Field medic IMPLEMENTED

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Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Field medic IMPLEMENTED

Post by Midonik »

A medic helping soliders with wounds and biological dangers, as well as prevention of second.
That unit will be able to heal (8 hp?) and negate all negative effects (or part of them, I will see what's possible) on allied troops with "medicines" skill. Once we add it, he cloud increase bio armor of allied troops (+2?) with "toxic durability boosters" ( do you know better name for that skill?). All albitlies have 1 range and works on flesh and blood units only.
Cost 2, 13 hp, 0 physical and energy, but 2 bio armor. Trainable at TC and maybe at barracks (?).
Last edited by Midonik on Mon Feb 18, 2019 11:14 am, edited 1 time in total.
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Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Field medic

Post by Midonik »

What do you think? Any ideas how to make him more sci-fi?
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Soviet_volkc
Posts: 74
Joined: Mon Sep 10, 2018 8:36 am

Re: Field medic

Post by Soviet_volkc »

here is a field medic, and his phrase "now you will be better"
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Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Field medic

Post by Midonik »

Seems good.
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