Skull cove- Undead docks - IMPLEMENTED
Re: Ship graveyard - Undead docks
Should I make this lighter and which occupied image should we go with?
Re: Ship graveyard - Undead docks
Yea a little lighter and the green one, not only unique but cool to look at
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Ship graveyard - Undead docks
Hmm, I knew I was forgetting something... Stats!
Skull cove:
Buildable only on water tiles
Cost:4
Hp:30
Sight:3
Arm:0
P.arm:5
Builds:
Ghost Vessel
Skeleton pirate
Ghost Kraken
Transport skull ship
Skull cove:
Buildable only on water tiles
Cost:4
Hp:30
Sight:3
Arm:0
P.arm:5
Builds:
Ghost Vessel
Skeleton pirate
Ghost Kraken
Transport skull ship
Last edited by Savra on Sun Oct 28, 2018 8:49 pm, edited 3 times in total.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Ship graveyard - Undead docks
Why not just copy Dock stats?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Ship graveyard - Undead docks
lower hp to 30 and armor to normal 0/5 and it will be fine.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Ship graveyard - Undead docks
Transport skull ship?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Ship graveyard - Undead docks
definately needed in the production list.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Ship graveyard - Undead docks
Whoops, updated.
Re: Ship graveyard - Undead docks
Did some modifications so it would look lighter and look like it's in the water.
Last edited by Savra on Sun Oct 28, 2018 8:49 pm, edited 1 time in total.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Ship graveyard - Undead docks
Can you add more water tides and make half transparent.
Red eyes instead Green eyes?
Do u want to be more piratish or more undead like dead trees, mist such?
Red eyes instead Green eyes?
Do u want to be more piratish or more undead like dead trees, mist such?
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Ship graveyard - Undead docks
Like images on first page.
Re: Skull cove- Undead docks
Btw updated name.
Re: Skull cove- Undead docks
I would like the stone to be kinda like the stone spires coloration. As for style it should be pristine but with trees that aren't dead to add a tropical effect.
Most would be fine I just forgot to add it.
Most would be fine I just forgot to add it.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Skull cove- Undead docks
Should I make the correction?
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Skull cove- Undead docks
.
- Attachments
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- skull cove.png (2.07 KiB) Viewed 3461 times
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Skull cove- Undead docks
Well this works. @Alexander82 what do you think?
Re: Skull cove- Undead docks
Could this be added to replace that human docks yet?
Re: Skull cove- Undead docks
I wonder if we should add some greenery like grass in some spots or something?
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Skull cove- Undead docks
It's too flat now.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Skull cove- Undead docks
Could anyone make another one of these so we can finally get it done and implemented so undead don't have a human docks?
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Skull cove- Undead docks
L.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Skull cove- Undead docks
Could use some shading, but otherwise OK.
Beware the calm before the Tempest. . .
Re: Skull cove- Undead docks
Now all we need is occupied image and it's ready. Plus the shading.
Re: Skull cove- Undead docks
Alright unoccupied version since that one looks occupied.
Last edited by Savra on Sun Oct 28, 2018 8:49 pm, edited 1 time in total.
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- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Skull cove- Undead docks
good! but i think image should be a little simpler and more 3d looking
Re: Skull cove- Undead docks
How's this @Stratego (dev)?
- Attachments
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- unit_human_imperial_lancer.png (3.57 KiB) Viewed 1308 times
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- 64_unit_undead_skeleton_dragon.png (4.94 KiB) Viewed 1308 times
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- Skull cove special.png (1.45 KiB) Viewed 3042 times
Last edited by Savra on Thu Sep 03, 2020 11:36 pm, edited 1 time in total.
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- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Skull cove- Undead docks
looks good, looks 3Dish, but seems too much detail as i can not recognize the shape (what is it - a skull with some trees?), try keeping it simple but again looks good!