Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED

Post Reply
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave »

Hyacintho wrote: Tue Jul 10, 2018 4:04 pm General Brave, here is your Castle. What do you think?
It's great, just going to add some things and it's will be good.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by godOfKings »

well, wat do u think? put a lizardman on top and name it lizardman rider? or kobold rider too?
Attachments
komodo dragon.png
komodo dragon.png (946 Bytes) Viewed 3333 times
komodo dragon.png
komodo dragon.png (903 Bytes) Viewed 3341 times
Last edited by godOfKings on Tue Jul 10, 2018 4:45 pm, edited 1 time in total.
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave »

I don't know how to draw a lizard man, the ones Alexander did. But there are other versions that I can draw.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by godOfKings »

cant u copy paste his lizardman on top, with some editing of the legs, shall I make this image face right instead of left?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave »

I will see, but this thing may be too small.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by godOfKings »

a draft cavalry to see how it looks
Attachments
komodo dragon.png
komodo dragon.png (1.42 KiB) Viewed 3330 times
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by godOfKings »

may b u can make komodo dragons simple fast scout units that cant capture towns (but r still as strong as a 2 turn basic infantry with same bonus as cavalry against other infantry but not against siege machines) , and the cobold riders mounting komodo dragons as standard cavalry?
Last edited by godOfKings on Tue Jul 10, 2018 5:44 pm, edited 1 time in total.
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave »

Will a Komodo dragon run faster than a horse?
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by godOfKings »

search google, and this is a fantasy game so no need to stick completely with facts, but they can outrun and hunt down deers and goats I think
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave »

But I think it's much better if they were the heavy cavalry, or maybe anti-cavalry.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by godOfKings »

simply make cobold rider wield a spear, like cobold lancer or lizrdman lancer, and u have an anti-cavalry unit riding a komodo dragon, but no komodo dragons alone cannot take down a horse as much as they can take down and eat slower and smaller animals like humans and monkeys :P (does scout have bonus against infantry but cannot capture towns)
Last edited by godOfKings on Tue Jul 10, 2018 5:55 pm, edited 1 time in total.
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave »

So bonuses against infantry and cavalry.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by godOfKings »

a separate lancer unit can have bonus against infantry and cav, but riders will have normal cavalry bonus against infantry only
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave »

So propose stats.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by godOfKings »

Kobold rider
Cost: 3
Hp: 26/26
Attack power: 6
Range: 1
Armor: 1
Pierce Armor: 1
Speed: 5
Sight: 5
Action /turn: 1/1
Spell resistance: 0%
Bonus:50% (against infantry, archers and siege)
Description: Standard kobold cavalry, the kobold rides a komodo dragon
[attachment=1]komodo dragon.png[/attachment]

Komodo dragon
( cannot capture tc)
Cost: 2
Hp: 18/18
Attack power: 6
Range: 1
Armor: 0
Pierce Armor: 0
Speed: 5
Sight: 7
Action /turn: 1/1
Spell resistance: 0%
Description: These unique, giant lizards can sense nearby enemies with their snake-like tongue and are excellent scout
[attachment=0]komodo dragon (1).png[/attachment]


I don't play aof so don't expect balanced stats from me
Attachments
komodo dragon (1).png
komodo dragon (1).png (946 Bytes) Viewed 3311 times
komodo dragon.png
komodo dragon.png (1.42 KiB) Viewed 3311 times
Last edited by godOfKings on Wed Jul 11, 2018 10:09 pm, edited 1 time in total.
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave »

I do like the idea of Scouts
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by MightyGuy »

Nice idea, I like them, And I think those are balanced, we just need to add team color those images

btw, hERE is the Fire tower, sorry i cant make a fire
Attachments
scaledfolk_fire_tower[1].png
scaledfolk_fire_tower[1].png (1.1 KiB) Viewed 3276 times
Last edited by MightyGuy on Wed Jul 11, 2018 10:09 am, edited 1 time in total.
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by MightyGuy »

I want to rework the old image of Kobold warden, what do you think?

If you think it is nice, I will try to rework the Heavy version of kobold warden
Attachments
OLD
OLD
unit_scaledfolk_kobold_warden_old[1].png (1.09 KiB) Viewed 3276 times
REWORK NEW
REWORK NEW
unit_scaledfolk_kobold_warden_rework[1].png (1.51 KiB) Viewed 3276 times
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Midonik »

Nice, definitely.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by godOfKings »

Alexander82 wrote: Thu Sep 29, 2016 10:53 pm but what about an anchilosaur as a siege unit?

