Race advantage 2
Race advantage 2
Quick question
All races have some type of advantage over the other like
Humans: best casters
Undead: biggest numbers
Elves: best range
Dwarves: best tech
Orcs: best melee
Scalefolk: best around water?
Beastclan: best natural habitiat
Demons: ???
Mystical beings:???
Yes I named races not in yet because those have a high chance of being IMPLEMENTED but besides the point, arent they suppose to have disadvantages?
Example: undead lack range
Example: elves lack melee
Or is it not?
All races have some type of advantage over the other like
Humans: best casters
Undead: biggest numbers
Elves: best range
Dwarves: best tech
Orcs: best melee
Scalefolk: best around water?
Beastclan: best natural habitiat
Demons: ???
Mystical beings:???
Yes I named races not in yet because those have a high chance of being IMPLEMENTED but besides the point, arent they suppose to have disadvantages?
Example: undead lack range
Example: elves lack melee
Or is it not?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
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Re: Race advantage 2
Humans main advantage is that they good at everything and best at casters.
Undead - raise dead, combining units into more powerful one, curses, cavalry. High p.armors.
Orcs - best melee, best tanking units, best healing.
Elves - best ranged damage (must be, but not now), best mobility. in future ambush tactics even on revealed maps. Dodges.
Dwarves - best armor, runic magic (undispellable), most technologically advanced.
Scaledfolks - best auras, great airforce, regeneration on most of units.
As for disadvantages:
Humans - they are not best at something apart from magic.
Undead - vurable to fire, holy spells, lack of range.
Elves - weak melee (but i want to improve their basic infantries a bit, later), cavalry (this needs to be changed so it won't be the weakest cavalry. i have in mind few ideas for but first thing we need are hunters and sentinels for them). this must be only but buggest disadvantage of.
Orcs - at first they must have lack of range but now they have uruk archers and troll headhunters so almost no weaknesses exept of they don't have disenchant for now. As must be - average range (higher than scakedfolks, on pair with humans), vurable to cavalry, lack of siege (i will change bonuses of fodder cannons)
Dwarves - mechanical units must be extremly vurable to siege, average ranged units, not the best melee tanks, lack of auras.
Scakedfolk - Speed, weak cavalry, average range (higher than undead ones, on pair with dwarves)
As for other races we will discuss this later after current races will be balanced.
Table of all stats in numbers (10 means they are best at this) 16 criterias in total.
Also there is current status of them.
Undead - raise dead, combining units into more powerful one, curses, cavalry. High p.armors.
Orcs - best melee, best tanking units, best healing.
Elves - best ranged damage (must be, but not now), best mobility. in future ambush tactics even on revealed maps. Dodges.
Dwarves - best armor, runic magic (undispellable), most technologically advanced.
Scaledfolks - best auras, great airforce, regeneration on most of units.
As for disadvantages:
Humans - they are not best at something apart from magic.
Undead - vurable to fire, holy spells, lack of range.
Elves - weak melee (but i want to improve their basic infantries a bit, later), cavalry (this needs to be changed so it won't be the weakest cavalry. i have in mind few ideas for but first thing we need are hunters and sentinels for them). this must be only but buggest disadvantage of.
Orcs - at first they must have lack of range but now they have uruk archers and troll headhunters so almost no weaknesses exept of they don't have disenchant for now. As must be - average range (higher than scakedfolks, on pair with humans), vurable to cavalry, lack of siege (i will change bonuses of fodder cannons)
Dwarves - mechanical units must be extremly vurable to siege, average ranged units, not the best melee tanks, lack of auras.
Scakedfolk - Speed, weak cavalry, average range (higher than undead ones, on pair with dwarves)
As for other races we will discuss this later after current races will be balanced.
Table of all stats in numbers (10 means they are best at this) 16 criterias in total.
Also there is current status of them.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Race advantage 2
Last I checked, Orcs weakness's also included their resistance to spells, they usually have 0%-80%, max.
Re: Race advantage 2
Really like that global stat sheet. And now I understand it more
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- General Brave
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Re: Race advantage 2
I noticed the humans large amount of cav, should that be their stong suit? Because they do have the most.
- makazuwr32
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Re: Race advantage 2
Their cav is indeed is one of their strengths but not the highest one.undeads must be better at this.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Race advantage 2
Might be tough considering theirs more mounted units suggested for humans like the anti clavary unit ( dont know exact name ) horse archer and other units ALONG with the tech upgrades that may be put in the future.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- General Brave
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Re: Race advantage 2
Should be also Siege and second advanced race.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
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- Location: Moscow, Russia
Re: Race advantage 2
undeads will have (hopefully) some too.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Race advantage 2
Okay so how I see the races streangths are so far is this:
Humans:
Cavalry
Support (since they will be getting a abundance of them)Giants
Navy
Orcs:
Numbers
Strength
Giants
Undead:
Spell casters (almost every unit has a spell! As for cav they don't have enough to be a streangth)
Numbers
Effects
Elves:
Ranged
Giant slayers
Summons
Dwarves:
buildings
Defense
Siege
Scaledfolk:
Numbers
Heroes
Dragons
Terrain advantage
The reason this is, is because that's how the races are in the game and through their suggestions.
Undead don't have enough cav in game or topic to be considered a streangth. They're main strength is in their casters since they appear to be most their army.
Orcs match theirs perfectly. Powerful.
Elves are getting a lot of melee units rather then better archers.
Humans are going to get a bunch of support combat units and a bunch of cav.
Scaledfolk revolve around their numbers and dragons, plus they can practically build anywhere. And for being weak with cav they sure don't look it.
