Beastclans - ANSWERED

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Lynx Shafir
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Re: The Beastlike race or Beastclans.

Post by Lynx Shafir »

Removed
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General Brave
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Re: The Beastlike race or Beastclans.

Post by General Brave »

Any building ideas?
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LordOfAles
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Re: The Beastlike race or Beastclans.

Post by LordOfAles »

Breeding Den

Trains regular infantry.
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Menselot
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Re: The Beastlike race or Beastclans.

Post by Menselot »

Nah no need of buidings.
My idea is: You need two units of infantly 1 block close to each other. Press breed abillity (it stuns them)
Next turn NEW RANDOM SOLDIER.

no just kidding. I like Ales idea.
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Re: The Beastlike race or Beastclans.

Post by General Brave »

That's will be something. Perhaps they should do that in a privacy of a home.
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Re: The Beastlike race or Beastclans.

Post by General Brave »

When I read that, I thought you were being serious.
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Re: The Beastlike race or Beastclans.

Post by LordOfAles »

lol. That would be OP.
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Re: The Beastlike race or Beastclans.

Post by General Brave »

What would be the starting units?
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Lynx Shafir
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Re: The Beastlike race or Beastclans.

Post by Lynx Shafir »

U breed a minotaur and a Harpy - u get a flying bullman :lol:

And now seriously, For start select foot melle units from forest - volpa, meanadas lion mens
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A moment I'm torn between two tides,
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makazuwr32
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Re: The Beastlike race or Beastclans.

Post by makazuwr32 »

Thuskarrs and needlemanes are basic units of race:

Needlemane explorer - basic worker, can be used as weak archer.
Needlemane fighter - basic fighter
Needlemane overlord - basic aura buffer unit, has thorns aura thay increases damage on counter by 25% (if no bonus than to 75%, if has bonus than to 125%)
Needlemane shaman - basic caster
Thuskarr hunter - basic archer, has bonus to dragons
Thuskarr healer - basic caster
Thuskarr warrior - advanced basic warrior
Thuskarr pikeman - basic pike unit
Thuskarr worker - worker, cost gems, has different building list (both workers have same cost and mend rate but difference is in their build lists and stats – needlemane builds for more wild units things, while thuskarr for more civil ones)

Tritons are basic naval units of race, trainable at arena and hunting range:
Triton warrior - 3 turn cost warrior that has same speed in water as on land
Triton archer - 3 turn cost archer that has same speed in water as on land
Triton sea warlock - buyable amphibious caster

No basic cavalry
Stats will be later a bit.

Buildings:
Arena (Igloo barracks as its counterpart buildable with lower cost by thuskarr workers only, unlocked normally with buying of thuskarr worker), trains melee units, basic, buildable by needlemane explorers only
Hunting range - trains ranged units, basic (has igloo counterpart as well with lower cost), buildable by needlemane explorers only
Harpy's nests - buyable, trains flying units, buildable by needlemane explorers only
Totem of power - buyable, mega building without attack but instead has aura (i am thinking about it, size 2x3) buildably by both type of workers
Runestone - trains casters (land only), buyable by both type of workers
Dark cave - trains cave monsters (special building, specifically for arachnids and troglodytes, chimeras and manticores, ratkin), buyable, mega building (2x2), buildable by needlemane explorers only
Leonin fortress - trains lamias (centaur-like half womans half lions, count as cavalry), leonins, maenadas, buyable, buildable by thuskarr workers only
Pandaren convent - trains pandaren, buyable, buildable by thuskarr workers only
Leonin's forge - blacksmith-type building, has upgrades fof leonin, thuskarrs, lamias, maenadas, pandaren, buildable by thuskarr workers only.
No dock-like buildings.

For each subrace that i have some ideas i will post them here (in this post) later.
Same with stats for current units and for upcoming ones.

As i think leonin, thuskarrs, lamias will have blacksmith-like upgrades only, pandaren and lamias both blacksmith-like and unit upgrades and other clans will have only unit upgrades (not all though: needlemanes will not have one for example, also all unit upgrades will affect only one specific clan)
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Lynx Shafir
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Re: The Beastlike race or Beastclans.

Post by Lynx Shafir »

Deleted.
Last edited by Lynx Shafir on Wed Nov 28, 2018 9:12 am, edited 1 time in total.
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Re: The Beastlike race or Beastclans.

Post by makazuwr32 »

i like my idea more.

It is more detailed, more intresting (2 independent upgrade lines, 2 independent workers that have each his own building list, and later i will suggest other units for their clans as well as stats and upgrades)

Also please don't use name "hunter's hall" because it is reserved for elven barracks-type building already.

Alas i don't have any ideas for fox/wolf men and avians (not harpies) so these ones you can suggest here.
For all other units i have ideas and stats.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Lynx Shafir
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Re: The Beastlike race or Beastclans.

Post by Lynx Shafir »

It's not for replacing ur idea but some additional units.
U see they are wild forest animals and agil hunters.
Like I mentioned earlier we have more possible units for one role (for Archer, and cavalry) it's a very fertile and various Clan.

U didn't mentioned" hunter" units yet.
So no offence meant.
I like your worker line. :)

I need a name for building.

I have ideas for goat, lion and other cat like , elephant, bear - based units.
I Wait until u come up with some of them
I'll focus working on Volpa and Avian
(I have some good ideas ) .
Last edited by Lynx Shafir on Thu Jul 26, 2018 8:58 am, edited 1 time in total.
Thy gave me a sword to pierce a lie,
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A moment I'm torn between two tides,
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Re: The Beastlike race or Beastclans.