Image
Midonik wrote: Fri Sep 30, 2016 2:13 pm Cost: 7
Hp: 50
Attack: 5 (Or bigger,Im not sure)
P. armor: 5
Armor: 3
Speed:2 (Or mayby 3?)
Trample attack
Bonus againist buldings: 750% (same like betariting ram)
Bonus againist mega-buliding: 2500% (same like betariting ram too)
Correct me if you think somethink is bad. I not to end sure about anythink write here. :?
Alexander82 wrote: Fri Sep 30, 2016 2:39 pm I was thinking more something like:
Cost 5
HP 50
Attack 12 (trample)
range 1
Armor 3
Pierce 6 (or more... it will be killed by towers befor reaching them otherwise)
speed 3 (if we want to make it speed 2 we should raise armor/pierce value)
sight 4
action 1
spell resistance 50%
Bonus againist buldings: 750% (same like betariting ram) (total 102 damage)
Bonus againist mega-buliding: 2500% (same like betariting ram too) (total 300 damage)

can some one edit this image?
Image
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave »

MightyGuy wrote: Wed Jul 11, 2018 10:08 am I want to rework the old image of Kobold warden, what do you think?

If you think it is nice, I will try to rework the Heavy version of kobold warden
I like it, I tried to do the same thing with the head head with a certain few units but I couldn't figure out where to put the armor. I do want to see the heavy version.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Skelegonsans »

godOfKings wrote: Tue Jul 10, 2018 7:12 pm Kobold rider
Cost: 3
Hp: 26/26
Attack power: 6
Range: 1
Armor: 1
Pierce Armor: 1
Speed: 5
Sight: 5
Action /turn: 1/1
Spell resistance: 0%
Bonus:50% (against infantry, archers and siege)
Description: Standard kobold cavalry, the kobold rides a komodo dragon
komodo dragon.png

Komodo dragon
( cannot capture tc)
Cost: 2
Hp: 13/13
Attack power: 4
Range: 1
Armor: 0
Pierce Armor: 0
Speed: 5
Sight: 7
Action /turn: 1/1
Spell resistance: 0%
bonus: 50% (infantry and archers)
Description: These unique, giant lizards can sense nearby enemies with their snake-like tongue and are excellent scout
komodo dragon (1).png


I don't play aof so don't expect balanced stats from me
stats aren't bad, but I don't think it makes a lot of sense for a komodo dragon to be so weak. I like the kobold rider riding a komodo dragon a lot and the stats are pretty good too, but as for the komodo dragon scout, I think we should have something else as a scout since the races that do have scouts have very small and agile units as scouts, the komodo dragon is agile but is not small at all. If you ask me, we should have something like a little pseudodragon as a scout (it's a D&D creature, some might remember it)

I'd also suggest a small little change in the kobold rider stats. Take away the 50% bonuses against archers (it doesn't make a lot of sense since scout cavalry don't usually have that bonus) and make its attack 7. That way it'll be slightly better at fighting and be able to take on the weaker infantry and isolated archers by itself, but still be fairly weak to be considered a combat unit.
Last edited by Skelegonsans on Wed Jul 11, 2018 9:52 pm, edited 1 time in total.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Skelegonsans »

MightyGuy wrote: Wed Jul 11, 2018 10:08 am I want to rework the old image of Kobold warden, what do you think?

If you think it is nice, I will try to rework the Heavy version of kobold warden
I think it looks much better, good job.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Skelegonsans »

General Brave wrote: Tue Jul 10, 2018 3:03 pm
Skelegonsans wrote: Tue Jul 10, 2018 2:58 pm
General Brave wrote: Tue Jul 10, 2018 12:05 pm Anyways I think someone wanted a fire salamander?
Doesn't sound like cavalry but we can make it a separate special unit to be recruited at Temple, idea sounds cool. Maybe make a thread for it?
I don't think that was the idea, but a cavalry that has the ability to set things on Fire doesn't seem bad.
True, but it does sound much more like a special monster unit than a cavalry unit.

Also I have stat ideas for that already, it'll be probably a good unit against buildings, wooden units and undeads because of its burning attack / spell.

Salamander (Cost:5) (Can be recruited at the Temple only.) (Has a Burning attack. And can use the Fire breath spell, the same as the Blue Dragon from humans.)
Hp 40
Attack 15
Range 1
Armor/P.Armor 2/1
Sight 5
Speed 4
Description: The Fire Salamander is considered a sacred creature by the lizard peoples. Normally the scaledfolk will give a lot of offerings for a salamander and in return it will fight for them. It's very powerful in sieges because of its burning attacks.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave »

Should it go on mountains, water, any other Terrain.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by godOfKings »

R u saying even armored kobold cavalry doesn't have bonus against any infantry? I was more imagining this would b standard cavalry unit, with upgrades to armoured version, and a stronger standard cavalry would b lizard man rider etc. That costs 4 turns and may b has 4 speed for being more heavily armored komodo doesn't have the stamina of horses
Last edited by godOfKings on Wed Jul 11, 2018 10:19 pm, edited 1 time in total.
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by godOfKings »

I believe their race trait is weaker mounted units (so max 5 speed) but most units have regen and can walk on water
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave »

They do have bonus against Infantry. We just trying to figure out what will be the basic Calvary, the anti-Calvary and the heavy cavalry.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave »

I'm guessing the heavy Cavalry you want is lizard man riding iguanas, you should ask someone else to make it image of that.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave »

So far everything is going well.
Wise, Might, Loyalty. Forever stands Warfell.
Post Reply

Return to “Archived - Scalefolk Units, Buildings”