Weather and Night Time
Weather and Night Time
We can have a icon in the corner of the screen show what time of day it is and weather that changes every certain amount of turns. Certain weather or time of day affects certain
Ex 1: undead gets a tough or morale boost a night
Ex 2: all range units have reduce range at night
Ex 3: windy days or nights range units have a less chance of hitting there target.
Ex 4: scaled folk get a morale boost when it rains
Fire type attacks are weakened and lightning attacks are boosted.
Weather should change every 10 turns and daytime nighttime changes every 15 turn
This will change dramatically on how people play in AOF
Ex 1: undead gets a tough or morale boost a night
Ex 2: all range units have reduce range at night
Ex 3: windy days or nights range units have a less chance of hitting there target.
Ex 4: scaled folk get a morale boost when it rains
Fire type attacks are weakened and lightning attacks are boosted.
Weather should change every 10 turns and daytime nighttime changes every 15 turn
This will change dramatically on how people play in AOF
Last edited by Tankhead on Sun Sep 09, 2018 5:17 am, edited 1 time in total.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7830
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- Location: Moscow, Russia
Re: Weather and nightime
weather - maybe. time - no.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Weather and nightime
Ok what about instead of having a exact AOF time every certain amount of turns the icon shows day and night time?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Weather and nightime
At first time it was supposed that each turn counts as one day.
One. Full. Day. 24 hours.
One. Full. Day. 24 hours.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
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Re: Weather and nightime
we all know a ton of people want this, put it as a option in matchmaking menú, perhaps you can change how long is a day and how severe weather change and types there is.
Wise, Might, Loyalty. Forever stands Warfell.
- Lynx Shafir
- Posts: 1563
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Re: Weather and nighttime
We have a topic for weather with pic icons and such, discussion. In Aos
I have hard time copying links so search it.
I have hard time copying links so search it.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Weather and nightime
This should be a thing when elements matter in the game
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- General Brave
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- LordOfAles
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Re: Weather and nightime
maybe add time too. But not to influence the battle, just for decoration and ambient.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Weather and nightime
Weather is not about elements.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Weather and nightime
True, some does...
Any example?
(Is fantasy so fire rain or falling deads'wheater is allowed)
Check this.
About whether in Aos
[/viewtopic.php?f=7&t=3797&start=30&hilit ... a722e07772
Any example?
(Is fantasy so fire rain or falling deads'wheater is allowed)
Check this.
About whether in Aos
[/viewtopic.php?f=7&t=3797&start=30&hilit ... a722e07772
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Weather and nightime
There shoukd be a night option in Aos just a color filter to make it darker without any kind of stat modifications
~Gral.Sturnn
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Weather and nightime
If doesn't modifies any stat (eg Sight) than is no reason to add night cycle.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Weather and nightime
I sure it should, and increase sight for others.
Wise, Might, Loyalty. Forever stands Warfell.
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Weather and nightime
Not a cycle but a option for map editor imagine the narrative possibilitiesLynx Shafir wrote: ↑Fri Jul 27, 2018 4:42 pm If doesn't modifies any stat (eg Sight) than is no reason to add night cycle.
~Gral.Sturnn
- General Brave
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- Location: The Four Point Military Academy.
Re: Weather and Night Time
Feel like this should be brought up as its important
3 Big Things that could change age of games
- Day time/Night time cycle
- Terrain Affects
- Weather
With those 3 things in so much could happen with any of the games
3 Big Things that could change age of games
- Day time/Night time cycle
- Terrain Affects
- Weather
With those 3 things in so much could happen with any of the games
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Weather and Night Time
Yes we need this so that maps get more interesting. Though I don't think scaledfolk should get a speed boost in rain, just move normally. As for undead they should be getting some boost from nighttime. Weather could be rain, wind, snow, sunny.
Rain: negates everyone's movement by 1. Puts out fire status on units/buildings.
Snow:negates everyone's movement by one and aquatic units by 2.
Wind: negates 20% accuracy from projectiles.
Sunny: no changes
Rain: negates everyone's movement by 1. Puts out fire status on units/buildings.
Snow:negates everyone's movement by one and aquatic units by 2.
Wind: negates 20% accuracy from projectiles.
Sunny: no changes
Re: Weather and Night Time
I think snow terrain affects already slow movement speed by -1 plus it snowing would be -3 in total, kinda alot
Maybe snow should have a curse like affect
"Freezing" with a %10 - %15 - %20 chance on all units ( sieges included )
Also snow should lower sight by - 2
Rain by -1
Maybe snow should have a curse like affect
"Freezing" with a %10 - %15 - %20 chance on all units ( sieges included )
Also snow should lower sight by - 2
Rain by -1
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Weather and Night Time
Weather should have a percentage on working. So it becomes unpredictable.
Re: Weather and Night Time
With that concept
Sunny - high chance to hit
Windy - somewhat a high chance but lower than sunny
Rain should have like a moderate chance or maybe a little lower
Snow - Rare
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Weather and Night Time
Ok, what else are we missing? Images? If you want to save time you could find them by going into one of the links through the introduction page. My favorite and most helpful link is number 1, the first link. But I suggest going on the 3rd set of images since that set allows you to download images singular, except certain ones but I know you could edit them. It's just quicker and could help for a substitute image until we get something better in.http://pousse.rapiere.free.fr/tome/index.htm
Re: Weather and Night Time
Kinda confused on what you mean. I was just thinking they're would be a certain type of filter when a type of weather comes upSavra wrote: ↑Sun Sep 09, 2018 4:11 pm Ok, what else are we missing? Images? If you want to save time you could find them by going into one of the links through the introduction page. My favorite and most helpful link is number 1, the first link. But I suggest going on the 3rd set of images since that set allows you to download images singular, except certain ones but I know you could edit them. It's just quicker and could help for a substitute image until we get something better in.http://pousse.rapiere.free.fr/tome/index.htm
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Weather and Night Time
Sunny - normal weather (What have now)
Snowing /mist /rain - reduces Sight
/accuracy ranged (if Implemented)
(no need for movement reduction since that carries the tile.
Night - reduces Sight and morale for certain units, increase for others.
Random events - earthquake, firestorm, tsunami, flood. Etc
(dmges in area and applies corresponding effect )
Or positive effect (spring - morale and hp increase for nature units)
Snowing /mist /rain - reduces Sight
/accuracy ranged (if Implemented)
(no need for movement reduction since that carries the tile.
Night - reduces Sight and morale for certain units, increase for others.
Random events - earthquake, firestorm, tsunami, flood. Etc
(dmges in area and applies corresponding effect )
Or positive effect (spring - morale and hp increase for nature units)
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Weather and Night Time
I would hold on natural disasters until we can get past weather, day/Night, and terrain affects
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Weather and Night Time
Of course.
Just mentioned, final step.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Weather and Night Time
I would like to have all them in, but even One of those can change alot of a outcome in a game
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"