Satyr scout

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MightyGuy
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Satyr

Post by MightyGuy »

Image
SATYR

Satyrs resemble slightly stocky humans with furry lower bodies and cloven hooves similar to
that of goats. There are no female satyrs,
forcing them to mate with other species
(typically humanoid) in order to reproduce.
Satyrs have pointed ears similar to an elf, and
horns that vary from small stubs about two
inches long to large and curled ram's horns that
protrude about two feet from their head. Their
hair ranges from the more common brown to
hues of reddish orange and the rare white. They
usually sport bushy beards, or at least a goatee.
Satyrs' eyes are usually blue or brown, however
some satyrs have yellow eyes that resemble a
goat's.
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Alpha
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Re: Satyr

Post by Alpha »

Can be a interesting race.
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Alexander82
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Re: Satyr

Post by Alexander82 »

I already had in mind that, i just need to figure out a specific role for them.
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Midonik
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Re: Satyr

Post by Midonik »

Slingers? Elves dont need this. Mayby covert units by play on their lutes?
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Re: Satyr

Post by MightyGuy »

based on i read, it can kick the head and the chest of enemies to make a serious damage, can convert also and make enemies feel asleep in 2 turns (can't move and attack)


Abilities:
-Sleep Spell: Cannot Move And Attack Enemy (2 Turns)

-Convert: Convert Enemies (Weaker than Priest(10% Weaker Convert Possibilities than Priest)).
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Alexander82
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Re: Satyr

Post by Alexander82 »

Yes, i tought something similar (since they might have powers that are bard-like using a pan flute)

Generally units that convert aren't particularly strong, so for elves it wouldn't make much sense either, so i would just make them a spellcasting unit.

Even tough the text says that there aren't female satyr i see that the image is a female. I prefer them having females too (i think it changes by setting) and we might make 2 differen units:

1) Satyr Charmer. Female image, control spellcaster with charm (convert) and sleep (disable a unit for one turn).

2) Satyr Charger. Male and with bulkyer build and bigger horns. It is an infantry unit that have a special ability called charge: The charge ability makes you choose a free walkable tile in a cross range 3 or 4 and you hit the unit in the tile next to you for double damage. The satyr charger don't receive counterattacks and is disabled the next turn.
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Alpha
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Re: Satyr

Post by Alpha »

Intresting ideas
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Re: Satyr

Post by Midonik »

Like frist,not sure about second
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Re: Satyr

Post by Alpha »

Well I get it and they can be useful units
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Re: Satyr

Post by MightyGuy »

very amzing units i like both, btw, we need to mix the 2 units? or make it an own topic? im interesting :) :D
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Alexander82
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Re: Satyr

Post by Alexander82 »

We might keep a single topic if you want, the units will probably treated as two separate proposals tough
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Alpha
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Re: Satyr

Post by Alpha »

I agree
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Re: Satyr

Post by MightyGuy »

i agree too!
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Typhoon
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Re: Satyr

Post by Typhoon »

I like Satyr charmer that would help with heavier units like imperial shielder
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Re: Satyr

Post by Menselot »

I like satyrs let's make a unit !!!
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Re: Satyr

Post by Menselot »

Wow is this forgotten?
Satyrs are one of the most cool races i ever encountered in a fantasy setting.

I call the flames of Assyrian to revive this post from it's ashes.
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LordOfAles
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Re: Satyr

Post by LordOfAles »

Ye they are dead. They are ugly so people abandoned this.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Menselot
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Re: Satyr

Post by Menselot »

Do not worry i have some ideas for them.
(but most of them have to wait because of the dwarfs)
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Savra
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Re: Satyr

Post by Savra »

Maybe they could be 4 styles:
Satyr scout - cheap, 1 turn units for quick defense and quick scouting.
Satyr braveheart - heavy satyr with a mace.
Satyr minstrel - your flute player.
Satyr stalker - blow dart gun, makes use of poison.

I'll make topics for each.
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Savra
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Satyr scout

Post by Savra »

Satyr scout:

Cost:1
Hp:10
Atk:3
Rng:1
Sight:5
Spd:4
Act:2
Dge:30%/30%/30%
Arm:0
P.arm:0
Res:30%
Not affected by elven upgrades, except maybe some new ones.
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Savra
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Re: Satyr scout

Post by Savra »

Image.
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Lynx Shafir
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Re: Satyr

Post by Lynx Shafir »

I think it's fine with 2 to have role n place to other out race creature's.
(unnecessary to have more than 1-2 from a race ally)


(Elfs Archer is good for early scout.range and Sight)
And pure scout there are faries
Dryad is good poison Archer
Last edited by Lynx Shafir on Thu Nov 08, 2018 7:13 pm, edited 1 time in total.
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Savra
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Re: Satyr

Post by Savra »

Sooo, satyr braveheart and minstrel.
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Re: Satyr

Post by General Brave »

Minstrel should raise stats and Brave should bash heads.
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Lynx Shafir
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Re: Satyr

Post by Lynx Shafir »

Yes those 2 will be fine.
Charm for minstrel.
Jump/charge for "brave"
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Savra
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Re: Satyr

Post by Savra »

Alright but you realize the brave is armoured.
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Savra
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Re: Satyr

Post by Savra »

Ok, he just has a bronze shield and a mace.
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General Brave
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Re: Satyr

Post by General Brave »

Armor is good for the brave.
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Savra
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Re: Satyr

Post by Savra »

That's hair. But if you want armour I'll add it.
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Re: Satyr

Post by General Brave »

The problem is where is his eyes or head?
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