Ghost Kraken
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Kraken
Undeads can construct their ghost vessels and i must say that these vessels are extremly powerful.
One of the best naval units if don't count merlocks.
One of the best naval units if don't count merlocks.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Kraken
It's a possibility.
For serpent.
U know sea creatures(eg whales) dive deep and resist long whitout oxigen.
A stealth mode(may have an time limit)
While unit can't be attacked but nor can attack - it's underwater.
But anyway Kraken is an octopus has gill/brachia and attacks from ambush.
For serpent.
U know sea creatures(eg whales) dive deep and resist long whitout oxigen.
A stealth mode(may have an time limit)
While unit can't be attacked but nor can attack - it's underwater.
But anyway Kraken is an octopus has gill/brachia and attacks from ambush.
Last edited by Lynx Shafir on Tue Aug 07, 2018 3:24 pm, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Kraken
With those cannons yes but fight them for a while and it becomes easier to beat them after some time do to expierance.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Kraken
Undeads need those golden skeleton pirates for holding back enemy melee naval units from their ships. With them i think they will be able to deal with merlocks and even giants of orcs.
And OFC with any other naval threat.
And OFC with any other naval threat.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Kraken
Ya I know that about deploying pirates but the one problem with them is they only move 3 in water. The enemy ships could run circles around them and since some sources have ghost pirates using krakens, it would be like the skeleton pirates are the undead equal to the warships, kraken are equal to the destroyer, and ghost vessel is equal to the catapult ship. That's how I see it anyways.
Re: Kraken
You know, come to think of it the kraken was just a familiar that necromancers that lived by the sea would summon. That's in certain sources though others have it being a living creature.
Re: Kraken
Say hello to the Kraken! All I did was edit one of those free images you guys had to get the right hues.
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- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Kraken
Looking at it now, I'd say it could definitely work for undead. State updated.
Re: Kraken
Btw is their a way to transfer this topic over to undeads? Updated name.
Re: Ghost Kraken
Power of the moderator?
@Stratego (dev)
@Stratego (dev)
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Ghost Kraken
What about an image where the unit is partially submerged?
Age of Fantasy design leader
Re: Ghost Kraken
So basically cut it in half of something like that and add some water ripples and maybe some shadows?
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Ghost Kraken
More or less but it is important to check how it looksbon water tiles
Some part might be completely not visible
Some part might be completely not visible
Age of Fantasy design leader
Re: Ghost Kraken
I don't have a water tile to test on.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Ghost Kraken
An idea...
Have an ability, emerge tenticle!
Kraken can have his teticles emerge from the water
Cool down 0
Vanishing 2
Hp: 1/4 body hp
Att: 1/2 body
Range: 1
Speed: 1.5 to 2x as fast as kraken
Bonuses vs ships and water units.
Meant be be extension of kraken!
Have an ability, emerge tenticle!
Kraken can have his teticles emerge from the water
Cool down 0
Vanishing 2
Hp: 1/4 body hp
Att: 1/2 body
Range: 1
Speed: 1.5 to 2x as fast as kraken
Bonuses vs ships and water units.
Meant be be extension of kraken!
Last edited by StormSaint373 on Mon Sep 17, 2018 4:26 pm, edited 1 time in total.
Beware the calm before the Tempest. . .
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Ghost Kraken
Actually i would use tentacle as a summon with vanishing 2.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Ghost Kraken
Okay I can see how this could work even with spirit towers. Considering how the Kraken is a ghost and the tentacle is a part of it and since the kraken is a ghost they're wouldn't necessarily be a limit to how far their tentacle can go as long as there's something supporting it. Or else it only can last a certain while before dissipating into nothing. I'd say remove movement and give range 2 that way it's stationary and doesn't become something you could send in and attack someone. Somewhat like a temporary tower to make it less spammable this way you can raise vanishing to 3 and we can keep cool to 0. But first before anything, @Alexander82 would this be okay to add to this unit without making it unique or op? Btw can someone with access to the water tiles check the kraken on it so we know how it looks on it. Or just post a water tile.
Also, would giving it aura of vanishing range 2-3 be too much? If not then we would probably be set with the undead navy being:
Ghost kraken
Ghost vessel
Skeleton pirate
Ghost ship (vanishing) (questionable)
Zombie shark (vanishing)
And maybe flying Dutchman but that one might be unique or something idk.
Also, would giving it aura of vanishing range 2-3 be too much? If not then we would probably be set with the undead navy being:
Ghost kraken
Ghost vessel
Skeleton pirate
Ghost ship (vanishing) (questionable)
Zombie shark (vanishing)
And maybe flying Dutchman but that one might be unique or something idk.
Re: Ghost Kraken
In short so you don't have to read all that,
Would giving the ghost Kraken:
And will giving it further a delay vanishing aura rng 3-2 be too much either?
Would giving the ghost Kraken:
Be too op, or make it a unique which is not what I want for this unit.Ghost Tentacle
Van:3
Hp:20
Atk:5
Rng:2
Sight:3
Arm:0
P.arm:1
Res:0%
And will giving it further a delay vanishing aura rng 3-2 be too much either?
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Ghost Kraken
Better an ability or skill.
A) when HP is 50 %Kraken gets enraged, gains +1 range and 10 Attak.
B) a skill with hight CD for same thing. Power range and counter dmg
A) when HP is 50 %Kraken gets enraged, gains +1 range and 10 Attak.
B) a skill with hight CD for same thing. Power range and counter dmg
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Ghost Kraken
The kraken already has 2 range and 10 attack.
Re: Ghost Kraken
These are the stats so far.Savra wrote: ↑Sun Aug 05, 2018 9:54 pm The mighty krakens were trained by the merlocks is to aid in their battles with the merfolk. These creatures power is a force to be reckoned with and are responsible for the destruction of countless sea vessels.
Cost:6
Hp: 80
Atk:10
Rng:2
Sight:5
Speed:4
Arm:3
P.Arm:3
Res:40%
Actions:2
Most likely the stats will change.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Ghost Kraken
Oh, Attak can be increased anyway, (What bonus has?)
. (And may remove the merlock thing from description cos is undead now)
Also can increase cost 7-8
Enraged :May +action, full counter, and +10attak
. (And may remove the merlock thing from description cos is undead now)
Also can increase cost 7-8
Enraged :May +action, full counter, and +10attak
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Ghost Kraken
Okay we have two ideas:
1)summon stationary ghost tentacle with vanishing
2)Enraged ability that increases stats when target hits less than 50% hp. (Might lower to 30%)
1)summon stationary ghost tentacle with vanishing
2)Enraged ability that increases stats when target hits less than 50% hp. (Might lower to 30%)
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Ghost Kraken
Enraged, when Kraken hp is less than 50%.
Lets Vote..
Lets Vote..
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside