Bandits: Hostile Neutral

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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave »

How about a hundred percent spell resistant so you can't simply convert it or slow it down.
Wise, Might, Loyalty. Forever stands Warfell.
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makazuwr32
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Re: Bandits: Hostile Neutral

Post by makazuwr32 »

Agree.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave »

Now this would be a fun challenge, it gives them a sense of threat.
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StormSaint373
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Re: Bandits: Hostile Neutral

Post by StormSaint373 »

Ok, I just thought how bad it would be if players got their hands on this Wyrm.

#GAME OVER!!!
Beware the calm before the Tempest. . .
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makazuwr32
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Re: Bandits: Hostile Neutral

Post by makazuwr32 »

And you need to prepare for a fight, not to rush him with weak units.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave »

Well they can no longer, we should focus on the normal Bandits which should it be a bit more better than regular ones since you can't survive this long without being good at your job.
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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave »

Updated the thing.
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StormSaint373
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Re: Bandits: Hostile Neutral

Post by StormSaint373 »

What thing?
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makazuwr32
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Re: Bandits: Hostile Neutral

Post by makazuwr32 »

First post
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave »

I updated the first post.
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StormSaint373
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Re: Bandits: Hostile Neutral

Post by StormSaint373 »

Oh, I see! It actually looks great. Too bad ideas can't be implemented as fast. :cry:
Beware the calm before the Tempest. . .
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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave »

I'm probably missing a Healer for them or something.
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StormSaint373
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Re: Bandits: Hostile Neutral

Post by StormSaint373 »

Pagan! Healer who heals but can convert, real pain in the butt! Or who can throw an Arcane bolt or fireball with 3 actions

Surprise, plot Twist! :D
Beware the calm before the Tempest. . .
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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave »

That sounds like something to worry about.
Wise, Might, Loyalty. Forever stands Warfell.
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StormSaint373
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Re: Bandits: Hostile Neutral

Post by StormSaint373 »

For bandits, that's the point.
Beware the calm before the Tempest. . .
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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave »

So what else are we missing.
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra »

StormSaint373 wrote: Tue Sep 04, 2018 8:26 pm Pagan! Healer who heals but can convert, real pain in the butt! Or who can throw an Arcane bolt or fireball with 3 actions

Surprise, plot Twist! :D
Maybe just leave it as a healer who can convert. The arcane bolt and fireball can go to the black mage, he's got nothing so far.
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra »

StormSaint373 wrote: Tue Sep 04, 2018 9:14 pm For bandits, that's the point.
Bandits aren't actually that strong. If this was a rogue empire that was kinda like warfell then this would make sense. Probably call them something like warfell deserters or Insurgents and make them a powerful hostile ai.
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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave »

We can do that except maybe a different topic.
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra »

Actually, now that I think of it, we could take the ogres idea from the orcs and turn it into a race. They will basically act like hostile ai hard and be kinda like stronger orcs or basically like Uruks are and higher. But before I do anything more with this idea. @Alexander82 and @Stratego (dev) what do you think of the two hostile ai topics so far before we get too far in them?
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra »

Let's add 4 more units and this should be ready for stats.
How about:

Lizardmen cutthroat

Bandit chief

Renegade

Outcast vampire
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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave »

Sure I guess since you are finished with the other perhaps you can provide me some images?
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra »

Sure. :)
But unlike the other I might need reference images.
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Lynx Shafir
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Re: Bandits: Hostile Neutral

Post by Lynx Shafir »

Ogre and wandering troll as hostile AI, but 1-1 unit tipe is enough.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra »

How's this?
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Gral.Sturnn
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Re: Bandits: Hostile Neutral

Post by Gral.Sturnn »

Savra wrote: Wed Sep 19, 2018 2:09 amHow's this?
Pretty good!
~Gral.Sturnn
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra »

Thx! :D
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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave »

The head need some work, It is quite small.
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra »

I just have him a bandanna. I guess I can make it a little bigger.
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StormSaint373
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Re: Bandits: Hostile Neutral

Post by StormSaint373 »

Nevertheless, that is an excellent start! :)
Beware the calm before the Tempest. . .
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