.066
Just 2 units with same stats and different images.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: version v1.066
You mean basically alternative skins for some of the current units?
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻
(ノಠ益ಠ)ノ彡┻━┻
- Gral.Sturnn
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Re: version v1.066
Samuel added the jsons to the conquistador cavalry
http://www.androidutils.com/forum/viewt ... c17#p75228
http://www.androidutils.com/forum/viewt ... c17#p75228
~Gral.Sturnn
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Re: version v1.066
Map Editor - Resize is ready
please test it with fake maps, it can ruin your running mapdesigns if it still has errors (i had limited time to test)
uos 20 in AOS AOW AOF
please test it with fake maps, it can ruin your running mapdesigns if it still has errors (i had limited time to test)
uos 20 in AOS AOW AOF
- Puss_in_Boots
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Re: version v1.066
I've ran some trials with a recent map. Here's the information I've collected.
-There's no indicaters/markers on what the number values will change and how they will
-Rows and Columns shift randomly before even touching anything.
-Duplicate maps would be beneficial as opposed to a
r sk it all change.
-Shifting map position will cause random changes to map size.
-Map sizes will -1 from the input # value.
-There's no indicaters/markers on what the number values will change and how they will
-Rows and Columns shift randomly before even touching anything.
-Duplicate maps would be beneficial as opposed to a
r sk it all change.
-Shifting map position will cause random changes to map size.
-Map sizes will -1 from the input # value.
OLÉ
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Re: version v1.066
bummer, fix is uos 20! please recheck!-Rows and Columns shift randomly before even touching anything.
-Shifting map position will cause random changes to map size.
-Map sizes will -1 from the input # value.
what do u mean?-Duplicate maps would be beneficial as opposed to a
r sk it all change.
what do u mean?-There's no indicaters/markers on what the number values will change and how they will
- Puss_in_Boots
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Re: version v1.066
I think it'd be easier for non alerted map makers to have a copy of their original map and with a copy the resized map. That way they would be able to change the results of the current map if they are unhappy with the resize they got.what do u mean?-Duplicate maps would be beneficial as opposed to a
r sk it all change.
what do u mean?-There's no indicaters/markers on what the number values will change and how they will
The indicators are just a symbols that tell you what each bar will modify, for example:
South: #_______
West: #_______
Row: #_______
Col: #_______
OLÉ