The Phantom Update

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General Brave
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The Phantom Update

Post by General Brave »

Image
Image
Phantom Bull Knight.
Cost: 0
Hp: 0-0
Attack power: 0-0
Range: 0
Armor: 0-0
Pierce Armor: 0-0
Speed: 0
Sight: 0
Action /turn: 0/0
Spell resistance: 50%
Size: 1x1
Image
Image
Phantom Crossbowman.
Cost: 0
Hp: 0-0
Attack power: 0-0
Range: 0-0
Armor: 0-0
Pierce Armor: 0-0
Speed: 0
Sight: 0-0
Action /turn: 0
Spell resistance: 100%
Size: 1x1
Image
Image
Phantom Mail Knight.
Cost: 0
Hp: 0-0
Attack power: 0-0
Range: 0
Armor: 0-0
Pierce Armor: 0-0
Speed: 0
Sight: 0
Action /turn: 0/0
Spell resistance: 100%
Size: 1x1
Image
Image
Phantom Hammer Guard.
Cost: 0
Hp: 0
Attack power: 0
Range: 0
Armor: 0
Pierce Armor: 0
Speed: 0
Sight: 0
Action /turn: 0/0
Spell resistance: 100%
Size: 1x1
Image
Image
Phantom Pikeman.
Cost: 6
Hp: 40-0
Attack power: 15-0
Range: 2
Armor: 6-0
Pierce Armor: 3-0
Speed: 3
Sight: 4
Action /turn: 1/1
Spell resistance: 100%
Size: 1x1
Image
Image
Phantom Axeman.
Cost: 6
Hp: 70-0
Attack power: 15-0
Range: 1
Armor: 3-0
Pierce Armor: 3-0
Speed: 3
Sight: 4
Action /turn: 1/1
Spell resistance: 100%
Active effects: [Curse weapon].
Size: 1x1
Image
Image
Phantom Crusher.
Cost: 6
Hp: 50-0
Attack power: 20-0
Range: 1
Armor: 3-0
Pierce Armor: 3-0
Speed: 3
Sight: 4
Action /turn: 1-0
Power Range: 1
Spell resistance: 100%
Size: 1x1
Image
Image
Phantom Swordmaster.
Cost: 6
Hp: 50-0
Attack power: 12-0
Range: 1
Armor: 3-0
Pierce Armor: 3-0
Speed: 3
Sight: 4
Action /turn: 1
Spell resistance: 100%
Ability: [Spin Around],
Size: 1x1
Image
Phantom Conjure.
Cost: 8
Hp: 40
Attack power: 8
Range: 3
Armor: 3
Pierce Armor: 3
Speed: 3
Sight: 6
Action /turn: 1
Spell Range: 5
Spell Possibility: 50:
Spell Resistance: 100%
Abilities:
Dark bolt-cool:instant-dmg:10-rng:6-20% chance to cause curse
phantismal overload-cool:3-rng:5-aoe:2-dmg:10-sacrifice phantom(doesn't matter if it's a summoned one either.)-Reaserchable.
Summon Phantismal minion-cool:3-rng:1
Summon Watcher-cool:instant-rng:1
Energy syphon-cool:3-rng:6-dmg:5 plus self heal 5.
Cursed shield-cool:instant-rng:4-plus 2/2 to armour and plus 20% to resistance-lasts 3-2 turns-reaserchable.
Size: 1x1

Image
Phantom Minion.
Hp:10
Atk:5
Rng:1
Spd:3
Sight:4
Arm:2
P.Arm:2
Res:10%
Image
Hp:6
Atk:3
S.rng:3
Spd:6
Sight:6
Res:10%
Arm:0
P.Arm:0
Abilities:
Disenchant 
Slowing
Can see invisible
Flying
Image
Phantom Juggernaut.
Cost: 0
Hp: 0-0
Attack power: 0-0
Range: 0
Armor: 0-0
Pierce Armor: 0-0
Speed: 0
Sight: 0
Action /turn: 0/0
Spell resistance: 100%
Dsc: The juggernaut is a giant metal automaton empowerd by dark magic to do their masters bidding on demolishing enemy forces.
Discuss stats of the newer and golden ones, we might have to adjust the old ones if needed.
Last edited by General Brave on Thu Aug 23, 2018 4:03 pm, edited 11 times in total.
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Savra
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Re: The Phantom Update

Post by Savra »

What about phantom juggernaut and phantom conjurer? Btw these look great.
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Re: The Phantom Update

Post by General Brave »

Okay for some reason.
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Savra
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Re: The Phantom Update

Post by Savra »

General Brave wrote: Thu Aug 23, 2018 2:33 am Okay for some reason.
Oh ya, thats right, they have their own topics. Don't think the conjured needs the upgrade but idk. What do you think about adding a mask to the juggernaut?
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Re: The Phantom Update

