templar/hospitaller design - IMPLEMENTED
- Alexander82
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templar/hospitaller design - IMPLEMENTED
this is the designs I've made for the standard holy soldiers of the army
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- 32_unit_templar_2.png (19.1 KiB) Viewed 3860 times
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- 32_unit_templar_1.png (18.82 KiB) Viewed 3860 times
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- 32_unit_templar.png (18.73 KiB) Viewed 3860 times
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- 64_unit_hospitaller_2.png (19.85 KiB) Viewed 3860 times
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- 64_unit_hospitaller_1.png (19.54 KiB) Viewed 3860 times
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- 64_unit_hospitaller.png (19.43 KiB) Viewed 3860 times
Age of Fantasy design leader
Re: templar/hospitaller design
The difference between basic one and what I guess is a first upgrade is too small.
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- Alexander82
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Re: templar/hospitaller design
To be honest in this variant I tought that too.
Any suggestions?
What about If i make the 3 helmets with different colors or add some gold details in the next upgrades?
Any suggestions?
What about If i make the 3 helmets with different colors or add some gold details in the next upgrades?
Age of Fantasy design leader
- makazuwr32
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Re: templar/hospitaller design
Please not rush things and let @Lynx Shafir make his own images of paladin and templar.
Personally i want to see only 1 templar and mounted templar variant. Without upgrades.
Personally i want to see only 1 templar and mounted templar variant. Without upgrades.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: templar/hospitaller design
Should work.Alexander82 wrote: ↑Thu Aug 23, 2018 1:26 pm To be honest in this variant I tought that too.
Any suggestions?
What about If i make the 3 helmets with different colors or add some gold details in the next upgrades?
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- Alexander82
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- Joined: Thu Feb 26, 2015 8:18 pm
Re: templar/hospitaller design
these are the helmet variants
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- 64_unit_hospitaller_2.png (19.84 KiB) Viewed 3848 times
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- 64_unit_hospitaller_1.png (19.55 KiB) Viewed 3848 times
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- 64_unit_hospitaller.png (19.45 KiB) Viewed 3848 times
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- 32_unit_templar_2.png (19.26 KiB) Viewed 3848 times
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- 32_unit_templar_1.png (18.99 KiB) Viewed 3848 times
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- 32_unit_templar.png (18.92 KiB) Viewed 3848 times
Age of Fantasy design leader
Re: templar/hospitaller design
Now it's more visible.
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- General Brave
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Re: templar/hospitaller design
I'm guessing they would have bonus undead and other dark creature. Also having the ability to heal and exorcism. Perhaps some other ability. The church might need a upgrade like Aos.
Wise, Might, Loyalty. Forever stands Warfell.
- Lynx Shafir
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Re: templar/hospitaller design
I could, but want not work in vain if get rejected.makazuwr32 wrote: ↑Thu Aug 23, 2018 1:35 pm Please not rush things and let @Lynx Shafir make his own images of paladin and templar.
Personally i want to see only 1 templar and mounted templar variant. Without upgrades.
Need more former opinion..
1 upgrade is enough (if needed - but I doubt)
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- Lynx Shafir
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Re: templar/hospitaller design
The mounted is a bit better than previous.
The foot one. Shoulder and shild should be changed.
The foot one. Shoulder and shild should be changed.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
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Re: templar/hospitaller design
Bring the Imperior one and call him Imperial Templar.
Wise, Might, Loyalty. Forever stands Warfell.
Re: templar/hospitaller design
These units build able in church?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- Alexander82
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Re: templar/hospitaller design
Yes I'd like to give them some proper spells and also some if the techs i proposed for AoS (like morale bonus for priests and such)General Brave wrote: ↑Thu Aug 23, 2018 2:19 pm I'm guessing they would have bonus undead and other dark creature. Also having the ability to heal and exorcism. Perhaps some other ability. The church might need a upgrade like Aos.
I agree with you with the fact that they should be the obvious choice against undeads.
Age of Fantasy design leader
- Alexander82
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Re: templar/hospitaller design
YeahGeneral Brave wrote: ↑Thu Aug 23, 2018 2:39 pm Bring the Imperior one and call him Imperial Templar.
I've made 4
One with sword and one with a hammer. Both in white and gold versions
Anyway I might give maces to these too but I guess they are more iconic with swords
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- General Brave
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Re: templar/hospitaller design
The humans may need a mace unit.
Wise, Might, Loyalty. Forever stands Warfell.
- Alexander82
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- General Brave
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Re: templar/hospitaller design
Not much of a mace but a club.
We need a regular mace men to deal with more heavily armed units.
We need a regular mace men to deal with more heavily armed units.
Wise, Might, Loyalty. Forever stands Warfell.
