Paladin
- makazuwr32
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Re: Paladin
Yea. please open new topic for templars.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
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Re: Paladin
why?Lynx Shafir wrote: ↑Thu Aug 23, 2018 10:57 am For a Templar 3 level is much.
For research for cost and for real potential usage.
As far as the stats/cost are adjusted correctly there is no too much or too less, also this version is made to fit the existing army
Do you mean the basic unit? What should be edited? Bad is not a suggestionLynx Shafir wrote: ↑Thu Aug 23, 2018 10:57 am Also a bit different image not a warrior in horse. May change. horse colour
The leather parts look bad.
Of course not, we already agreed to keep them as different units
Age of Fantasy design leader
- makazuwr32
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Re: Paladin
Please open new topic for templars only, @Alexander82 (for all their variants)Alexander82 wrote: ↑Thu Aug 23, 2018 11:03 amwhy?Lynx Shafir wrote: ↑Thu Aug 23, 2018 10:57 am For a Templar 3 level is much.
For research for cost and for real potential usage.
As far as the stats/cost are adjusted correctly there is no too much or too less, also this version is made to fit the existing army
Do you mean the basic unit? What should be edited? Bad is not a suggestionLynx Shafir wrote: ↑Thu Aug 23, 2018 10:57 am Also a bit different image not a warrior in horse. May change. horse colour
The leather parts look bad.
Of course not, we already agreed to keep them as different units
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
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Re: Paladin
No need for that. I'll work on these units on my ownmakazuwr32 wrote: ↑Thu Aug 23, 2018 11:04 amPlease open new topic for templars only, @Alexander82 (for all their variants)Alexander82 wrote: ↑Thu Aug 23, 2018 11:03 amwhy?Lynx Shafir wrote: ↑Thu Aug 23, 2018 10:57 am For a Templar 3 level is much.
For research for cost and for real potential usage.
As far as the stats/cost are adjusted correctly there is no too much or too less, also this version is made to fit the existing army
Do you mean the basic unit? What should be edited? Bad is not a suggestionLynx Shafir wrote: ↑Thu Aug 23, 2018 10:57 am Also a bit different image not a warrior in horse. May change. horse colour
The leather parts look bad.
Of course not, we already agreed to keep them as different units
Age of Fantasy design leader
- makazuwr32
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Re: Paladin
i know.
Just to discuss images and not spam in paladin's topic.
Just to discuss images and not spam in paladin's topic.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
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Re: Paladin
Those are 4 variants for the paladin
As a design leader I won't accept anything that doesn't fit the race as it is so keep that in mind when making your versions.
There are already too many graphics in game that need rework
As a design leader I won't accept anything that doesn't fit the race as it is so keep that in mind when making your versions.
There are already too many graphics in game that need rework
- Attachments
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- Imperial paladin.png (19.18 KiB) Viewed 4652 times
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- Imperial paladin hammer.png (19.18 KiB) Viewed 4652 times
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- Imperial paladin gold.png (18.88 KiB) Viewed 4652 times
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- Imperial paladin gold hammer.png (18.96 KiB) Viewed 4652 times
Age of Fantasy design leader
- makazuwr32
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Re: Paladin
I don't like paladin looking like imperials.
he must look different. Like completely.
Change helmet (or even better remove it and make normal head) and armor look at least.
Make bigger hammer (preferably 2-handed one because with current he can only hammer in nails)
Change his postion.
he must look different. Like completely.
Change helmet (or even better remove it and make normal head) and armor look at least.
Make bigger hammer (preferably 2-handed one because with current he can only hammer in nails)
Change his postion.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
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Re: Paladin
But this is what a stereotypical paladin looks like.
If you want something different can you provide an example?
If you want something different can you provide an example?
Age of Fantasy design leader
- makazuwr32
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Re: Paladin
Or just change his armor to be different looking from imperials.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
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Re: Paladin
So you basically wanted a warcraft paladin, lol
That kind of look is pretty distinctive of that setting anyway
That kind of look is pretty distinctive of that setting anyway
Age of Fantasy design leader
- makazuwr32
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Re: Paladin
Not exactly.
