Multirole plane IMPLEMENTED

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Midonik
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Multirole plane IMPLEMENTED

Post by Midonik » Thu Nov 17, 2016 9:04 pm

Basically fighter with some ground support capabilities.
Last edited by Midonik on Wed Aug 22, 2018 9:07 am, edited 5 times in total.
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MightyGuy
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Re: Fighter

Post by MightyGuy » Thu Nov 17, 2016 9:13 pm

cool idea! but we need factories for units :) don't forget that. :)
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Midonik
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Re: Jet Fighter

Post by Midonik » Sat Oct 28, 2017 12:06 pm

Reviewing and changing concept-it wont be weaker than aliens air ships.
I just take stats from AoWws wildcat ,do they need changes?
Cost: 5
Hp:28
Attack:8
Range:1
All armors: 4
Speed:9
Sight:7
Bonus:100% aganist high flying
Albitly: ASM (Air to surface missile) deals 10 damage to ground units 2 range.
High flying
Last edited by Midonik on Wed Aug 01, 2018 11:14 am, edited 1 time in total.
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LordOfAles
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Re: Jet Fighter

Post by LordOfAles » Sat Nov 04, 2017 2:08 pm

Its good
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Midonik
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Re: Multirole plane

Post by Midonik » Fri Jul 06, 2018 3:45 pm

Can someone please make an image?
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General Brave
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Re: Multirole plane

Post by General Brave » Fri Jul 06, 2018 6:55 pm

Is this a plane, is it a jet?
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Midonik
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Re: Multirole plane

Post by Midonik » Fri Jul 06, 2018 7:03 pm

It's plane, given the tech level it's jet rather.
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Re: Multirole plane

Post by General Brave » Fri Jul 06, 2018 7:04 pm

So any image of reference?
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Re: Multirole plane

Post by Midonik » Fri Jul 06, 2018 7:08 pm

Like that: Image
But add a rocket launcher maybe, we will give it an albitly to use it later.
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Re: Multirole plane

Post by General Brave » Fri Jul 06, 2018 8:02 pm

Seems simple enough.
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Re: Multirole plane

Post by Midonik » Wed Aug 01, 2018 11:17 am

Updated stats. Lowered power, added ASM albitly. I thought that humans would have problems gaining air superiority, but once they get it they cloud do a lot, and Reptilians would easily be able to gain air superiority, but wouldn't be able to use it that well. How about that concept and unit's stats?
Also, that albitly doesn't work on water units. I think that's fine if we add another plane to deal with ships, right?
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Re: Multirole plane

Post by godOfKings » Mon Aug 20, 2018 6:36 pm

ok i will make an enlarged image for this
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Re: Multirole plane

Post by godOfKings » Tue Aug 21, 2018 8:01 am

hope its not too large. use laser sprite for basic atk. and aa missile sprite for ability


(For comparison I m adding second pic)
Attachments
multirole plane.png
multirole plane.png (1.14 KiB) Viewed 1292 times
multirole plane2.png
multirole plane2.png (1.78 KiB) Viewed 1296 times
Last edited by godOfKings on Tue Aug 21, 2018 11:23 am, edited 1 time in total.
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Midonik
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Re: Multirole plane

Post by Midonik » Tue Aug 21, 2018 8:13 am

I dunno if it's not too large as well. It should be about size of a AoWw's plane. Is it? If not, cloud you please make it little smaller?
Besides that good job, image looks good.
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Re: Multirole plane

Post by godOfKings » Tue Aug 21, 2018 11:17 am

Aoww planes were based on world war 2, modern stealth bombers r as huge as tanks (there r so many parts I need to resize that I m really unwilling to make it smaller :D )
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Re: Multirole plane

Post by Midonik » Tue Aug 21, 2018 11:41 am

Understandable. We will see.
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Re: Multirole plane

Post by Midonik » Wed Aug 22, 2018 9:06 am

What size is the image?
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godOfKings
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Re: Multirole plane IMPLEMENTED

Post by godOfKings » Wed Aug 22, 2018 12:24 pm

64x128, I can make it 64x64 if u need
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Re: Multirole plane IMPLEMENTED

Post by Midonik » Wed Aug 22, 2018 12:39 pm

Tbh there is no need for it to be that high so if you can yes please.
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godOfKings
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Re: Multirole plane IMPLEMENTED

Post by godOfKings » Wed Aug 22, 2018 7:17 pm

I think a two tile high plane isn't that much of a problem, besides top tile is mostly empty space, only part of the wing would go to the above tile, and I think aoww planes r also usually two tile high too, but here it is anyways
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multirole plane(0).png
multirole plane(0).png (1.73 KiB) Viewed 1274 times
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Re: Multirole plane IMPLEMENTED

Post by Midonik » Wed Aug 22, 2018 7:32 pm

Oh. AoWw's plane are two tiles high? Then I change my mind, I'm not going to waste my time coding it. Also it doesn't look that wierd in game.
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Re: Multirole plane IMPLEMENTED

Post by godOfKings » Wed Aug 22, 2018 7:57 pm

Well u have both pics with u so u can choose, BTW I think shadows r not perfect, may b I will post an image with perfected shadow tmrw
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Re: Multirole plane IMPLEMENTED

Post by Midonik » Wed Aug 22, 2018 8:11 pm

Then go higher one only.
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godOfKings
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Re: Multirole plane IMPLEMENTED

Post by godOfKings » Wed Aug 22, 2018 8:15 pm

Its no big deal, I can make perfect shadow in one and copy paste it to other, but I will first make it on two tile high pic
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godOfKings
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Re: Multirole plane IMPLEMENTED

Post by godOfKings » Wed Aug 22, 2018 10:57 pm

here it is done
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Last edited by godOfKings on Thu Aug 23, 2018 9:49 am, edited 1 time in total.
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

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General Brave
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Re: Multirole plane IMPLEMENTED

Post by General Brave » Thu Aug 23, 2018 2:12 am

How did I miss this.
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