- Alexander82
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Re: templar/hospitaller design
It was a hammer anyway...
But we can make soldiers with spiked maces or flails
But we can make soldiers with spiked maces or flails
Age of Fantasy design leader
- General Brave
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Re: templar/hospitaller design
Okay can you make it please, the humans may need it later.
Wise, Might, Loyalty. Forever stands Warfell.
- Alexander82
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Re: templar/hospitaller design
Do you mean ordinary infantry with 2 handed maces? Or would you prefer one handed plus shield?
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- StormSaint373
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Re: templar/hospitaller design
Do hammer! Dwarves already have mace! These are holy warriors not priests!
You want maces, why not make an IMPERIAL CLERIC!
Like, standard priest, but more battle-ready!
You want maces, why not make an IMPERIAL CLERIC!
Like, standard priest, but more battle-ready!
Beware the calm before the Tempest. . .
- Alexander82
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Re: templar/hospitaller design
What's your problem? Maces were used by infantry too in medieval times...
Anyway le me know if you want templars to wield a blunt weapon
Anyway le me know if you want templars to wield a blunt weapon
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- StormSaint373
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Re: templar/hospitaller design
Personally, I have seen maces as a priests weapon...
In Advanced D&D, a mace was one of the few weapon that could be wielded, mainly for the fact that they didn't wish to spill blood.
Sorry if I came off as not amiable, just excited, not angry.
I understand your viewpoint, it was just... It's fantasy, why not get a little carried away with it, yes we need blunt weapon carriers for humans.
In Advanced D&D, a mace was one of the few weapon that could be wielded, mainly for the fact that they didn't wish to spill blood.
Sorry if I came off as not amiable, just excited, not angry.
I understand your viewpoint, it was just... It's fantasy, why not get a little carried away with it, yes we need blunt weapon carriers for humans.
Beware the calm before the Tempest. . .
- Alexander82
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Re: templar/hospitaller design
I see
In D&D/aD&D/d20 system maces are weapons granted to clerics because they are blunt.
Since in the first editions clerics were meant to be mainly healers and undead destroyers they used weapons that didn't spill blood and was good against skeletons (that take less damage from slashing and piercing damage).
That didn't forbid a warrior to use blunt weapons but they didn't simply because blun't weapons were mechanically less efficient than swords or exotic weapons.
For example in D&D a olngsword is a martial weapon and has a 19/20 x2 critical while a mace is a simple weapon and deal a 20 x2 critical
So even tought they are basically both a weapon that deals 1d8 damage the longsword can basically provide double the critical chance of a mace
In D&D/aD&D/d20 system maces are weapons granted to clerics because they are blunt.
Since in the first editions clerics were meant to be mainly healers and undead destroyers they used weapons that didn't spill blood and was good against skeletons (that take less damage from slashing and piercing damage).
That didn't forbid a warrior to use blunt weapons but they didn't simply because blun't weapons were mechanically less efficient than swords or exotic weapons.
For example in D&D a olngsword is a martial weapon and has a 19/20 x2 critical while a mace is a simple weapon and deal a 20 x2 critical
So even tought they are basically both a weapon that deals 1d8 damage the longsword can basically provide double the critical chance of a mace
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- StormSaint373
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Re: templar/hospitaller design
Right, I see what you mean...
Yes, you are right.
OK, to answer your question...
Yes, we need the AoF Templars/ Hospitallers to have Blunt weapons.
Yes, you are right.
OK, to answer your question...
Yes, we need the AoF Templars/ Hospitallers to have Blunt weapons.
Beware the calm before the Tempest. . .
- Alexander82
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Re: templar/hospitaller design
ok. I'll forge some decent warhammers for them
Age of Fantasy design leader
- Alexander82
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- Joined: Thu Feb 26, 2015 8:18 pm
Re: templar/hospitaller design
hammer versions
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- Hospitaller hammer.png (19.52 KiB) Viewed 3717 times
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- Hospitaller hammer 2.png (19.82 KiB) Viewed 3717 times
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- Hospitaller hammer 1.png (19.54 KiB) Viewed 3717 times
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- Human templar hammer.png (18.96 KiB) Viewed 3717 times
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- Human templar hammer 2.png (19.25 KiB) Viewed 3717 times
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- Human templar hammer 1.png (18.98 KiB) Viewed 3717 times
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- StormSaint373
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Re: templar/hospitaller design
That is actually pretty awesome!
Beware the calm before the Tempest. . .
Re: templar/hospitaller design
Shouldn't they be a bit bigger?
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- Lynx Shafir
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Re: templar/hospitaller design
If paladins and, cleric will have hammer/mace may better to stick at swords for TEMPLARS.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside