Phantom Guard - Undead Elite - Long post! - Archived

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General Brave
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by General Brave »

Okay then, hopefully you can help us here perhaps?
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Dagravian
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by Dagravian »

Sure
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by General Brave »

You're definitely good at making units, maybe you can help us feel some images of accepted things.
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by Dagravian »

Added the transparent background on both, now it is really up to changes :lol:
Crossbowman v1.png
Crossbowman v1.1.png
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by General Brave »

Great, these are perfect.
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Tankhead
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by Tankhead »

Weird that this isn't listed as IMPLEMENTED
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by General Brave »

Because no one has time to, I at least should get power of moderator so I could start changing these.
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by LordOfAles »

bumping this
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Savra
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by Savra »

What's stats, Since they don't have any blacksmith upgrades nor any other upgrades that would make these units too op I don't see a problem with having this archer. If there is any other controversy with this you could always not give it a power range and just make it have armour piercing. And maybe you could give him fear arrows if it won't be too much and maybe 5 range since undead aren't supposed have good ranged and then you could probably balance the rest with the phantoms and imperial crossbowmen. To me a second ranged unit to the undead in a elite pack makes sense since they are supposed to be elite versions of the basic starter units. Don't need a cav because the death knight basically took that role. Btw are they going to be added to the mansion?
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by Savra »

Heck you could probably give him the stats the imperial crossbow men started out with and probably just raise his life and cost, you know something like
Cost:5
Hp:30
Atk:10
Rng:5
Sight:6
Arm:3
P.Arm:3
Res:100%
Act:1/1
Spd:3
Same bonuses as imperial crossbowmen whatever those are.
Abilities:
Fear weopen? Yes or No
If yes then 20% chance? Unless you want it instant or different ability?
No power rng, if applied or none at all. (Preferable)
Since they don't have any upgrades to make them as good as the uruk archer x3 or imperial crossbow men at his max, and since the elven elite archer also benefits from elven upgrades I don't see this guy being that much of a problem in terms of undeads horrible ranged units. He'd be at 5 range while uruk will be at 9 as well as the elf, and the imperial will be at 8, with his power rng added mind you. By this it's pretty even to me.
Last edited by Savra on Wed Aug 08, 2018 2:39 am, edited 1 time in total.
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Typhoon
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by Typhoon »

Savra wrote: Tue Aug 07, 2018 5:26 am Heck you could probably give him the stats the imperial crossbow men started out with and probably just raise his life and cost, you know something like
Cost:5
Hp:30-40
Atk:10
Rng:5
Sight:6
Arm:3
P.Arm:3
Res:100%
Act:1/1
Spd:3
Same bonuses as imperial crossbowmen whatever those are.
Abilities:
Fear weopen? Yes or No
If yes then 20% chance? Unless you want it instant or different ability?
No power rng, if applied or none at all. (Preferable)
Since they don't have any upgrades to make them as good as the uruk archer x3 or imperial crossbow men at his max, and since the elven elite archer also benefits from elven upgrades I don't see this guy being that much of a problem in terms of undeads horrible ranged units. He'd be at 5 range while uruk will be at 9 as well as the elf, and the imperial will be at 8, with his power rng added mind you. By this it's pretty even to me.
Chances to cause fear sounds interesting and helpful when dealing with dragons
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Savra
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by Savra »

Plus it won't be like banshee's scream which only works if the target has any res below 100%. It could basically make up for the lack in rng and p.rng.
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by General Brave »

Sounds like a decent idea.
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by Dagravian »

Agreed.
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by Savra »

Are phantoms supposed to be getting blacksmith style techs or what.
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by makazuwr32 »

No i think.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by Savra »

Oh, darn a waste of good images. O well anyone they can be used for something else I guess.
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by General Brave »

Pretty sure the guy wants upgrades for these units.
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Savra
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by Savra »

Would these suit or is it a miss?
viewtopic.php?f=124&t=5935
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by makazuwr32 »

i am thinking about different upgrades for phanoms and as a part of whole undeads upgrades.
I won't spoil much for now before we will update elves though.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by Savra »

You talking about those cursed upgrades? Or something else?
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by makazuwr32 »

No they won't be blacksmith-like upgrades. These ones will be different, special upgrades for each unit.

More like reach upgrade of humans affects only 2 units similar is here but with different targets and different effects.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by Savra »

Oh, I see this ought to be intresting.
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by Savra »

Maybe I should make some campaign maps? But I need that Phantom crossbowmen or its just going to look weird with phantoms having imperial crossbowmen. At least make it a map editor unit until elves get their sentinels.
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by Savra »

Maybe might change it's passive ability to slowing or something to that effect.
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by General Brave »

Update time.
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by General Brave »

Image
Phantom Bull Knight.
Cost: 8
Hp: 70/70
Attack power: 25
Range: 1
Armor: 6
Pierce Armor: 6
Speed: 6
Sight: 7
Action /turn: 1/1
Spell resistance: 50%
Size: 1x1

Image
Phantom Crossbowman.
Cost: 4
Hp: 20/20
Attack power: 10
Range: 1
Armor: 3
Pierce Armor: 3
Speed: 3
Sight: 4
Action /turn: 1/1
Spell resistance: 50%
Size: 1x1

Image
Phantom Mail Knight.

Image
Phantom Hammer Guard.
Last edited by General Brave on Thu Aug 23, 2018 12:41 am, edited 5 times in total.
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Dagravian
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by Dagravian »

Don't forget this one too!
Hammer guard 1.png
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by General Brave »

Discussed stats.
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Savra
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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Post by Savra »

What's that mall knight supposed to be?
As for hammer improbably make it an anti giant and armour unit.
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