Wyrm-Siege unit-ACCEPTED GB
Wyrm-Siege unit-ACCEPTED GB
Buid:temple
Cost:8
Hp:90
Atk:20
Rng:1
Spd:3, Mountains 1
Arm:3
P.Arm:3
Res:20%
Actions:1
Has trample passive.
Bonus to buildings unless you would rather prefer it to be like the humans war elephant.
- Attachments
-
- 4398.jpg (52.58 KiB) Viewed 4642 times
-
- 635375068787774764.png (368.48 KiB) Viewed 4642 times
-
- th.jpeg (47.71 KiB) Viewed 4642 times
Last edited by Savra on Wed Aug 22, 2018 4:57 am, edited 6 times in total.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Wurm-Siege unit
Beautiful, it will be easy to design if it was just the upper body sticking out of the ground.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Wurm-Siege unit
I was thinking more of like a slithering snake but ok, whatever you think is better/Simpler.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Wurm-Siege unit
It would be impossible to draw that unless it was coil.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Wurm-Siege unit
Ok sneaky Tunneler it is, does this mean I should get rid of his swimming capability and either replace with mountain crossing at same cost of move or just have him tunnel through softer grounds do to the abundance of prey?
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Wurm-Siege unit
Perhaps it should travel through mountains instead of water.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Wurm-Siege unit
Change the topic to accept it by me.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Wurm-Siege unit-ACCEPTED GB
I get working on the image or someone else will.
Wise, Might, Loyalty. Forever stands Warfell.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Wurm-Siege unit-ACCEPTED GB
this is ok to be accepted - acually GB does not need "acceptance" on each unit idea, he can swarm in any scaledfolk or dwarf units until these races are balanced or Alexander asks not to.
(and needs no coding - but he will contact me if he needs some code change)
(and needs no coding - but he will contact me if he needs some code change)
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Wurm-Siege unit-ACCEPTED GB
Here's the sprite feel free to edit.
Last edited by Savra on Thu Nov 15, 2018 4:46 am, edited 1 time in total.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Wurm-Siege unit-ACCEPTED GB
You made this? not bad. Although it looks like a elephant.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Wurm-Siege unit-ACCEPTED GB
Ya it looks squeezed here. Cyclops has also been made as well as skull island.
Last edited by Savra on Thu Nov 15, 2018 4:46 am, edited 1 time in total.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Wurm-Siege unit-ACCEPTED GB
Looks perfect for 8-bit games but not here, I will fix it right now.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Wurm-Siege unit-ACCEPTED GB
Thank you, I was actually making it as a template of how I thought it would look.It was meant to be fixed a bit.
Re: Wurm-Siege unit-ACCEPTED GB
Since the serpent was what this thing was based off of and the design was meant to be similar, if I could get the sea serpent sprite I could probably save you some work and give you a more detailed one to work with.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Wurm-Siege unit-ACCEPTED GB
We're do you get a hold of those images anyway?
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Wurm-Siege unit-ACCEPTED GB
Yes, btw thanks for the serpent.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Wurm-Siege unit-ACCEPTED GB
I posted the whole image file on Discord.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Wurm-Siege unit-ACCEPTED GB
I think I might have zombiefied your serpent in order to get the wurm.
- Attachments
-
- Wur m v.png (1.75 KiB) Viewed 4555 times
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Wurm-Siege unit-ACCEPTED GB
They look too similar
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Wurm-Siege unit-ACCEPTED GB
Remove the fins, mirror the image the other way, and have it tunneling out if the ground. Should look different enough then.
The glorious sun rises again
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Wurm-Siege unit-ACCEPTED GB
I should probably handle this now.
Wise, Might, Loyalty. Forever stands Warfell.