Dark citadel

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Savra
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Dark citadel

Post by Savra » Sun Aug 05, 2018 2:47 am

Image
A place were strange things happen. It has the power to raise soldiers within a matter of minutes and is capable of defending itself with the help of dark magics.
Cost: you decide
Hp:450
Atk:0
S.Rng:6-5
Sight:7
Arm:3
P.Arm:6.
Actions:2
Cap:4
Abilities:
Dark burst- dmg:8, cool:instant, rng:6, causes fear.Image
Reanimate- cool: instant - rng:5
2x2
Dark lord/Nemesis
Barron
Witch
Dark knight (not death knight)
Fell wing rider (not to be confused with the fellbeasts in lotr, these are zombie dragons being ridden by another version of the death knight.)
Any other?
Last edited by Savra on Thu Oct 11, 2018 6:10 am, edited 9 times in total.

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General Brave
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Re: Dark citadel

Post by General Brave » Sun Aug 05, 2018 3:16 am

Definitely like this idea.
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General Brave
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Re: Dark citadel

Post by General Brave » Sun Aug 05, 2018 3:28 am

S.Rng:6-5?
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Savra
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Re: Dark citadel

Post by Savra » Sun Aug 05, 2018 3:53 am

6 for dark bolt
5 for reanimation
Btw would adding a juggernaut with
Cost:8
Hp:85
Atk:20
Rng:1
Pwr:1
Arm:4
P.Arm:6
Speed:2
Sight:4
Res:80%
Bonus to buildings, infantry, cav.
Counts as giant, maybe could make it like the elemental in a way so disenchant damages it.
Dsc: The juggernaut is a giant metal automaton empowerd by dark magic to do their masters bidding on demolishing enemy forces.
Too much?
Last edited by Savra on Mon Aug 13, 2018 12:26 am, edited 3 times in total.

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General Brave
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Re: Dark citadel

Post by General Brave » Sun Aug 05, 2018 4:01 am

dark bolt?
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Re: Dark citadel

Post by General Brave » Sun Aug 05, 2018 4:02 am

Savra wrote:
Sun Aug 05, 2018 3:53 am
6 for dark bolt
5 for reanimation
Btw would adding a juggernaut with
Hp:85
Atk:20
Rng:1
Pwr:1
Arm:4
P.Arm:6
Speed:2
Van:3
Sight:4
Res:80%
Dsc: The juggernaut is a giant metal automaton empowerd by dark magic to do their masters bidding on demolishing enemy forces.
Too much?
Perhaps a demon or heavily-armed Undead, I don't know about a automaton.
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Savra
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Re: Dark citadel

Post by Savra » Sun Aug 05, 2018 4:07 am

Ya changed the name but basically works like magic middle with a 20% side effect. I planned on using it for a phantom caster if the crossbow men doesn't make it in. This phantom would have served to take the place as phantoms ranged in that case with some other abilities.

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Savra
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Re: Dark citadel

Post by Savra » Sun Aug 05, 2018 4:10 am

General Brave wrote:
Sun Aug 05, 2018 4:02 am
Savra wrote:
Sun Aug 05, 2018 3:53 am
6 for dark bolt
5 for reanimation
Btw would adding a juggernaut with
Hp:85
Atk:20
Rng:1
Pwr:1
Arm:4
P.Arm:6
Speed:2
Van:3
Sight:4
Res:80%
Dsc: The juggernaut is a giant metal automaton empowerd by dark magic to do their masters bidding on demolishing enemy forces.
Too much?
Perhaps a demon or heavily-armed Undead, I don't know about a automaton.
Basically it's like the phantoms, no gears of machinery because some descriptions of undead are as mindless automatons. It would be a giant walking suit of armour that doesn't last that long without any support vanishing wise.

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General Brave
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Re: Dark citadel

Post by General Brave » Sun Aug 05, 2018 4:12 am

So it vanishes.
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Savra
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Re: Dark citadel

Post by Savra » Sun Aug 05, 2018 4:17 am

Yup. Giant vanishing phantom

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General Brave
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Re: Dark citadel

Post by General Brave » Sun Aug 05, 2018 4:22 am

We will see what the others will think.
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Typhoon
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Re: Dark citadel

Post by Typhoon » Sun Aug 05, 2018 9:34 am

Good idea
Also
Final.Behemoth...png
Final.Behemoth...png (611 Bytes) Viewed 709 times
Maybe that could be used as said juggernaut
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Lynx Shafir
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Re: Dark citadel

Post by Lynx Shafir » Sun Aug 05, 2018 9:51 am

I like the Dark bolt attack.
Offensive magic attack for buildings and casters - damages all living creatures.

