Expansion of death knight
- makazuwr32
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Expansion of death knight
Death knight demands his former servants to raise again!
Blood knight
Bloodlusted ex-human knight after death.
Trainable at summoning circle
Cost - 5 turns
Hp - 33, immune to fire.
Attack - 11
Armor - 2/4
Speed - 3
Sight - 6
Spell resist - 30%
Has 100% bonus to infantries. Counts as melee infantry.
Abilities:
Self-lifelink for 2 turns, cooldown 4 turns
Bloodlust aura - active skill, for actual activation requires corpse nearby for consumption, no cooldown, lasts 5 turns, heals all friendly units for 4 hp/turn in range 3.
"Pain and hit" (or like that, lich's ability that deals damage to enemy at cost of your own) - as usual.
Chill knight:
Cost - 6 turns, trainable at summoning circle
Hp - 40, immune to all dot effects (poison, burning, chilling, bleeding, etc...)
Attack - 19
Armor - 3/3
Speed - 5
Sight - 6
Spell resist - 50%
Has 100% bonus to giants. Counts as melee cavalry.
Abilities:
Chilling presence (aura) — every enemy in range 1 (melee) gains -1 speed (slowing 1 effect). Non-stackable.
Chilling weapon (passive on-hit effect) — on hit apllies "chilling" effect that gives -1 speed, -4 attack and deals 4 damage for 3 turns.
Cursed knight:
Cost - 7 turns, trainable at summoning circle
Hp - 28, immune to fire.
Attack - 10
Armor - 1/3
Speed - 4
Sight - 6
Spell resist - 100%
Has 50% bonus to infantries. Counts as melee cavalry.
Abilities:
Scream (banshee ones)
Curse (same as mummy's one)
Unholy pact - sacrifices allied unit to fully heal another friendly unit.
Plague knight:
Cost - 6 turns, trainable at summoning circle
Hp - 30, immune to fire
Attack - 9 (in pike form) / 8 (in crossbow form)
Range - 2 (in pike form) / 7 (in crossbow form)
Armor - 1/4
Speed - 3
Sight - 9
Spell resist - 20%
Has 300% bonus to cavalry in pike form (also 400% to imperial knight and 500% to elephants) and 100% bonus to dragons in crossbow form. Counts as infantry (melee/archer).
Abilities:
Disease cloud (passive aura) — deals to all enemy living units 6 damage/turn while they are in range 3 from this unit.
Poison weapon (passive on-hit effect, in both forms)
Poison cloud (normal, range 3)
Transform (change weapons)
Blood knight
Bloodlusted ex-human knight after death.
Trainable at summoning circle
Cost - 5 turns
Hp - 33, immune to fire.
Attack - 11
Armor - 2/4
Speed - 3
Sight - 6
Spell resist - 30%
Has 100% bonus to infantries. Counts as melee infantry.
Abilities:
Self-lifelink for 2 turns, cooldown 4 turns
Bloodlust aura - active skill, for actual activation requires corpse nearby for consumption, no cooldown, lasts 5 turns, heals all friendly units for 4 hp/turn in range 3.
"Pain and hit" (or like that, lich's ability that deals damage to enemy at cost of your own) - as usual.
Chill knight:
Cost - 6 turns, trainable at summoning circle
Hp - 40, immune to all dot effects (poison, burning, chilling, bleeding, etc...)
Attack - 19
Armor - 3/3
Speed - 5
Sight - 6
Spell resist - 50%
Has 100% bonus to giants. Counts as melee cavalry.
Abilities:
Chilling presence (aura) — every enemy in range 1 (melee) gains -1 speed (slowing 1 effect). Non-stackable.
Chilling weapon (passive on-hit effect) — on hit apllies "chilling" effect that gives -1 speed, -4 attack and deals 4 damage for 3 turns.
Cursed knight:
Cost - 7 turns, trainable at summoning circle
Hp - 28, immune to fire.
