Grenades on Most Infantries
Re: Grenades on Most Infantries
Looks like a good run down. Good job sam!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Re: Grenades on Most Infantries
I am thinking to make all grenades have 100% hit chance to reduce luck based in AoWW. All grenades will have more cooldown instead. But you can always reduce the cooldown I with supply stash. http.www.ageofstrategy.net/viewtopic.php?f=1 ... f36b8c94a4
Re: Grenades on Most Infantries
OK,so I make the JSONs for anty-infantry grenades (not at yet) and send them to Daniel. I increased all grenades cooldown per 1 and make accuracy 100% (HAFTHOHLLADUNG too,sorry for capital letters), is it OK?
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Grenades on Most Infantries
Let's see it in game.
Re: Grenades on Most Infantries
Yes 100% chance of hitting for grenades is a great idea, Their will be more units that have chance or luck.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Re: Grenades on Most Infantries
Without accuraty penalty panzerjagers granade needs rebalancing,becoue it have same cooldown and lower damage.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Grenades on Most Infantries
I was talking about the other guys.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Re: Grenades on Most Infantries
Soviet RGD-33
3 turns cooldown.
Can be upgraded to RG-42 grenade with lower cooldown.
8 damage to infantries
3 turns cooldown.
Can be upgraded to RG-42 grenade with lower cooldown.
8 damage to infantries
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- Spoviet ghe.png (696 Bytes) Viewed 3653 times
Re: Grenades on Most Infantries
Does Soviet use at grenades? I can't find it.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Grenades on Most Infantries
In second half of war they used special ones.
At the beginning they used a pack of 5-7 RD-33 binded into big one.
They were pretty effective but because you need 5 regular grenades they cost more.
At the beginning they used a pack of 5-7 RD-33 binded into big one.
They were pretty effective but because you need 5 regular grenades they cost more.
Last edited by makazuwr32 on Sun Apr 15, 2018 6:21 am, edited 1 time in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Grenades on Most Infantries
Sounds good, do you have a link to prove this though?
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Grenades on Most Infantries
Only on video right now. In russian language.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Grenades on Most Infantries
okay I believe you, someone may commence on the image.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Grenades on Most Infantries
Also i think that these "at" for soviets must deal same damage but with 30-40% chance that they will do no damage to tank.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Grenades on Most Infantries
How come a 40% chance not to hurt a tank?
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Grenades on Most Infantries
i think 30% is more realistic i must say
because in war about 68% of these at grenades damaged tank. and damaged pretty heavy.
because in war about 68% of these at grenades damaged tank. and damaged pretty heavy.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Grenades on Most Infantries
well 30% chance is a good percent for a miss shot.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Re: Grenades on Most Infantries
Made the jsons.
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- rgd33.json
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- m24.json
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- stielhandgranate.json
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- panzerfaust.json
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- m2_grenade.json
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- hawkins.json
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Re: Grenades on Most Infantries
Cool. I can add them to the paratrooper now.
Re: Grenades on Most Infantries
Still need to be check if it works or not.
Re: Grenades on Most Infantries
I'll do that as well. Though I'm not exactly the type of person who should be checking JSON files for errors.
The names of the grenade JSONs should be changed to better fit the overall code of the game. I can do that soon.
The names of the grenade JSONs should be changed to better fit the overall code of the game. I can do that soon.
Re: Grenades on Most Infantries
Changed the names to look more JSON like and fit better with the game. I'll examine them closely here soon. I think in the next couple days these will be implemented.
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- effect_instant_m2_grenade.json
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- effect_instant_panzerfaust_grenade.json
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- effect_instant_m24_grenade.json
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- effect_instant_stielhandgranate_grenade.json
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- effect_instant_rgd33_grenade.json
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- effect_instant_hawkins_grenade.json
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Re: Grenades on Most Infantries
I think I've found an issue with the effectTargets area of the JSON. You have lasted each individual category that the grenade can effect, when from what I have seen and read the only terms that can be used in that area are ENEMY, FRIENDLY, or ME.
FOR EXAMPLE:
"effectTargets":["ENEMY", "U_INFANTRY_AT", U_INFANTRY"}
However, if I am wrong, and this area of the JSON can support individual unit categories, I feel it would be much simpler to use the DOC categories instead of each individual unit category.
FOR EXAMPLE:
"effectTargets":["ENEMY", "DOC_INFANTRY"}
If this works, this would cover all infantry types, eliminating the need to list individual unit categories.