I want our paladin to look completely different from imperials.
Different armor, different weapon, different position.
Warcraft one is an example.
Paladins are fighter clerics who decided to help allies with not only their spells but with their weapons.
He is even trainable at church.
Please no generally-looking paladins.
Also actually i have same claim to templars - they must have different from normal units look. No similar parts.
Because otherwise it will look too monotonously.
I want our paladin to look completely different from imperials.
Different armor, different weapon, different position.
Warcraft one is an example.
Paladins are fighter clerics who decided to help allies with not only their spells but with their weapons.
He is even trainable at church.
Please no generally-looking paladins.
Also actually i have same claim to templars - they must have different from normal units look. No similar parts.
Because otherwise it will look too monotonously.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Lynx Shafir
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Re: Paladin
SoAlexander82 wrote: ↑Thu Aug 23, 2018 11:03 amwhy?Lynx Shafir wrote: ↑Thu Aug 23, 2018 10:57 am For a Templar 3 level is much.
For research for cost and for real potential usage.
As far as the stats/cost are adjusted correctly there is no too much or too less, also this version is made to fit the existing army
Do you mean the basic unit? What should be edited? Bad is not a suggestionLynx Shafir wrote: ↑Thu Aug 23, 2018 10:57 am Also a bit different image not a warrior in horse. May change. horse colour
The leather parts look bad.
Of course not, we already agreed to keep them as different units
1)This is a more special unit.so I feel no need 3 levels like a regular knight.
I Don't know what stats have in mind. But if a 6 turn knight with healing.
Than easy get too costly and useless to research 3rd level
(like uruks - first lvl is enough effective and due to its cost 3 is spammable you don't research the 3rd lvl .)
In multiplayer more likely train or research same special units/tech but no time and buildings to research all 3 lvl for knight, for light cav and horse arch too if get so ) instead I make a Drake knight, a barbarian or same imperials.
And prefer more fantasy units when get in.
So for special units 1 upgrade is enough imho. (for humans)
In case of Templar and every mounted version u Cant benefit them.
And u need to spend gems for what never or rarely use/can use.
2)
Image.
If it had no that cross I would not guess is a Templar.
Too similar to warrior.
Sorry I meant the brown leather makes it to common look even for first level.
3)Paladins are not part of imperial group/ army!
No same monoton look.
Last edited by Lynx Shafir on Fri Aug 24, 2018 10:14 am, edited 3 times in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- Lynx Shafir
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Re: Paladin
Agree.makazuwr32 wrote: ↑Thu Aug 23, 2018 11:20 am Not exactly.
I want our paladin to look completely different from imperials.
Different armor, different weapon, different position.
Warcraft one is an example.
Paladins are fighter clerics who decided to help allies with not only their spells but with their weapons.
He is even trainable at church.
Please no generally-looking paladins.
Also actually i have same claim to templars - they must have different from normal units look. No similar parts.
Because otherwise it will look too monotonously.
Like in my drafts.
If u agree I will work on them.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
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Re: Paladin
Yep i liked both drafts.
First draft is great for templar reimagine
Second for paladin.
First draft is great for templar reimagine
Second for paladin.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
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Re: Paladin
So 1.
This is a more special unit.so I feel no need 3 levels like a regular knight.
I Don't know what stats have in mind. But if a 6 turn knight with healing.
It easy get too costly and useless to research 3th level
(like uruks - first lvl is enough effective and due to its cost 3 is spammable.)
In ultiplayer more likely than or research same special units/tech but no time and buildings to research knight 3 lv for light cav and horse arch too if get) instead I make a Drake knight, a barbarian or same imperials.
And prefer more fantasy units when get in.
So for special units 1 upgrade is enough imho. (for humans)
Like Templar and every mounted version.
And u need to spend gems for what never or rarely use/can use.
2)
Image.
If it had no that cross I would not guess is a Templar.
Too similar to warrior.