Attack - 10
Armor - 1/3
Speed - 4
Sight - 6
Spell resist - 100%
Has 50% bonus to infantries. Counts as melee cavalry.
Abilities:
Scream (banshee ones)
Curse (same as mummy's one)
Unholy pact - sacrifices allied unit to fully heal another friendly unit.
Plague knight:
Cost - 6 turns, trainable at summoning circle
Hp - 30, immune to fire
Attack - 9 (in pike form) / 8 (in crossbow form)
Range - 2 (in pike form) / 7 (in crossbow form)
Armor - 1/4
Speed - 3
Sight - 9
Spell resist - 20%
Has 300% bonus to cavalry in pike form (also 400% to imperial knight and 500% to elephants) and 100% bonus to dragons in crossbow form. Counts as infantry (melee/archer).
Abilities:
Disease cloud (passive aura) — deals to all enemy living units 6 damage/turn while they are in range 3 from this unit.
Poison weapon (passive on-hit effect, in both forms)
Poison cloud (normal, range 3)
Transform (change weapons)
Last edited by makazuwr32 on Mon Mar 04, 2019 2:33 pm, edited 8 times in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
-
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Re: Blood knight
Is this another mounted unit, if it is then it probably wont be implemented
I can bet you don't know who I am.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Blood knight
Even if, its main purpose is aurato of add damage. So he will not be right on the front but near it.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Blood knight
so an undead centurion?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Blood knight
Exactly. With lower health but with more survivability.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
-
- Posts: 181
- Joined: Fri Jan 19, 2018 7:08 pm
- Location: Dublin,Ireland
Re: Blood knight
hmmmmm.... After all it sounds good but maybe some other name. Since when i read the title i thought of some kind of a berserker, maybe: fallen captain
I can bet you don't know who I am.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Blood knight
Maybe.
But not the "Fallen captain" because of his self-casting abilities.
Remember that he can drink blood (self-lifelink) and gives Bloodlust aura undeads. ALL undeads including enemies and himself.
But not the "Fallen captain" because of his self-casting abilities.
Remember that he can drink blood (self-lifelink) and gives Bloodlust aura undeads. ALL undeads including enemies and himself.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Blood knight
Well after all undead do need more options. This really doesn't sound so bad
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Blood knight
This is another mounted unit. If it was actually an infantry it might be good.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Blood knight
Hm. A bit of adjusting of stats and he can become infantry (cost will be same).
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Blood knight
How about removing bloodlust aura ability
Drop his attack by 2 so 11 to 9
Reduce speed by 1 so 5 to 4
Don't wanna rewrite this unit so I'm not sure what really needs fixing. Oh maybe drop the armor by 1 so 2 to 1
Drop his attack by 2 so 11 to 9
Reduce speed by 1 so 5 to 4
Don't wanna rewrite this unit so I'm not sure what really needs fixing. Oh maybe drop the armor by 1 so 2 to 1
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Blood knight
Nono. His main power is in his aura so it MUST stay.
I will think about stats later, afer implementation of unit types revamp.
Without aura he will becone a useless and ridicilously weak vampire.
I will think about stats later, afer implementation of unit types revamp.
Without aura he will becone a useless and ridicilously weak vampire.
Last edited by makazuwr32 on Fri Jul 27, 2018 12:04 am, edited 1 time in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Blood knight
Alright
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- General Brave
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Re: Blood knight
What might you suggest maka?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
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- Location: Moscow, Russia
Re: Blood knight
No name change for now because i don't have ones. despite who said that knight must be mounted?
i adjusted stats for non-mounted version.
i adjusted stats for non-mounted version.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Blood knight
What of the name Blot knight
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
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- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Blood knight
Blot?
What?
What?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Blood knight
blot
blät/Submit
noun
1.
a dark mark or stain, typically one made by ink, paint, or dirt.
"a blot of ink"
synonyms: spot, dot, mark, blotch, smudge, patch, dab; informalsplotch
"an ink blot"
verb
1.
dry (a wet surface or substance) using an absorbent material.
