Lizardmen's images too big?

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Midonik
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Lizardmen's images too big?

Post by Midonik »

I compared the images of lizardmens with units like trolls that are supposed to be gigants like trolls, and they are equal size if not bigger. I think we should make them smaller, maximally little taller then men. Don't get the wrong idea, they are great. Just too big. Image
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General Brave
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Re: Lizardmen's images too big?

Post by General Brave »

Do you realize most of the Elite units are all the same size.
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makazuwr32
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Re: Lizardmen's images too big?

Post by makazuwr32 »

I can't say that lizardmen are elite units right now.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Midonik
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Re: Lizardmen's images too big?

Post by Midonik »

Yeah. You can bearly compere them with Uruk hais, that are of nornal size.
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Re: Lizardmen's images too big?

Post by General Brave »

I could try the resize them, but I don't know how well it will go.
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Alexander82
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Re: Lizardmen's images too big?

Post by Alexander82 »

To be honest their size is due to the fact that they should have been much bigger than their kobold counterparts

The game doesn't really have realistic proportions and i wanted them to be detailed enough (a smaller image would have had much less details)

Anyway we might start considering them some sort of elite units cause they basically were amphibious units that are strong as a normal land unit and can move at the same speed in both water and land

Since scalefolks are still in beta we might also rethink their stats
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Re: Lizardmen's images too big?

Post by makazuwr32 »

makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: Lizardmen's images too big?

Post by Alexander82 »

To be honest I'm not much into some upgraded version of the scalefolk units

In the old concept they had to have techs only, like elves, ti keep their tribal look

Techs should cover every aspect of the units, like more armor and hp (stronger scales), more attack, and so on.

I would like to avoid making them a copy of existing races.
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makazuwr32
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Re: Lizardmen's images too big?

Post by makazuwr32 »

they are not a copy.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: Lizardmen's images too big?

Post by Alexander82 »

Mechanically speaking they were meant to be different

IMHO we should drop the unit upgrades for a lot of themed techs that should empower a lot the units based on race ad special effects
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Savra
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Re: Lizardmen's images too big?

Post by Savra »

The way I saw scaledfolk upgrades working was they have basic, armored, and the master unit was a separate unit entirely like the highborn, or did I look at it wrong because to me that seems unique and understandable for them.
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Re: Lizardmen's images too big?

Post by makazuwr32 »

they will be rebalanced. highborn will become of similar level like uruks, imperials and phantoms.
highborn aura will be buffed but will not be able to stack and will affect only basic kobolds.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Lizardmen's images too big?

Post by General Brave »

I thought about them starting out as tribal then slowly progressed upward, at least for the Kobold, for some reason I thought of them as Romans.
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Savra
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Re: Lizardmen's images too big?

Post by Savra »

makazuwr32 wrote: Sat Aug 04, 2018 5:24 pm they will be rebalanced. highborn will become of similar level like uruks, imperials and phantoms.
highborn aura will be buffed but will not be able to stack and will affect only basic kobolds.
I was thinking lizardmen be the elites because mobiles are supposed to be like goblins to the scaledfolk when you guys were first talking about the race and Lizardmen were supposed to be their stronger forces like orcs and uruks for orcs. By this the kobolds shouldn't be equals with Uruks, Imperials, Phantoms, Mithril Guard, and Sentinals.
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Re: Lizardmen's images too big?

Post by General Brave »

The highborn are still weaker the lizardman, the lizardman are definitely the higher tier, but they are missing units.
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Re: Lizardmen's images too big?

Post by makazuwr32 »

ofc not of same level they as uruk after upgrades. only at base.
i think highborn must be more powerful than lizardmen. green ones.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Lizardmen's images too big?

Post by General Brave »

I don't know, they are simply just Kobold of noble blood, which I guess means they are more in tune with the dragon side part.
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Alexander82
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Re: Lizardmen's images too big?

Post by Alexander82 »

To be honest i've never been much into highborn kobolds... it is like making highborn goblins or fairies...

Anyway I think that lizards will fit this role better and now that I'm back I can make more units to fill more roles
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Re: Lizardmen's images too big?

Post by General Brave »

Can you create more of the lizard man please.
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Alexander82
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Re: Lizardmen's images too big?

Post by Alexander82 »

Yes. I'm almost finished in making most of the jsons for the units that must be implemented.

After that i'll work on new images for the new races
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Re: Lizardmen's images too big?

Post by General Brave »

Good to hear, when do I expect them?
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Alexander82
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Re: Lizardmen's images too big?

Post by Alexander82 »

I don't know. I hope in one or 2 days (the jsons)
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