A tank unit is good idea but pls don't be a metal one.
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Savra
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Re: Dark citadel

Post by Savra » Sun Aug 05, 2018 2:24 pm

Typhoon wrote:
Sun Aug 05, 2018 9:34 am
Good idea
Also
Final.Behemoth...png
Maybe that could be used as said juggernaut
Maybe we some horns other then that it seems fine to me.

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Savra
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Re: Dark citadel

Post by Savra » Sun Aug 05, 2018 2:27 pm

Lynx Shafir wrote:
Sun Aug 05, 2018 9:51 am
I like the Dark bolt attack.
Offensive magic attack for buildings and casters - damages all living creatures.

A tank unit is good idea but pls don't be a metal one.
The reason I chose a metal one is that it made since it you wanted higher armour, undead tokens can easily be spoken down by a fighter due to this weakness no matter the health. Besides when I think of juggernaut it's either a boat or a giant hunk of metal being powered by dark magic. Btw cool down for summon might be 5 or up.

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Typhoon
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Re: Dark citadel

Post by Typhoon » Sun Aug 05, 2018 4:56 pm

Savra wrote:
Sun Aug 05, 2018 2:24 pm
Maybe we some horns other then that it seems fine to me.
Juggernaut.png
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There also shaded a bit more
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Re: Dark citadel

Post by General Brave » Sun Aug 05, 2018 5:15 pm

Good, although I suggest another name instead of a phantom.
How about bone Golem.
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Savra
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Re: Dark citadel

Post by Savra » Sun Aug 05, 2018 8:22 pm

Bone golems in the game already. Juggernaut seems fine because it's like a giant unstable phantom abomination. It also seems to match the stats a bit as well as provide undead with another big unit that requires the spirit towers to stay alive. It doesn't need to be called a golem to act like one a bit.

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Re: Dark citadel

Post by General Brave » Sun Aug 05, 2018 8:29 pm

But if it is a golem why should it be called a phantom.
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Savra
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Re: Dark citadel

Post by Savra » Sun Aug 05, 2018 8:43 pm

No no what I mean is it could be like a golem but more so like a phantom is in style. Kinda like this image only keep your horn and armour colour style.
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Re: Dark citadel

Post by General Brave » Sun Aug 05, 2018 8:47 pm

Okay I understand.
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Savra
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Re: Dark citadel

Post by Savra » Sun Aug 05, 2018 9:02 pm

Well I'm glad you do because I almost lost myself reading back over what I wrote. :lol:

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Savra
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Re: Dark citadel

Post by Savra » Fri Aug 10, 2018 4:25 am

Here's a dark bolt.
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Re: Dark citadel

Post by General Brave » Fri Aug 10, 2018 4:35 am

I will make a prototype of the image
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Savra
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Re: Dark citadel

Post by Savra » Fri Aug 10, 2018 6:31 am

Did some tinkering on the Juggernaut.
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Re: Dark citadel

Post by General Brave » Fri Aug 10, 2018 10:39 am

Okay now that is a juggernaut.
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Re: Dark citadel

Post by Sunrise Samurai » Fri Aug 10, 2018 1:59 pm

Make juggernaut a separate topic for a unit, named "phantom juggernaut" as an elite giant, like olog hai for the uruks.
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Savra
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Re: Dark citadel

Post by Savra » Fri Aug 10, 2018 6:34 pm

Ologai are to uruks, as imperial knights are to imperials, and phantom swordmasters are to phwntoms. This is just a summonable, if you want it to be made to be closer to the battlefield I suggest something like a phantom caster or conjurer. Updated Juggernaghts stats.

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Re: Dark citadel

Post by General Brave » Fri Aug 10, 2018 6:40 pm

Perhaps we can make this something else.
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Re: Dark citadel

Post by Sunrise Samurai » Sat Aug 11, 2018 1:54 am

Maybe I better put it this way. We can't have summons on the same strength level as elite troops. Vanishing is meaningless in undead, and best able to summon a 95 hp 20 power monstrosity every 3 turns that's immune to burning and very hard to slow is just op. The only saving factor is speed 2, but that kind of armor ensures it will eventually reach the battle anyway.
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