"Guy blotted his face with a dust rag"
synonyms: soak up, absorb, sponge up, mop up; More
2.
mark or stain (something).
"the writing was messy and blotted"
synonyms: tarnish, taint, stain, blacken, sully, mar; More
I'm trying to find something with a close meaning to blood
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Blood knight
Uhm. Why change name at first place if this unit is not a cavalry now?
I think "blood knight" is better name.
Ah. Also i can add another ability to him.
I think "blood knight" is better name.
Ah. Also i can add another ability to him.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Blood knight
What from the blot name? And I didn't want the name change eithermakazuwr32 wrote: ↑Sun Aug 19, 2018 9:24 pm Uhm. Why change name at first place if this unit is not a cavalry now?
I think "blood knight" is better name.
Ah. Also i can add another ability to him.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Blood knight
Blood is better because everyone knows what is blood. But blot knight... what he seeks? Inks? Mistakes in sentenses? "i" without dots?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- LordOfAles
- Posts: 3694
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- Location: Balkans, Montenegro
Re: Blood knight
Possible Names:
Blood Knight
Cursed Knight
Darkblood Knight
Knight Of Blood
Blood Knight
Cursed Knight
Darkblood Knight
Knight Of Blood
Last edited by LordOfAles on Sun Aug 19, 2018 9:41 pm, edited 1 time in total.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Blood knight
Cursed one is reserved for other unit later.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Blood knight
He will crush those who misspelled and forgetting the period.makazuwr32 wrote: ↑Sun Aug 19, 2018 9:35 pm Blood is better because everyone knows what is blood. But blot knight... what he seeks? Inks? Mistakes in sentenses? "i" without dots?
Wise, Might, Loyalty. Forever stands Warfell.
Re: Blood knight
Yea I want the blood name to stay, wasn't saying I didn't want it.makazuwr32 wrote: ↑Sun Aug 19, 2018 9:35 pm Blood is better because everyone knows what is blood. But blot knight... what he seeks? Inks? Mistakes in sentenses? "i" without dots?
And what if instead of life link they can have an ability that takes a certain ( percentage ) amount from a unit called blot.
He could be really useful against large up units but really useless to small up units.
25%?
And the jokes.......
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Blood knight
yea, exactly!General Brave wrote: ↑Sun Aug 19, 2018 9:43 pmHe will crush those who misspelled and forgetting the period.makazuwr32 wrote: ↑Sun Aug 19, 2018 9:35 pm Blood is better because everyone knows what is blood. But blot knight... what he seeks? Inks? Mistakes in sentenses? "i" without dots?
As for ability - lifelink is general name of this ability, the exact numbers of replenishing life and such can be different. But as for ability that will eat away % of health upon success is bad idea because some unique units with 200+ hp can be waaay to easy be downed to abyss with this.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- LordOfAles
- Posts: 3694
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- Location: Balkans, Montenegro
Re: Blood knight
I just want to change the name somehow not to sound like another cavalry variant.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Blood knight
Knight is a knight. With or without his mount.
As for me knight doesn't sound as cavalry unit.
But i am open for second part of name change suggestions and even suggest few as well:
Blood vanguard
Blood sentinel
Blood hungerer
Blood knight (current one)
But remember that few other units will have also different names (i have in plans chill knight, cursed knight, plague knight and they must have same name as this one so they will become than all vanguards/sentinels/hungerers/your choice/or stay knights).
As for me knight doesn't sound as cavalry unit.
But i am open for second part of name change suggestions and even suggest few as well:
Blood vanguard
Blood sentinel
Blood hungerer
Blood knight (current one)
But remember that few other units will have also different names (i have in plans chill knight, cursed knight, plague knight and they must have same name as this one so they will become than all vanguards/sentinels/hungerers/your choice/or stay knights).
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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- Joined: Thu Oct 19, 2017 3:12 am
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Re: Blood knight
It seems most people usually associate knights with Calvary.
Wise, Might, Loyalty. Forever stands Warfell.