Jump Boots IMPLEMENTED

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samuelch
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Jump Boots IMPLEMENTED

Post by samuelch »

All infantries get the ability to moon jump. Moon jump allows infantries to jump with maximum of 2 tiles away. Cooldown=5 turns.
Midonik
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Re: Jump Boots

Post by Midonik »

Interesting,what cost you propose?
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samuelch
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Re: Jump Boots

Post by samuelch »

6 cost
Midonik
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Re: Jump Boots

Post by Midonik »

Ok. Can someone make image for tech and albitly?
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samuelch
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Re: Jump Boots

Post by samuelch »

Image for the tech and the ability.
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General Brave
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Re: Jump Boots

Post by General Brave »

How long did you leave those in the closet?
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samuelch
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Re: Jump Boots

Post by samuelch »

It's because the color is like that.
Midonik
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Re: Jump Boots

Post by Midonik »

Don't expect that one to get in fast. Such albitly is not possible to make without coding.
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godOfKings
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Re: Jump Boots

Post by godOfKings »

isnt it like an effect that increases speed by +2 for 1 turn?
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Midonik
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Re: Jump Boots

Post by Midonik »

No, more like teleport 2 tiles away... But maybe I misunderstood. Honesly speed bonus can work too.
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godOfKings
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Re: Jump Boots

Post by godOfKings »

like for 1 turn give infantry all terrain walkable with modifier that makes speed exactly 2 or something? that would b same as teleporting
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godOfKings
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Re: Jump Boots

Post by godOfKings »

infantry can even jump into the water and drown :P
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Midonik
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Re: Jump Boots

Post by Midonik »

godOfKings wrote: Sat Jul 07, 2018 12:46 pm like for 1 turn give infantry all terrain walkable with modifier that makes speed exactly 2 or something? that would b same as teleporting
Not possible.
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godOfKings
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Re: Jump Boots

Post by godOfKings »

at least mountain terrain walkable, with +2 speed?
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Midonik
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Re: Jump Boots

Post by Midonik »

I can't make effect changing movement bonuses by effects unfortunately. But +2 speed is possible.
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godOfKings
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Re: Jump Boots

Post by godOfKings »

Check flying effect in aos, this effect could make units move over mountains and stuff, like flying effect in siege tower of aos
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