Druid tech spell - Shapeshifting

User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Druid tech spell - Shapeshifting

Post by Alexander82 »

When you research this tech druids learn the shapeshift spell and can transform in one animal form of their choice.

1) Bear
Slower but with high hp and power

2) Eagle
Flying and very fast unit but low hp and damage

3) Wolf
Medium speed, damage and hp and bonuses when attacking near other wolves (high bonus with multiple druids)

4) Serpent
Good speed, low damage and medium hp, it has a poison effect

The druid can't use spells other than turnin back to its elven form when in animal form.
Age of Fantasy design leader
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Druid tech spell - Shapeshifting

Post by DoomCarrot »

This is cool, I really like it! :)
The day is coming when a single carrot, freshly observed, will set off a revolution.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: Druid tech spell - Shapeshifting

Post by Stratego (dev) »

+1
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Druid tech spell - Shapeshifting

Post by Alexander82 »

Snake form
Attachments
Shapeshifting - Snake.png
Shapeshifting - Snake.png (20.87 KiB) Viewed 7543 times
Age of Fantasy design leader
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Druid tech spell - Shapeshifting

Post by Alexander82 »

Added a pattern on its hide
Attachments
Shapeshifting - Snake.png
Shapeshifting - Snake.png (20.9 KiB) Viewed 7540 times
Age of Fantasy design leader
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Druid tech spell - Shapeshifting

Post by Alexander82 »

Eagle form
Attachments
Shapeshifting - Eagle.png
Shapeshifting - Eagle.png (20.93 KiB) Viewed 7532 times
Age of Fantasy design leader
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Druid tech spell - Shapeshifting

Post by Alexander82 »

Bear form
Attachments
Shapeshifting - Bear.png
Shapeshifting - Bear.png (21.73 KiB) Viewed 7483 times
Age of Fantasy design leader
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Druid tech spell - Shapeshifting

Post by Alexander82 »

Wolf Form
Attachments
Shapeshifting - Wolf.png
Shapeshifting - Wolf.png (21.73 KiB) Viewed 7521 times
Age of Fantasy design leader
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Druid tech spell - Shapeshifting

Post by Alexander82 »

Anyone like those images or should i forget about the idea?
Age of Fantasy design leader
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Druid tech spell - Shapeshifting

Post by Midonik »

Images are nice.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Druid tech spell - Shapeshifting

Post by DoomCarrot »

The images are all on point :)
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: Druid tech spell - Shapeshifting

Post by Hardeep »

Good, but bears are pretty fast when they want to be :)
There never was much hope... just a fool's hope
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Druid tech spell - Shapeshifting

Post by Alexander82 »

Yes, but slower than an elf xD
Age of Fantasy design leader
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Druid tech spell - Shapeshifting

Post by MightyGuy »

+1
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Druid tech spell - Shapeshifting

Post by Sunrise Samurai »

Heh old topic you decided to bump mightyguy. I think it might be nice, but we've got a lot already on the table for elves as it is, and they aren't going to get anything more voted in for 3+ weeks more.
The glorious sun rises again
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Druid tech spell - Shapeshifting

Post by LordOfAles »

Plus this way druids can lose a role of a supportive units
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Druid tech spell - Shapeshifting

Post by Alexander82 »

Druids domn't loose that role. They simply can be used in a way or the other but they still can turn back in their form and use spells.
Age of Fantasy design leader
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Druid tech spell - Shapeshifting

Post by LordOfAles »

Can i know the stats of bear?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Druid tech spell - Shapeshifting

Post by Alexander82 »

We had no stats yet
Age of Fantasy design leader
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Druid tech spell - Shapeshifting

Post by Alexander82 »

I discussed with @General Brave since we are working on new implementation and we agreed to create new stats for every unit and for the druid.

We'll raise the druid cost at 4, or 5 at most, but he will become a much more effective unit.

