Rotting stable — ARCHIVED
Rotting stable — ARCHIVED
Old decaying stable held together by powerful necromantic magic, many horses are buried underneath to rise again.
Produces:
-Undead knight
-Headless horseman
Unique unit:
-Mounted undead flail rider
http://www.androidutils.com/forum/viewt ... dca#p70705
Idea and description taken from
http://www.androidutils.com/forum/viewt ... f88fbf4bd5
Produces:
-Undead knight
-Headless horseman
Unique unit:
-Mounted undead flail rider
http://www.androidutils.com/forum/viewt ... dca#p70705
Idea and description taken from
http://www.androidutils.com/forum/viewt ... f88fbf4bd5
Im not coming. Im impending
- Alexander82
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Re: Rotting stable
Aren't all of these units produced at the graveyard?
Age of Fantasy design leader
Re: Rotting stable
They actually are but I agree with Sunrise that we should give undead building for mounted units instead of using graveyard
Im not coming. Im impending
- Alexander82
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Re: Rotting stable
Since most of the best undead units are knight is really a good move? We'll end up making the graveyard much less used (imho)
Age of Fantasy design leader
Re: Rotting stable
Flail rider a unique unit? Why?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- General Brave
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Re: Rotting stable
Flail rider should be similar to undead knight stats with flail rider having 2 range since flails have range
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- General Brave
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- Location: The Four Point Military Academy.
Re: Rotting stable
If flail rider ever gets in this will be needed
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Rotting stable
What would happen if alot more units would be going into graveyard?Alexander82 wrote: ↑Wed Aug 22, 2018 1:09 pm Since most of the best undead units are knight is really a good move? We'll end up making the graveyard much less used (imho)
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- Alexander82
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Re: Rotting stable
No no
I mean wouldn't it be ok to have a stables for undead?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- Alexander82
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Re: Rotting stable
I think they don't raise horses the same way as humans
Age of Fantasy design leader
- makazuwr32
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Re: Rotting stable
But they keep all animal bones i think in different from normal graveyard place.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
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Re: Rotting stable
I understand but I would use a different logic (e.g. Graveyard raise corpses, crypt is for magical undeads, altar for summoned units, and so on)
Age of Fantasy design leader
- makazuwr32
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Re: Rotting stable
I see. Alright.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
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- Location: Moscow, Russia
Re: Rotting stable
@Alexander82
What about special building for undead monsters and experiments?
What about special building for undead monsters and experiments?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Rotting stable
Like some sort of lab?
It might be dr. Frankenstein lab, but I assume it is copyrighted ao we might find a name that is a parody, like dr. Frank Stein or something similar
It might be dr. Frankenstein lab, but I assume it is copyrighted ao we might find a name that is a parody, like dr. Frank Stein or something similar
Age of Fantasy design leader
- Alexander82
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- makazuwr32
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- Location: Moscow, Russia
Re: Rotting stable
I would prefer name "Temple of the Damned". No, name is not copyrighted.
Where most powerful liches and necromancers are experimenting with undeads, plague and such.
Will produce undead monsters and research some techs for them.
Where most powerful liches and necromancers are experimenting with undeads, plague and such.
Will produce undead monsters and research some techs for them.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Rotting stable
What about something more related to crafting or tailoring?
Like corpse tailor or bone factory
Something that recall more the fact that they are makings golems and such units (we might also put there non vanishing versions of golems)
Like corpse tailor or bone factory
Something that recall more the fact that they are makings golems and such units (we might also put there non vanishing versions of golems)
Age of Fantasy design leader
- makazuwr32
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- Location: Moscow, Russia
Re: Rotting stable
Hm. I saw in many games "butchery" as place for this.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Rotting stable
Archived.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.