Tomb crawlers — Mummies sub

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Typhoon
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Tomb crawlers — Mummies sub

Post by Typhoon »

They were ancient rulers of the desert Now those mummified corpses will take what's their

Tomb:building for training mummies

Basic units:
Mummy Skirmisher
3 turn skirmisher unit

Mummy Khopesh Swordman
3 turn melee unit
Mummy Warrior Teamcolor.png
Mummy Warrior Teamcolor.png (726 Bytes) Viewed 5246 times
Mummy archer
3 turn ranged unit 0% miss chance
Mummy Archer.Teamcolor.png
Mummy Archer.Teamcolor.png (646 Bytes) Viewed 5246 times
Mummy healer
3 turn healing unit
Mummy.Healer.Teamcolor.png
Mummy.Healer.Teamcolor.png (676 Bytes) Viewed 5246 times
Special
Pharaoh
6 turn unit that gives morale to every mummy unit in range
Stone Jackal
8 turn fireproof stone giant
Last edited by Typhoon on Fri Apr 27, 2018 5:06 pm, edited 10 times in total.
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Aregor
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Re: New Mummies Units

Post by Aregor »

I think it's good idea !
And mummy can have bonus defence against Bowman's.
Maybe: Faraon can be have a special skill (convert and summon mummy from corpse)


What do you think of my development , your idea?
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Ravancloak
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Re: New Mummies Units

Post by Ravancloak »

That healing mummy would be really great, as there is a lack of healers in the undead. I can't say the skirmisher makes much sense, as the undead already excel against archer units. Besides that, great ideas!
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General Brave
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Re: New Mummies Units

Post by General Brave »

Instead of stone guardian, how about jackals?

Or that could be something else.
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Typhoon
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Re: New Mummies Units

Post by Typhoon »

General Brave wrote:Instead of stone guardian, how about jackals?

Or that could be something else.
That's good idea
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StormSaint373
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Re: New Mummies Units

Post by StormSaint373 »

I like this one. +1
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Typhoon
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Re: Mummies

Post by Typhoon »

Updated images in first post

Also how to add more than 3 images?

Bonus skirmisher
Skirmisher.Teamcolor.png
Skirmisher.Teamcolor.png (670 Bytes) Viewed 5246 times
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Puss_in_Boots
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Re: Mummies

Post by Puss_in_Boots »

Use the img attachment right here:

(img)(/img)

Paste the image's URL inside.
OLÉ
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Savra
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Re: Mummies

Post by Savra »

Mummy pack? Hmmm.... Do that have any specialties like invisible in desert or bonus in desert or would it be something else?
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General Brave
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Re: Mummies

Post by General Brave »

It should be.
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Tankhead
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Re: Mummies

Post by Tankhead »

Well we gotta wait until terrain bonus are implemented
Btw they should be immune to fire but have a weakness to water
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Lynx Shafir
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Re: Mummies

Post by Lynx Shafir »

They are dry corpses so burn well.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Tankhead
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Re: Mummies

Post by Tankhead »

Oh, i was thinking something else then. Lets go with that
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Lynx Shafir
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Re: Mummies

Post by Lynx Shafir »

I'd like to see a Golden Skarabeus as amummy's support or guard - immune to elemental dmgs.

Or a statue. - what transforms in guard.
Built by workers.
Also have in mind some skills for pharaoh and healer/high priest
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Dagravian
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Re: Mummies

Post by Dagravian »

Does that will replace the current mummy we do have atm? Also would nice to see a sphinx in this pack!
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General Brave
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Re: Mummies

Post by General Brave »

I don't know about a sphinx but what other thinks.
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makazuwr32
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Re: Mummies

Post by makazuwr32 »

Sphinxes are usually alive beings sometimes completely irrevelant to mummies so i want to save sphinx unit for later either as undead unit, constructs or beastclans.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Dagravian
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Re: Mummies

Post by Dagravian »

Nop, they definelly belong to undeads... It is both represented as living and as statue, also it is related to the Egyptians as well like the mummies. So i can't see why not they should not be together.
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makazuwr32
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Re: Mummies

Post by makazuwr32 »

In MTG for example sphinxes are form of living units (ofc they can be zombies, soldiers... similar to humans).
So as i see solution here is to make 2-3 sphinxes: for undeads, formed from obsidian statue, "destroyer", and normal sphinx.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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LordOfAles
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Re: Mummies

Post by LordOfAles »

We really should stop following other game examples and let us decide. This is OUR fantasy. Warcraft is BLIZZARD's fantasy, LOTR is TOLKIEN's fantasy. There really isn't any setting in general we should follow.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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makazuwr32
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Re: Mummies

Post by makazuwr32 »

I took idea from MTG, not from warcraft..
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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LordOfAles
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Re: Mummies

Post by LordOfAles »

Im not talking about whatever this is, im talking about in general
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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General Brave
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Re: Mummies

Post by General Brave »

That's what I've been saying.
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Lynx Shafir
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Re: Mummies

Post by Lynx Shafir »

Let be a simple golden statue or skarabeus what become alive.
And the Shakal is good too.
Last edited by Lynx Shafir on Thu Aug 09, 2018 7:15 am, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Lynx Shafir
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Re: Mummies

Post by Lynx Shafir »

And Typhoon the images need sagging old lint.
Also think skirmisher unit is not needed.
(archers Not issue for undeads)
Attachments
images (72).jpg
images (72).jpg (5.66 KiB) Viewed 4955 times
For Pharaoh
For Pharaoh
images (70).jpg (13.33 KiB) Viewed 4955 times
images (71).jpg
images (71).jpg (12.64 KiB) Viewed 4955 times
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Typhoon
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Re: Mummies

Post by Typhoon »

Actually sphinx is interesting idea and "following other games examples" :lol:
Tomb kings race of undying Egyptian like empire are using sphinx specifically warsphinx in their warfare
Royal_Khemrian_Warsphinx_Tomb_Kings_8th_Edition_Miniature.jpg
Royal_Khemrian_Warsphinx_Tomb_Kings_8th_Edition_Miniature.jpg (69.13 KiB) Viewed 4944 times
Lynx Shafir wrote: Thu Aug 09, 2018 7:03 am And Typhoon the images need sagging old lint.
Also think skirmisher unit is not needed.
(archers Not issue for undeads)
I might redraw and base them on skeletons and add just add bandages edit bows and swords but unfortunately I would need pure non armored skeleton image
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Savra
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Re: Mummies

Post by Savra »

Here's a mummy you could work with.
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mummy.png
mummy.png (686 Bytes) Viewed 4933 times
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General Brave
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Re: Mummies

Post by General Brave »

I could perhaps provide you the skeleton if you're asked.
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Savra
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Re: Mummies

Post by Savra »

Who? I can get a skelloton. This mummy though just seemed more appropriate to use since they all are mummy's.
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Savra
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Re: Mummies

Post by Savra »

Here's some I done from skeleton modifications I just need the archer skelloton.
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Tomb.png
Tomb.png (1.29 KiB) Viewed 4923 times
mummy spearmen.png
mummy spearmen.png (1.04 KiB) Viewed 4923 times
mummy swordmen.png
mummy swordmen.png (1.1 KiB) Viewed 4923 times
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