Field medical center IMPLENTED

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Midonik
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Field medical center IMPLENTED

Post by Midonik »

A buliding (that doesn't count to factory limit) that can heal wounded soldiers within and prevent and heal all biological dangers. It's also well secured against such attacks.
It heal units inside with same heal rate as medic, but it has advantage over him- it has 3 carry capacity, so it can heal 3 units at once. I will try to make and 0 range aura (so it work on units within it) with same effect as medics medicines skill. I will try to make "toxic durability boosters" as aura with 3 range.
Cost: 3 turns with engineers (without counting fundaments laying) should be good Hp:20 Physical and energy armor: 0 (?) Chemical armor: 5
Last edited by Midonik on Mon Jun 15, 2020 8:45 pm, edited 4 times in total.
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General Brave
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Re: Field medical center

Post by General Brave »

A F.M.C.
Wise, Might, Loyalty. Forever stands Warfell.
Midonik
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Re: Field medical center

Post by Midonik »

That's a short? F.M.C- Field Medical Center?
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General Brave
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Re: Field medical center

Post by General Brave »

Yes.

Anyways I don't know anything about those other resistance, can you tell me more about them.
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Midonik
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Location: Poland

Re: Field medical center

Post by Midonik »

So, we want to make three armor types: energy (aganist lasers etc.) physical (against rockets, bullets, claws etc.)
and chemical (I used bad name up there, against toxic chemicals, poisons, acid etc.)
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Ankho
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Re: Field medical center WAITING IMAGE

Post by Ankho »

Uh...
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Puss_in_Boots
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Re: Field medical center WAITING IMAGE

Post by Puss_in_Boots »

Way better than ww2 era barracks.
OLÉ
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