Post by General Brave »

It seems that DoomsdayDragonfire has accepted your and their ideas.
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Re: The Phantom Update

Post by Dagravian »

Yep, i can help you to improve them if you want Savra.
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Re: The Phantom Update

Post by General Brave »

I will update.
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Re: The Phantom Update

Post by Tankhead »

Why do phantoms start to come off as sub race like?
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Re: The Phantom Update

Post by Dagravian »

Sub-Race? They are not a sub race :lol: ... If you go to the original post, you would see that i mentioned dozens of kinds of armor type units, i just put to work what was intended in the old project and made another part of them... But gladly other ppl got interest and made even more units for it.
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Re: The Phantom Update

Post by makazuwr32 »

Phantom pike and phantom axe must have 3 armor and 6 p.armor. not vice versa.
@General Brave
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: The Phantom Update

Post by General Brave »

Ok.
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Re: The Phantom Update

Post by General Brave »

Them.
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Re: The Phantom Update

Post by makazuwr32 »

General Brave wrote: Thu Aug 23, 2018 2:20 am
Image
Image
Phantom Bull Knight.
Cost: 8
Hp: 70/80
Attack power: 20/26
Range: 1
Armor: 4/5
Pierce Armor: 6/7
Speed: 5/6
Sight: 8
Action /turn: 1
Spell resistance: 100%
50% bonus to infantry, giants, siege.
Size: 1x1

Comment: Extremly heavy cavalry of undeads.
Image
Image
Phantom Crossbowman.
Cost: 4
Hp: 20/30
Attack power: 9/11
Range: 6/7
Armor: 1/2
Pierce Armor: 3/4
Speed: 3
Sight: 9
Action /turn: 1
Spell resistance: 100%
50% bonus to infantry
Size: 1x1

Comment: Better archer for undeads, still lower than for many other races range.
Image
Image
Phantom Mail Knight.
Cost: 3
Hp: 25/30
Attack power: 10/14
Range: 1
Armor: 2/3
Pierce Armor: 3/4
Speed: 4
Sight: 6
Action /turn: 1
Spell resistance: 100%
Standart bonus to buildings.
Size: 1x1

Comment: Agile unit than can pursuit enemy or take tc's, lower cost and higher speed are making Phantom Mail knight perfect for this.
Image
Image
Phantom Hammer Guard.
Cost: 5
Hp: 35/45
Attack power: 16/20
Range: 1
Power range: 1
Armor: 3/4
Pierce Armor: 4/5
Speed: 3
Sight: 4
Action /turn: 1
Spell resistance: 100%
50% bonus to giants
Size: 1x1

Comment: More powerful dwarven hammer fighter.
Image
Image
Phantom Pikeman.
Cost: 4
Hp: 30/40
Attack power: 11/14
Range: 2
Armor: 3/4
Pierce Armor: 6/7
Speed: 3
Sight: 4
Action /turn: 1/1
Spell resistance: 100%
300% bonus to cavalry, 400% bonus to heavy cavalry (imperial knight, Phantom Bull knight)
Size: 1x1

Comment: Lowered base stats because it is no need for pike unit to have more damage than uruk pike of max level
Image
Image
Phantom Axeman.
Cost: 5
Hp: 50/60
Attack power: 12/18
Range: 1
Armor: 6/7
Pierce Armor: 7/8
Speed: 3
Sight: 4
Action /turn: 1/1
Spell resistance: 100%
Active effects: NO ACTIVE EFFECTS
Standart bonus to buildings.
Size: 1x1

Comment: Removed on-hit effect because it was waaay to op. Increased armor so it will be the most tanky unit.
Image
Image
Phantom Crusher.
Cost: 6
Hp: 45/55
Attack power: 15/18
Range: 1
Armor: 3/4
Pierce Armor: 3/4
Speed: 3
Sight: 4
Action /turn: 1
Spell resistance: 100%
Special: fully ignores enemy armor.
100% bonus to infantries, standart bonus to buildings.
Size: 1x1

Comment: Useful unit for taking down enemy heavy infantries. Full ignore of armor (both positive and negative).
Image
Image
Phantom Swordmaster.
Cost: 6
Hp: 40/50
Attack power: 15/20
Range: 1
Armor: 3/4
Pierce Armor: 3/4
Speed: 3
Sight: 4
Actions/turn: 2
Spell resistance: 100%
Abilities:
Spin around: Deals 8/10 damage to all units around in range 1 (melee range). Ignores armor, no cooldown.
Standart bonus to buildings.
Size: 1x1

Comment: Added 2nd action, Removed cooldown from ability, set damage for ability. Good for dealing with masses of enemies.
Discuss stats of the newer and golden ones, we might have to adjust the old ones if needed.
Lowered stats of basic ones.
Removed ALL abilities (exept of swordmaster) and on-hit effects.
Added Special effect for Crusher.