As for dwarves they have high defence, good buildings, and are going to get the best siege equipment. That also seem to be good at attack but not too good. But their range isn't supposed to be really good to the point they surpass elves.
These are my thoughts.
Humans:
Cavalry
Support (since they will be getting a abundance of them)Giants
Navy
Orcs:
Numbers
Strength
Giants
Undead:
Spell casters (almost every unit has a spell! As for cav they don't have enough to be a streangth)
Numbers
Effects
Elves:
Ranged
Giant slayers
Summons
Dwarves:
buildings
Defense
Siege
Scaledfolk:
Numbers
Heroes
Dragons
Terrain advantage
The reason this is, is because that's how the races are in the game and through their suggestions.
Undead don't have enough cav in game or topic to be considered a streangth. They're main strength is in their casters since they appear to be most their army.
Orcs match theirs perfectly. Powerful.
Elves are getting a lot of melee units rather then better archers.
Humans are going to get a bunch of support combat units and a bunch of cav.
Scaledfolk revolve around their numbers and dragons, plus they can practically build anywhere. And for being weak with cav they sure don't look it.
As for dwarves they have high defence, good buildings, and are going to get the best siege equipment. That also seem to be good at attack but not too good. But their range isn't supposed to be really good to the point they surpass elves.
These are my thoughts.
Re: Race advantage 2
Undeads need are not just lacking in Cav but have far too many weaknesses overall
A nd numbers for undead as of currently is not they're strength right now.
A nd numbers for undead as of currently is not they're strength right now.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Race advantage 2
I meant numbers through reanimation. Btw why does the reanimated skeletons have vanishing 6?
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Race advantage 2
As for elves they became again great archers due to precise shot researches.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Race advantage 2
Never new that since I don't have enough gems to get it.makazuwr32 wrote: ↑Mon Sep 17, 2018 6:31 am As for elves they became again great archers due to precise shot researches.
Re: Race advantage 2
Okay we need to settle this once and for all so we don't get too far out of hand:
Plz tell me what each races strengths and weaknesses are and we should stick to this from now on and balance through this:
Humans:
Strengths:
Navy
Casters
Morale
Cavalry
Weaknesses:
None apparently.
Elves:
Strengths:
Summoners
Ranged
Speed
Resistance
Weaknesses:
Melee
Siege
Defense
Orcs:
Strengths:
Power
Support
Numbers
Weaknesses:
Resistance
Air
Undead:
Strengths:
Casters (again, they have a lot.)
Numbers
Water walking
Weaknesses:
Power
Health
Speed
Dwarves:
Strengths:
Armour
Buildings
Siege
Defenses
Weaknesses:
Navy
Speed
Spells
Scaledfolk:
Strengths:
Air
Numbers
Auras
Weaknesses:
Armour
Power
Defenses
So far I think it's this.
By numbers I mean cheap units and swarm units.
Defenses means walls and towers.
Plz tell me what each races strengths and weaknesses are and we should stick to this from now on and balance through this:
Humans:
Strengths:
Navy
Casters
Morale
Cavalry
Weaknesses:
None apparently.
Elves:
Strengths:
Summoners
Ranged
Speed
Resistance
Weaknesses:
Melee
Siege
Defense
Orcs:
Strengths:
Power
Support
Numbers
Weaknesses:
Resistance
Air
Undead:
Strengths:
Casters (again, they have a lot.)
Numbers
Water walking
Weaknesses:
Power
Health
Speed
Dwarves:
Strengths:
Armour
Buildings
Siege
Defenses
Weaknesses:
Navy
Speed
Spells
Scaledfolk:
Strengths:
Air
Numbers
Auras
Weaknesses:
Armour
Power
Defenses
So far I think it's this.
By numbers I mean cheap units and swarm units.
Defenses means walls and towers.
Re: Race advantage 2
I ask we drop the concept of dwarves having the best tech
Its causing to many occuring issues that is pretty annoying to solve
You give dwarves a advance unit and its to modern but you give them a none advance unit it doesn't match they're themes.
I ask we trade out them having the best tech for having superior defense towers and sieges
Its causing to many occuring issues that is pretty annoying to solve
You give dwarves a advance unit and its to modern but you give them a none advance unit it doesn't match they're themes.
I ask we trade out them having the best tech for having superior defense towers and sieges
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Race advantage 2
That's why I suggested simple cannons for their ranged siege, not tanks.
Re: Race advantage 2
They can't have just cannons and I find it a stress to match what people want for AOF vs how dwarves are normally are in other games ( really advance )
Prefer they take another route of having the best siege and defense towers
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Race advantage 2
Actually, I meant cannons in place of catapults and trebuchets. Told me will still go in as planned but these are the long ranged equipment for dwarves. In other words dwarves are in the gun powder age, not steam punk.
They can still have siege towers and such since they should be best with siege equipment but the cannons are just for long range benefits only.
They can still have siege towers and such since they should be best with siege equipment but the cannons are just for long range benefits only.
Re: Race advantage 2
I wouldn't know anymore from everyone perspective of dwarves.Savra wrote: ↑Sun Sep 30, 2018 4:57 am Actually, I meant cannons in place of catapults and trebuchets. Told me will still go in as planned but these are the long ranged equipment for dwarves. In other words dwarves are in the gun powder age, not steam punk.
They can still have siege towers and such since they should be best with siege equipment but the cannons are just for long range benefits only.
Ive decided to ask Alex in discord on the matter and he'll text me on it next week sincs he's busy with stuff Right now
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Race advantage 2
Ok. I think are best bet is probably just simple cannons and no steam tanks and such. They don't need to be that far in tech.