undead siege — ARCHIVED

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LordOfAles
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Re: undead siege

Post by LordOfAles »

Maybe curse buildings with it.
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General Brave
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Re: undead siege

Post by General Brave »

A Giant floating skull.
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Lynx Shafir
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Re: undead siege

Post by Lynx Shafir »

Definitely need catapult.

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images (67).jpg
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makazuwr32
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Re: undead siege

Post by makazuwr32 »

i prefer a bit different one:
Image
Image

Same range as catapult, throws corpses which poisons enemy units, can store inside up to 4 corpses.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Lynx Shafir
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Re: undead siege

Post by Lynx Shafir »

:lol: Of corse is from Warcaft 8-)

Copyright Mak copyright...
I won't draw it...

I prefer the more bone-made design.
Vote?
Last edited by Lynx Shafir on Thu Aug 02, 2018 1:49 pm, edited 1 time in total.
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A moment I'm torn between two tides,
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getfreur
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Re: undead siege

Post by getfreur »

Give a spell to necromancers that can be used in sieges, like a black tornado or something like that.
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Tankhead
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Re: undead siege

Post by Tankhead »

A seige that shoots poison? Fitting for undead but thinking outta the box can't they use something else besides poison? Like idk bones that do bonus damage to infantry and maybe some mounted units?
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General Brave
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Re: undead siege

Post by General Brave »

How about launching units over things.
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Lynx Shafir
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Re: undead siege

Post by Lynx Shafir »

Need to worth to build it.

Still an old fashioned "I shoot stone but i crush you" catapult is the best.

The poison is too simple.
Black tornado?
How it's working to launch sby?

I'll search further ideas.
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A moment I'm torn between two tides,
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General Brave
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Re: undead siege

Post by General Brave »

Okay.
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makazuwr32
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Re: undead siege

Post by makazuwr32 »

I personally like my Gargantuan Zombie idea.
Throws his fellow units into enemies for damage and with bonus against buildings (doubled standart ones)
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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General Brave
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Re: undead siege

Post by General Brave »

That is someone makes a image.
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Lynx Shafir
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Re: undead siege

Post by Lynx Shafir »

Screaming skulls whit splash damage.
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A moment I'm torn between two tides,
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Tankhead
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Re: undead siege

Post by Tankhead »

Maybe it throws bones in a area and upon hitting units anywhere that a unit isn't in a tile with the affected area it leaves corpses
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Savra
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Re: undead siege

Post by Savra »

We could make the necromancer be the undeads way of getting most their siege units since most the spells and abilities suggested to it are siege spells based, e.g. Defile, skeleton ball. Why not allow it to summon a laughing skull that acts as the undeads catapult with stats like:
Laughing skull:
Image
Van:3
Requires corpse
Hp:20
Atk:8 poison weapon
Act:3
Rng:5
Sight:7
Spd:2 (can't pass through forests because it's head is too big :lol: )
Arm:0
P.arm:6
Res:0
Abilities:
Launch corpse: rng:7, cool:2, aoe:1, damage:10, poison effect, bonus to buildings, and fortifications.

Bonuses: 100% buildings, and fortifications.

(Not good with bonuses but it's a start.)

That way undead have a more unique way of gaining siege units, they would be faster to get then other races but would be a lot weaker. Might include research of 5 turns for ability though. But it would make more use of the necromancer.

I have the image ready but currently an having problems getting it to respond correctly.
Last edited by Savra on Sun Oct 13, 2019 6:31 am, edited 2 times in total.
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Savra
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Re: undead siege

Post by Savra »

Here. It's an edit or @Stratego (dev)'s spitting skull.

I could probably make the skulls flaming skulls instead and leave the poison effect for the corpse launch ability.
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StormSaint373
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Re: undead siege

Post by StormSaint373 »

Plz, no vanishing.

It is tedious enough to try to finagle The Spirit Towers whilst that vanishing bug is in effect.

Not to mention... The bone golem and flesh golem are more than enough for vanishing.
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Savra
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Re: undead siege

Post by Savra »

I was thinking undead needed more units with vanishing, plus you could build up the units vanishing whilst their in the spirit towers range, just don't move them, put them in water or some other terrain, or put them right next to it. But if others would want this to be a normal ranged siege unit for undead then I'll replace vanishing with a corpse cost of 3-2 maybe.
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makazuwr32
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Re: undead siege

Post by makazuwr32 »

Undeads are going to gain at least 2 siege units:
Ranged aka giant undead hulk thrower
And
Melee aka Giant rolling skeleton ball
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: undead siege

Post by Savra »

Think of the giant hulk thrower as the giant marksmen and for orks and the laughing skull as a goblin cannon fodder. That's how this would work in a way.
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makazuwr32
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Re: undead siege

Post by makazuwr32 »

Well if alex will like this.
Alas the way it would be "trainable" will be quite surprising.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: undead siege

Post by Alexander82 »

To be honest I don't really like the image.

I have a few ideas about undead sieges but they will probably be mutually exclusives (e.g. A catapult-like approach and the thrower would overlap a bit so we might consider something in the middle).

I'll stay tuned for other proposals
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Savra
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Re: undead siege

Post by Savra »

Well, they do need more ranged siege options that don't require a sacrifice to use. Unless something changed on the giant zombie.
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makazuwr32
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Re: undead siege

Post by makazuwr32 »

That giant unit will require for creation of itself some sacrifices, yes but after it works as normal ranged siege like rock thrower.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: undead siege

Post by Savra »

Oh, I thought you were referring to the zombie via in the zombie rebalance post.
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makazuwr32
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Re: undead siege

Post by makazuwr32 »

Archived
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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