Another thing I have noticed is the fact that all unit abilities that deal damage in AoWW and AoF (that I have found) do not list the damage done in the JSON for the effect, but list in its place an EFFECT_AFFECT thing. I tried to find one of these EFFECT_AFFECT files that I believe determine the damage done by the ability, and those who receive it (the PanzerJager special ability can only target tanks.)
If someone could help me find one of these files, or help me create a new one for these grenade JSONs, I would much appreciate it. If I could add these files to the JSONs, I think it would make these grenade abilities work a bit better than they would in their current form. Especially if the "effectTargets" area is limited only to the 3 terms I mentioned above, and cannot support unit categories like the DOC ids.
P.S. I DID find an ability built very similar to these grenade JSONs. It was the Cannon Special ability in AoF. It was the only special ability I could find that dealt damage to an enemy unit and did not have the EFFECT_AFFECT term listed in place of its damage.
Bear with me here, guys. I know I am a slow learner, but I do learn. In-depth, I might add.
FOR EXAMPLE:
"effectTargets":["ENEMY", "U_INFANTRY_AT", U_INFANTRY"}
However, if I am wrong, and this area of the JSON can support individual unit categories, I feel it would be much simpler to use the DOC categories instead of each individual unit category.
FOR EXAMPLE:
"effectTargets":["ENEMY", "DOC_INFANTRY"}
If this works, this would cover all infantry types, eliminating the need to list individual unit categories.
Another thing I have noticed is the fact that all unit abilities that deal damage in AoWW and AoF (that I have found) do not list the damage done in the JSON for the effect, but list in its place an EFFECT_AFFECT thing. I tried to find one of these EFFECT_AFFECT files that I believe determine the damage done by the ability, and those who receive it (the PanzerJager special ability can only target tanks.)
If someone could help me find one of these files, or help me create a new one for these grenade JSONs, I would much appreciate it. If I could add these files to the JSONs, I think it would make these grenade abilities work a bit better than they would in their current form. Especially if the "effectTargets" area is limited only to the 3 terms I mentioned above, and cannot support unit categories like the DOC ids.
P.S. I DID find an ability built very similar to these grenade JSONs. It was the Cannon Special ability in AoF. It was the only special ability I could find that dealt damage to an enemy unit and did not have the EFFECT_AFFECT term listed in place of its damage.
Bear with me here, guys. I know I am a slow learner, but I do learn. In-depth, I might add.
Re: Grenades on Most Infantries
In fact, in effect you can use only FRIENDLY, ENEMY, ME, but I might be wrong about that. The effect_affect determinate effect of albitly, for example damage, as well as who it can effect, with categories. So yes, you need that JSON. I will sent you torpedo one, it works similar to grenades. Actually, you should have had it in assets...
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- effect_affect_torpedo_damage.json
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- torpedo.json
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Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Grenades on Most Infantries
Json at grenades
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- panzerfaust.json
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- m24.json
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- hawkins.json
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- effect_affect_panzerfaust_damage.json
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- effect_affect_m24_damage.json
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- effect_affect_hawkins_damage.json
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Re: Grenades on Most Infantries
Thank you, Midonik. I looked everywhere in the assets folder of AoWW, AoF, and AoS, but I didn't find a single one.
Re: Grenades on Most Infantries
Ap grenades. Also which line will be the display name?
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- m2_grenade.json
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- granate.json
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- effect_affect_m2_damage.json
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- effect_affect_granate_damage.json
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Re: Grenades on Most Infantries
TECHNOLOGY STIELHANDGRNATE:
(I changed the JSONs a little.)
Targets: Infantry, Non Combat vehicles.
Damage, 8
Bonuses: 50% infantry, 20% non-combat vehicles.
I changed the image, what do guys think?
I'll work on the M2 grenade next. Let's do them one at a time, and then give them to the infantry units that need them.
(I changed the JSONs a little.)
Targets: Infantry, Non Combat vehicles.
Damage, 8
Bonuses: 50% infantry, 20% non-combat vehicles.
I changed the image, what do guys think?
I'll work on the M2 grenade next. Let's do them one at a time, and then give them to the infantry units that need them.
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- effect_instant_stielhandgranate.json
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- effect_affect_granate_damage.json
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- texture_bullet_granate.png (648 Bytes) Viewed 3407 times
Last edited by Hyacintho on Sat Sep 15, 2018 6:56 pm, edited 3 times in total.
Re: Grenades on Most Infantries
You listed bonuses, but not the damage...
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Grenades on Most Infantries
Edit on the last post.