Druid base stats:
Cost: 4
Hp: 16
attack: 7
range: 1
armor: 0
p.armor: 0
speed: 4
sight: 6
action: 1
heal rate: 10
spell range: 4
spell resistance: 80%
Eagle: (movement form)
Cost: -
Hp: 16
attack: 7
range: 1
armor: 0
p.armor: 0
speed: 6 (flying)
sight: 8
action: 1
dodge counter: 70%
spell resistance: 80%
It retains dodge tech bonuses
Snake: (poison form)
Cost: -
Hp: 18
attack: 8
range: 1
armor: 0
p.armor: 0
speed: 4
sight: 7
action: 1
spell resistance: 80%
Dodge arrows: 50% (nimble body)
Special: poison, immunity to poison
It retains dodge tech bonuses
Wolf: (Aura form)
Cost: -
Hp: 20
attack: 7
range: 1
armor: 0
p.armor: 0
speed: 5
sight: 7
action: 1
spell resistance: 80%
Special: pack aura (it gives +1 attack to every other wolf in its range)
It retains dodge tech bonuses
Bear: (Fighting form)
Cost: -
Hp: 30
attack: 12
range: 1
armor: 4
p.armor: 4
speed: 3
sight: 7
action: 1
spell resistance: 80%
Special: charge (like the minotaur skill we are implementing: +50% attack, +100% movement, -100% armor/p.armor until the end of the turn, cooldown 5)
It doesn't retains dodge tech bonuses (big body)
Age of Fantasy design leader
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Druid tech spell - Shapeshifting

Post by makazuwr32 »

questions:
1. in wolf form his aura will affect only other druids in wolf form or their summons as well?
2. will he affected in these forms by nature tech for damage increase instead of elven blacksmith?
3. for snakes can you add speed 2 in water?
4. his normal spells are the same?
5. will he have cooldown on transformations?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Druid tech spell - Shapeshifting

Post by Alexander82 »

1) I want to make it affect summons too. I was wondering if 1 wasn't too much and make it 0.5 since you can affect a lot of small units at once with more druids.

2) I didn't consider that but yes. Maybe I should rethink some of these to avoid overpowering some elven units

3) I think it is fair

4) yes but he can't cast spells in animal shape

5) the spell will, but you can stay transformed as long as you want
Age of Fantasy design leader
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Druid tech spell - Shapeshifting

Post by makazuwr32 »

1. This is depends on range of aura as well. Remember that the more you have in nearly same range druids in this form the less units they can buff. Also you need either wolf dens or druids in normal form for summoning wolfes too. (Unless you want to add this spell as castable for wolf form).
This form must not affect any other units of elves - only druids in wolf form and summoned wolves.
2. I think not all forms must be affected by nature tech: only bear, wolf and maybe snake.

5. If i remember correctly yoi wanted to make it so that after transformation into animal form druid will be healed.
This is the main reason why am i asking - for not overusage of this healing.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Druid tech spell - Shapeshifting

Post by Alexander82 »

1) I agree. Having wolves a high speed I think that having a range smaller than 5 or 6 can be difficult to use. Anyway we can make as many wolf den's as we want. This might definitely become a viable strategy

2) why? If we make nature's tech a prerequisite we can take its bonus into account for stats

5) I agree
Age of Fantasy design leader
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Druid tech spell - Shapeshifting

Post by makazuwr32 »

2. eagle form is not for fighting so it doesn't need high damage. also i don't get why eagle has 70% dodge counter while snake has 50% dodge arrows.
Snake form - i think it must have dodge counter as well (high one).
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Druid tech spell - Shapeshifting

Post by Alexander82 »

The dodge counter is because it attacks and fly away. Anyway we can remove that.

Anyway since nature's tech gives +3 attack we can simply reduce the base attack by 3
Age of Fantasy design leader
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Druid tech spell - Shapeshifting

Post by makazuwr32 »

I think that snake form must have dodge counter.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Druid tech spell - Shapeshifting

Post by Alexander82 »

It will have the same as elves have since it retains dodge (I think it's 40 or 50% plus tech bonus)
Age of Fantasy design leader
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Druid tech spell - Shapeshifting

Post by Savra »

One problem with this.
It tops druid off at 10 spells.
You would have to get rid 4 spells to add this, and the other problem is people would use the druid only, if you split them off to the other druids, that might fix this issue.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Druid tech spell - Shapeshifting

Post by makazuwr32 »

Nope. It is possible to make unit with 10 spells.
Also if elf wizard's spells will be revamped than druid would be not the only caster of elves whom people will use.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Post Reply

Return to “Elf Technologies”