I meant the leather makes it to common even for first level.
3)Paladins are not part of imperial group/ army!
[/quote]
1) the templar will be the basic version and with the new upgrade system you won't need to use a specific tech to upgrade it
2) yeah. It was meant to merge better with the existing army. I was thinking to change the heads tough
3) this is not what I said. The units in game are meant to fit well together (at least in the same army). The inquisitor has the same armor type and that is what a heavy armor looks in this game.
I'm not saying we can't make changes but we should fit with a certain style.
When I started making images I was taught by people like @Stratego (dev), @COOLguy and @patroid how to make those.
I started editing the existing images and this is how I've learnt the style that is fit for the game. Only then I started with my original designs because I learnt what was fit for the game and what wasn't.
When I say that a design doesn't fit the game it doesn't mean that the image is bad but only that has a different style.
This is a more special unit.so I feel no need 3 levels like a regular knight.
I Don't know what stats have in mind. But if a 6 turn knight with healing.
It easy get too costly and useless to research 3th level
(like uruks - first lvl is enough effective and due to its cost 3 is spammable.)
In ultiplayer more likely than or research same special units/tech but no time and buildings to research knight 3 lv for light cav and horse arch too if get) instead I make a Drake knight, a barbarian or same imperials.
And prefer more fantasy units when get in.
So for special units 1 upgrade is enough imho. (for humans)
Like Templar and every mounted version.
And u need to spend gems for what never or rarely use/can use.
2)
Image.
If it had no that cross I would not guess is a Templar.
Too similar to warrior.
I meant the leather makes it to common even for first level.
3)Paladins are not part of imperial group/ army!
[/quote]
1) the templar will be the basic version and with the new upgrade system you won't need to use a specific tech to upgrade it
2) yeah. It was meant to merge better with the existing army. I was thinking to change the heads tough
3) this is not what I said. The units in game are meant to fit well together (at least in the same army). The inquisitor has the same armor type and that is what a heavy armor looks in this game.
I'm not saying we can't make changes but we should fit with a certain style.
When I started making images I was taught by people like @Stratego (dev), @COOLguy and @patroid how to make those.
I started editing the existing images and this is how I've learnt the style that is fit for the game. Only then I started with my original designs because I learnt what was fit for the game and what wasn't.
When I say that a design doesn't fit the game it doesn't mean that the image is bad but only that has a different style.
Age of Fantasy design leader
- makazuwr32
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Re: Paladin
I don't like templars and paladins by you, @Alexander82 because they look waaay too generic. just changed parts and - bang! - you got new unit.
And both templars and paladins are not a part of main armies - they must be trained in church and basically they are warrior monks.
Or you want to redesign human's healer, Battlemage, Drake knight, Gryphon knight, Poison archer to have same look as human warriors and imperials?
Because they look different from imperials and normal warriors of humans.
That you want? Monotonously looking armor?
Personally i don't want that. As well as many other forum members.
And both templars and paladins are not a part of main armies - they must be trained in church and basically they are warrior monks.
Or you want to redesign human's healer, Battlemage, Drake knight, Gryphon knight, Poison archer to have same look as human warriors and imperials?
Because they look different from imperials and normal warriors of humans.
That you want? Monotonously looking armor?
Personally i don't want that. As well as many other forum members.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
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Re: Paladin
That's now what I was saying. Moreover all these units you mentioned aside the poison archer were made by myself.
All these units started with existing material
All these units started with existing material
Age of Fantasy design leader
- Alexander82
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Re: Paladin
As I said before it was only to make the human army look more coherent
The idea is that when human smiths makes improvements they make all the units benefit from these improvements
Some units like warmages use specific equipments
Other units, like drake and gryphon riders are special units and have their unique look
Templars and paladins in every kind of rpg are generally equipped as normal warriors but bring their own god symbols with them, that's why I wasn't varying too much.
