Dark citadel
Dark citadel
A place were strange things happen. It has the power to raise soldiers within a matter of minutes and is capable of defending itself with the help of dark magics.
Cost: you decide
Hp:450
Atk:0
S.Rng:3
Sight:7
Arm:3
P.arm:6
Actions:1
Cap:4
Abilities:
Soul hunting- aura passive- rng:3, only effects living, all living units effected receive 6 damage each turn plus to armours so long as they are within range. Undead units are unaffected, non living units are unaffected.
Reanimate- cool: instant - rng:5
2x2
Trains:
Vampiressa
Highlander wight
Barron
Witch
Dark knight (not death knight)
Fell wing rider (not to be confused with the fellbeasts in lotr, these are zombie dragons being ridden by another version of the death knight.)
Any other?
Last edited by Savra on Wed Sep 18, 2019 5:15 am, edited 16 times in total.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dark citadel
6 for dark bolt
5 for reanimation
Btw would adding a juggernaut with
Cost:8
Hp:85
Atk:20
Rng:1
Pwr:1
Arm:4
P.Arm:6
Speed:2
Sight:4
Res:80%
Bonus to buildings, infantry, cav.
Counts as giant, maybe could make it like the elemental in a way so disenchant damages it.
Dsc: The juggernaut is a giant metal automaton empowerd by dark magic to do their masters bidding on demolishing enemy forces.
Too much?
5 for reanimation
Btw would adding a juggernaut with
Cost:8
Hp:85
Atk:20
Rng:1
Pwr:1
Arm:4
P.Arm:6
Speed:2
Sight:4
Res:80%
Bonus to buildings, infantry, cav.
Counts as giant, maybe could make it like the elemental in a way so disenchant damages it.
Dsc: The juggernaut is a giant metal automaton empowerd by dark magic to do their masters bidding on demolishing enemy forces.
Too much?
Last edited by Savra on Mon Aug 13, 2018 12:26 am, edited 3 times in total.
- General Brave
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- Location: The Four Point Military Academy.
- General Brave
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- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dark citadel
Perhaps a demon or heavily-armed Undead, I don't know about a automaton.Savra wrote: ↑Sun Aug 05, 2018 3:53 am 6 for dark bolt
5 for reanimation
Btw would adding a juggernaut with
Hp:85
Atk:20
Rng:1
Pwr:1
Arm:4
P.Arm:6
Speed:2
Van:3
Sight:4
Res:80%
Dsc: The juggernaut is a giant metal automaton empowerd by dark magic to do their masters bidding on demolishing enemy forces.
Too much?
Wise, Might, Loyalty. Forever stands Warfell.
Re: Dark citadel
Ya changed the name but basically works like magic middle with a 20% side effect. I planned on using it for a phantom caster if the crossbow men doesn't make it in. This phantom would have served to take the place as phantoms ranged in that case with some other abilities.
Re: Dark citadel
Basically it's like the phantoms, no gears of machinery because some descriptions of undead are as mindless automatons. It would be a giant walking suit of armour that doesn't last that long without any support vanishing wise.General Brave wrote: ↑Sun Aug 05, 2018 4:02 amPerhaps a demon or heavily-armed Undead, I don't know about a automaton.Savra wrote: ↑Sun Aug 05, 2018 3:53 am 6 for dark bolt
5 for reanimation
Btw would adding a juggernaut with
Hp:85
Atk:20
Rng:1
Pwr:1
Arm:4
P.Arm:6
Speed:2
Van:3
Sight:4
Res:80%
Dsc: The juggernaut is a giant metal automaton empowerd by dark magic to do their masters bidding on demolishing enemy forces.
Too much?
- General Brave
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- Location: The Four Point Military Academy.
Re: Dark citadel
Yup. Giant vanishing phantom
- General Brave
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Re: Dark citadel
We will see what the others will think.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Dark citadel
Good idea
Also Maybe that could be used as said juggernaut
Also Maybe that could be used as said juggernaut
Im not coming. Im impending
- Lynx Shafir
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Re: Dark citadel
I like the Dark bolt attack.
Offensive magic attack for buildings and casters - damages all living creatures.
A tank unit is good idea but pls don't be a metal one.
Offensive magic attack for buildings and casters - damages all living creatures.
A tank unit is good idea but pls don't be a metal one.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Dark citadel
The reason I chose a metal one is that it made since it you wanted higher armour, undead tokens can easily be spoken down by a fighter due to this weakness no matter the health. Besides when I think of juggernaut it's either a boat or a giant hunk of metal being powered by dark magic. Btw cool down for summon might be 5 or up.Lynx Shafir wrote: ↑Sun Aug 05, 2018 9:51 am I like the Dark bolt attack.
Offensive magic attack for buildings and casters - damages all living creatures.
A tank unit is good idea but pls don't be a metal one.
- General Brave
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Re: Dark citadel
Good, although I suggest another name instead of a phantom.
How about bone Golem.
How about bone Golem.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Dark citadel
Bone golems in the game already. Juggernaut seems fine because it's like a giant unstable phantom abomination. It also seems to match the stats a bit as well as provide undead with another big unit that requires the spirit towers to stay alive. It doesn't need to be called a golem to act like one a bit.
- General Brave
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Re: Dark citadel
But if it is a golem why should it be called a phantom.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Dark citadel
No no what I mean is it could be like a golem but more so like a phantom is in style. Kinda like this image only keep your horn and armour colour style.
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- General Brave
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Re: Dark citadel
Well I'm glad you do because I almost lost myself reading back over what I wrote.
- General Brave
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Re: Dark citadel
Did some tinkering on the Juggernaut.
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- Sunrise Samurai
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Re: Dark citadel
Make juggernaut a separate topic for a unit, named "phantom juggernaut" as an elite giant, like olog hai for the uruks.
The glorious sun rises again
Re: Dark citadel
Ologai are to uruks, as imperial knights are to imperials, and phantom swordmasters are to phwntoms. This is just a summonable, if you want it to be made to be closer to the battlefield I suggest something like a phantom caster or conjurer. Updated Juggernaghts stats.
- General Brave
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Re: Dark citadel
Perhaps we can make this something else.
Wise, Might, Loyalty. Forever stands Warfell.
- Sunrise Samurai
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Re: Dark citadel
Maybe I better put it this way. We can't have summons on the same strength level as elite troops. Vanishing is meaningless in undead, and best able to summon a 95 hp 20 power monstrosity every 3 turns that's immune to burning and very hard to slow is just op. The only saving factor is speed 2, but that kind of armor ensures it will eventually reach the battle anyway.
The glorious sun rises again