version v1.065

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

version v1.065

Post by Stratego (dev) »

version v1.063 is out for long
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.064

Post by Stratego (dev) »

new janissary units in it.
samurai/hatamoto fixes.

uos 20
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.064

Post by Stratego (dev) »

dodge counter is not omitted if coutering unit has bonus against.
upgradein a unit will gring up its hp too top be on same % as the unit previously was.
(eg if unit was 20hpmax and 10 hp and on upgrade has 30hpmax than hp will be 15 after upgrade.)


uos 20
User avatar
Gral.Sturnn
Posts: 1877
Joined: Tue Feb 13, 2018 11:29 pm

Re: version v1.064

Post by Gral.Sturnn »

Which is the janissary unit?
~Gral.Sturnn
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.064

Post by Stratego (dev) »

on next update the AI will be a sligh more clever:
- will not attack walls, only gates
- this will affect some campaign maps, where player was able build a few walls to stop the enemy
- also can make unsolvable cases when there are only walls maybe AI will not get in (will need more iprovement to find best placce to attack the wall on a long wall system)
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: version v1.064

Post by godOfKings »

lol i remember i used to make a 1 hp wall about 2 tiles away from tc and this was enough to distract ai away from tc to give me 1 more turn to try to produce something :lol:
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.064

Post by Stratego (dev) »

Change1: AI blacksmith techs invention are in for these
- AOS humans
- AOF humans
- AOF elves

the rest of aof races i will ask Alexander/General to put in.
easy: the default production has a tech line that will only be used on factories that can build that tech

Change2: Ther ewas abug somewhere mentioned taht AI can build anything anywhere (eg. light cavalry in archery range) it is now fixed, please find me that topic to put it to IMPLEMENTED - thanks!

uos 50
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.064

Post by Stratego (dev) »

not yet up on server 50 minutes was not enought to test it.
still testing - i think in 2 hours will be up on server.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.064

Post by Stratego (dev) »

recent changes slowed the AI run - so i had to speed it up - AI negative testing needed...

uos 20
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.064

Post by Stratego (dev) »

new decorations in AOS/AOF
also the "dirt road" is in AOS and AOF
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.064

Post by Stratego (dev) »

new terrain: road in the snow.

in both AOS/AOF games uos 10

if anyone volunteer to polish them a little would be awesome.
(they are all roads btw - now too straight and too symmetrical, they could have some randomness on sides and some dirt here and there and so on)
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.064

Post by Stratego (dev) »

chat moderation feature is uos already AOS/AOF/AOW

the ones set to be moderators are able to moderate it (modify texts)

currently moderator (i just copied it from modders list):
  • Alexander82
  • Midonik
  • General-Brave
  • PussInBoots
  • godOfKings
  • COOLguy
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: version v1.064

Post by LordOfAles »

Yeee I was unreliable enough to evade responsibility!
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.064

Post by Stratego (dev) »

No, you can surely be moderator if u want, i opened topic for it.

This was only a list of usernames from another grant
User avatar
Puss_in_Boots
Posts: 3206
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: version v1.064

Post by Puss_in_Boots »

It's an honor to be included. :ugeek:
OLÉ
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.064

Post by Stratego (dev) »

Detected problems with app native libraries,
(Consult log for details)
Libandengine:so: text relocations
this is finally fixed.

uos 20

please test these version very-very much, as this is a big jump in target SDK (from 11 (approx android 2.3) to 26 (Oreo))
there can be many hidedn problem that i did not see yet.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.064

Post by Stratego (dev) »

Please get the latest dev version from all AOS AOf AOW
it has engine fixes.

please test with these
User avatar
Hyacintho
Posts: 334
Joined: Mon Jun 25, 2018 9:11 pm

Re: version v1.064

Post by Hyacintho »

I just downloaded the latest Dev version for AoWW, and I got hit with the infamous "Libandengine" message again.
I opened the game up 3 times, and the message still pops up.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.064

Post by Stratego (dev) »

Hyacintho wrote: Sun Sep 02, 2018 2:38 pm I just downloaded the latest Dev version for AoWW, and I got hit with the infamous "Libandengine" message again.
I opened the game up 3 times, and the message still pops up.
not coming 4 me. others?
User avatar
Hyacintho
Posts: 334
Joined: Mon Jun 25, 2018 9:11 pm

Re: version v1.064

Post by Hyacintho »

My android version is 7.1.1. I'll check my OS soon.

I've got "Nougat" OS.
Last edited by Hyacintho on Mon Sep 03, 2018 1:42 pm, edited 1 time in total.
User avatar
Hyacintho
Posts: 334
Joined: Mon Jun 25, 2018 9:11 pm

Re: version v1.064

Post by Hyacintho »

I guess I'm the only one with this problem.

Last call: Has anyone with the latest Dev version of any game gotten the "libandengine" message?

Hey Stratego, why do you think I keep getting the message? Is it because I've got an old OS? There are no avaliable system updates, so I'm stuck with it.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.064

Post by Stratego (dev) »

i have 7.x too so idk yet.
maybe try downloading again the latest dev version
User avatar
Hyacintho
Posts: 334
Joined: Mon Jun 25, 2018 9:11 pm

Re: version v1.064

Post by Hyacintho »

I've updated it 3 times. I even uninstalled it and reinstalled it, but that didn't work.
I hate to cause trouble, but from what I've heard this "Libandengine" thing isn't something to take lightly.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.064

Post by Stratego (dev) »

actually it is totally not important/dangerous, the only importance is that users can frighten of the message and uninstall the app. :)
but the sdk change was needed as Google play will not accept any update from november that is older than target sdk 26
User avatar
Hyacintho
Posts: 334
Joined: Mon Jun 25, 2018 9:11 pm

Re: version v1.064

Post by Hyacintho »

That's good. However it would still be nice to get of whatever issue is causing this message. Do you know what's causing it?
Is there anything I can do to help? I doubt it but I might as well ask.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.064

Post by Stratego (dev) »

send me in email the link you are downloading from.
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: version v1.064

Post by General Brave »

You mean the thing I always get?
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: version v1.064

Post by COOLguy »

Updated to new version and it no longer pops up
Thanks!
Josh
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.064

Post by Stratego (dev) »

same in AOS as in AOF:
I started adding different aAI for different animals
currently only in AOF tell me if it is working or not

bear, spiders and snakesgreen/brown are attacking only if they are wounded (and only if any player is in sight)
anaconda, wolves, chrocodile are attacking if any player is in sight
others are peaceful now (not attacking)
not uos.
will upload with some other update.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.064

Post by Stratego (dev) »

sorry not AOS was published but AOF
Post Reply

Return to “DEVELOPER version changes”