The idea is that when human smiths makes improvements they make all the units benefit from these improvements
Some units like warmages use specific equipments
Other units, like drake and gryphon riders are special units and have their unique look
Templars and paladins in every kind of rpg are generally equipped as normal warriors but bring their own god symbols with them, that's why I wasn't varying too much.
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- makazuwr32
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Re: Paladin
I want them to use specific equipment as well.
This is fantasy and they must have something unique.
They are from rich church and they can allow themselves better equipment than generic recruit and generic elite soldier of empire.
With some special enchants as well from their own enchantments.
Paladin and templar are also special units and must have unique look.
As for "Every kind of rpg" - only in age of empires and other historical based ones.
This is fantasy and they must have something unique.
They are from rich church and they can allow themselves better equipment than generic recruit and generic elite soldier of empire.
With some special enchants as well from their own enchantments.
Paladin and templar are also special units and must have unique look.
As for "Every kind of rpg" - only in age of empires and other historical based ones.
Last edited by makazuwr32 on Thu Aug 23, 2018 1:33 pm, edited 1 time in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
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Re: Paladin
Just to make it clear...
Imperials are not just some generic soldiers but are to be considered the highest ranks of knights with the best equipment
Anyway if you want to make new unique images you can go on but they need to blend well among the rest of the units
Imperials are not just some generic soldiers but are to be considered the highest ranks of knights with the best equipment
Anyway if you want to make new unique images you can go on but they need to blend well among the rest of the units
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- General Brave
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Re: Paladin
We might have to separate these two, Templars are different from Paladins.
Let's call our Templars and their Paladins.
Let's call our Templars and their Paladins.
Wise, Might, Loyalty. Forever stands Warfell.
- LordOfAles
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Re: Paladin
All this pointless arguing so paladin can look like paladin from Warcraft?
Lol i'm with @Alexander82 on this one.
Lol i'm with @Alexander82 on this one.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- makazuwr32
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Re: Paladin
Nope.
All this so paladin will NOT look like the rest generic imperials with changed like in LEGO parts.
Warcraft image was a reference how paladin can look originally.
If he will look like imperial (dangerously close to) than we will end like this:
All this so paladin will NOT look like the rest generic imperials with changed like in LEGO parts.
Warcraft image was a reference how paladin can look originally.
If he will look like imperial (dangerously close to) than we will end like this:
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- LordOfAles
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Re: Paladin
So you still want a paladin that looks like one from Warcraft.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- makazuwr32
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Re: Paladin
Nope.
I want a paladin that will not look like imperial unit with changed parts (shield, sword, that tunic...)
Or otherwise he will look too Agent Smit like.
Just change his position, reflect him so he will look to different way and change helmet from imperial and it will be fine for me.
I want a paladin that will not look like imperial unit with changed parts (shield, sword, that tunic...)
Or otherwise he will look too Agent Smit like.
Just change his position, reflect him so he will look to different way and change helmet from imperial and it will be fine for me.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- LordOfAles
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Re: Paladin
Oh hey, look, magic.
- Attachments
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- Imperial paladin.png (2.21 KiB) Viewed 4570 times
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- makazuwr32
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Re: Paladin
That is MUCH better.
But i just for interest now want to see @Lynx Shafir image.
But i just for interest now want to see @Lynx Shafir image.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- LordOfAles
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Re: Paladin
Ok so, if change of 32 pixels was enough for satisfaction then i guess i'm either actually good at this, or your acceptation standards are low.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- makazuwr32
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Re: Paladin
Still needs some work on head.
But it is enough to look different from imperials.
Do you know where people look at firstly?
Head, position, big details (like shield in this image). In that order.
He has different from imperials shield already, mirrored position and has different head (just a head without helmet). For human psycholodgy that is enough.
But it is enough to look different from imperials.
Do you know where people look at firstly?
Head, position, big details (like shield in this image). In that order.
He has different from imperials shield already, mirrored position and has different head (just a head without helmet). For human psycholodgy that is enough.
Last edited by makazuwr32 on Thu Aug 23, 2018 7:06 pm, edited 1 time in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Paladin
A croos instead of dragon on shield might be a good idea.
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