I am thinking still about conjurer.
Last edited by makazuwr32 on Thu Aug 23, 2018 3:04 pm, edited 1 time in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: The Phantom Update

Post by Alexander82 »

I think that expanding the phantoms is ok but I'd prefer avoiding make a gold version

We might add a lot of techs to powerup them tough

Anyway the gold effect is pretty nice
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Re: The Phantom Update

Post by Savra »

Wasn't the crushed supposed to have 2rng? I can understand no per rng.
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Re: The Phantom Update

Post by makazuwr32 »

nope.
Crusher was supposed to have power range 1.
But with addition of hammerer (2 units with power range 1) i changed crusher's specialisation to deal full damage regardless of enemy's armor.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: The Phantom Update

Post by Savra »

I meant its range, you know like the range of the spearmen?
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Re: The Phantom Update

Post by makazuwr32 »

No he is 1 tile range.
Pike has higher range (up to 3 meters). Flail has at most 40-50 santimeters.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: The Phantom Update

Post by Dagravian »

makazuwr32 wrote: Thu Aug 23, 2018 6:24 pm No he is 1 tile range.
Pike has higher range (up to 3 meters). Flail has at most 40-50 santimeters.
Excluding the fact it isn't a true flail, but a spiked ball attached to a long metal chain that is trowable up to 8/9m, it should have even more range than pikemans... So i think 2 range for it is fair since both have diferent specializations and we don't own psycal penetrative attacks yet...
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Re: The Phantom Update

Post by makazuwr32 »

deleted.
Last edited by makazuwr32 on Thu Aug 23, 2018 6:56 pm, edited 1 time in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: The Phantom Update

Post by General Brave »

We have bypass armor.
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Re: The Phantom Update

Post by Dagravian »

Check this out and you will see what i'm talking...
http://castlevania.wikia.com/wiki/Heavy_Armor
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Re: The Phantom Update

Post by makazuwr32 »

Nono. I mislooked chain part on the image. i thought it is just a metal stick.
I know what is that.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: The Phantom Update

Post by Dagravian »

My plan was to make a spining animation to it... But at that time i made it like that to fit the img canvas, also i was a naab on pixeling... Well i'm still but now i know some tricks xD
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Re: The Phantom Update

Post by General Brave »

We all make mistakes and don't please delete it since it seems to be slightly Shady to me.
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Re: The Phantom Update

Post by makazuwr32 »

Image
Phantom Conjurer
Cost: 6
Hp: 28
Attack power: 1
Range: 1
Armor: 1
Pierce Armor: 3
Speed: 3
Sight: 6
Action /turn: 1
Spell Range: 5
Spell possibility: 100%
Spell Resistance: 100%
Abilities:
Phantasmal overload: fireball-like ability, deals 10 damage to all units in range, no aftereffect applied, range - 5, cooldown - 3 turns.
Energy syphon: deals 8 damage to enemy, heals for 8 hp caster. No cooldown, range - 5.
Cursed shield: adds to target friendly unit +2/+2 armor. No cooldown.
Fear: as usual, range - 5.
Size: 1x1
Image
Phantom Juggernaut.
Cost: 8
Hp: 100
Attack power: 32
Range: 1
Power range: 1
Armor: 4
Pierce Armor: 4
Speed: 3
Sight: 5
Action /turn: 1
Spell resistance: 100%
Standart bonus to buildings.
Counts as giant unit for bonuses against it.
Dsc: The juggernaut is a giant metal automaton empowerd by dark magic to do their masters bidding on demolishing enemy forces.
Last edited by makazuwr32 on Wed Sep 19, 2018 3:28 pm, edited 1 time in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: The Phantom Update

Post by Savra »

That is all of them correct.
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Re: The Phantom Update

Post by Savra »

@makazuwr32 what about the phantom minion and phantismal watcher? They're supposed to be summons for the conjurer.
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makazuwr32
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Re: The Phantom Update

Post by makazuwr32 »

Watcher looks more like mix of demonic look, hi-tech and alien. And definately not as ghost in the armor.

As for phantom minion i just don't like look of it (visual) - it looks like hobbit armor. Sauron's hobbit in armor.

And also i removed both of them because conjurer this way had too much spells: 2 summons, 3 damaging spells, 1 buff spell + first summon with a bit too good stats while other summon adds 3 more abilities (in total 9 abilities for 8 turn cost unit! A bit TOO much!!!).
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: The Phantom Update

Post by Lynx Shafir »

Lower max spell res to 60-80%, (u can't even slow them - very hard to 3 race now that decreased cost)!

Now really looks as sub race (or a bunch of walking armores)..
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