Post by General Brave »

Good.
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Re: The Beastlike race or Beastclans.

Post by makazuwr32 »

Currently i am working on complete update for unit types because many units act weird and some races have unfair disadvantage against others (undeads, orcs)
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Lynx Shafir
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Re: The Beastlike race or Beastclans.

Post by Lynx Shafir »

About Avians, I need to know :

Are they supposed to be Flying json or terrain walk flying. - bcoz some should get normal melee damage.
Or Make a transform ability - walk and hight fly?
Wich is best way?
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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makazuwr32
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Re: The Beastlike race or Beastclans.

Post by makazuwr32 »

makazuwr32 wrote: Thu Jul 26, 2018 9:45 am Currently i am working on complete update for unit types because many units act weird and some races have unfair disadvantage against others (undeads, orcs)
Done.

2 @Lynx Shafir:
Hunting range is for ranged units.
Arena for melee units.
So in my concept there is no need of building that produces both types.
Leonins will be more advanced clan of all, they will have different infantry, archer and caster units, no hunters.
Maenadas will be hunters (i have in plan for them 4 units and 3 of them have upgraded version, 2/4 are casters, i am thinking of names for them, have speed 4 all)
Harpies will have 4 units at least (Scout, rogue, witch, queen)
Lamias are cavalry (3 units are planned: 1 anti-infantry, 1 anti-cavalry, 1 caster, fast one i must say - caster will have 5 speed and 2 others - 6 speed.)
Sharkmen naval unit only, trainable in tc's near water. 2 units i have in mind - melee and ranged.
Arahnids will be cavalry (heavy one), slow and deadly (speed 4 max, no increase at all), in plans i have 4 units and their upgrades: 2 anti-infantry (one of can cast), 1 anti-giants and anti-buildings, 1 anti-cavalry.
Pandaren will have next units: Drunken brawler, Monk, Dual blade master, Wind speaker, Ale brewer. All will have some abilities.
i don't like idea of ratkins.
Troglodytes are outcasted from scaledfolk for their too big thirst of blood - 3 different berserker-type units (extreme hp, low armor, few abilities, have power range and they hit EVERYTHING in it icluding your own and ally units, giant type)
Chmera, Manticore, begemoth, Yeti, Sphinx, Wyvern (not exactly dragons but their kindred but more wild and less intelligant) will be their giant-like in terms of power units (not in in terms of type still).

About avians: depnds of unit. some can fly some can only terrain fly but count as walking units. Please don't use Valkyries for them still because i am planning them for humans.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Lynx Shafir
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Re: The Beastlike race or Beastclans.

Post by Lynx Shafir »

Don't worry Makazuwr the valkiryes and phoenix are reserved for humans.

The Ratkin is individual race.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
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LordOfAles
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Re: The Beastlike race or Beastclans.

Post by LordOfAles »

I think Ratkin should be subrace of this one. I cant think of many rat-like units.
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Re: The Beastlike race or Beastclans.

Post by General Brave »

They should be a part of this.
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Re: The Beastlike race or Beastclans.

Post by General Brave »

You know Samuelch will definitely fit in this one.
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Re: The Beastlike race or Beastclans.

Post by General Brave »

Here feline concept.
Image
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cats and dogs

Image
Someone's find a better image.
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Cats and dogs.
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General Brave
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Re: The Beastlike race or Beastclans.

Post by General Brave »

It's your guys Choice how styles should go.
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Re: The Beastlike race or Beastclans.

Post by Tankhead »

I can differently see this being the 7th race in AOF
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Re: The Beastlike race or Beastclans.

Post by General Brave »

Then we must have a 7 player option, Maybe.
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Re: The Beastlike race or Beastclans.

Post by Tankhead »

I already made a post about that in the others section. In there i was talking about adding 2 more player slots and more color choices. For more details just go in the (others) part
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Re: The Beastlike race or Beastclans.

Post by General Brave »

Ok.
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Lynx Shafir
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Re: The Beastlike race or Beastclans.

Post by Lynx Shafir »

A draft for Avians

General proprities :
most can fly,
have bonus to rodents(eg Ratkin)-natural enemies, and flying units.

"Birdman warrior'- foot unit can't fly has a spear and shield.(3-4 basic, I need name for group)
Eagle warrior -elite mellee figther, has upgrade - can fly.
Eagle mage - buffer, Heal,
Scream like ranged attack.(better word in English?)
Vulture - eat corpses(regeneration),
Immune to posion or plague.
GARUDA-Indian mitolgy, many fantasy games
A) red feathers -
Passive burning (immune or heals from fire) - counter dmg burn,
Burning weapon
B) has 4 wings, mellee fighter - blades
Two action, may be dodge

Griff - lion body Eagle wings and clave, both fly and walking form.

Terror bird - big anticvalry foot unit good speed (a 5), Counts giant cav,

IN PROGRESS
Need name and class to decide.
AARACOCRA - still thinking....
Hawk men and Ravens.
Some blue feathered not flying,foot pack(3 units - one is the mention bird warrior).
I have pictures for them if want to see.

The Casters after seeing Harpy skills,stats.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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General Brave
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Re: The Beastlike race or Beastclans.

Post by General Brave »

Good ideas.
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Re: The Beastlike race or Beastclans.

Post by Tankhead »

If you don't mind ill like to see the images
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