Mega Building: Great Statue — ARCHIVED

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MightyGuy
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Mega Building: Great Statue — ARCHIVED

Post by MightyGuy »

I Have An Idea That Has Really Similar To The
Race.
I Called It GREAT REPTILE STATUE really called it "Great Statue."

Similar: Like A Statue of Buddha on India.

Description: Tall polished Stone carved and
called one of the greatest amphibious god
throughout the race.

He can shoot a poison fire ball (like a catapult's
fire
with poison chemical on it but the fire not much
very damages to enemies). » by using the
mouth.


Poison Fire Ball: characteristics
*Fire ball with Poison gas when you settle, it will
spread the fire and
poison catapult as though less damage than
the catapult stronger but poison and 100% it hit
the opponent.

this is same power to castle (humans) but the different is the fireball poison shooting instead of arrows and adding poison spreading (same to ordinary poison).
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MightyGuy
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Re: Mega Building: Great Statue

Post by MightyGuy »

Worker1212 decided that the Redoubt mega building is not fit to scaledfolk race. worker1212 making ways to confirm the redoubt to the human race.
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Alpha
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Re: Mega Building: Great Statue

Post by Alpha »

That is true. Redoubt seems more of a Human/Dwarf kind of structure. also I got a idea that maybe might be overpowered.......
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MightyGuy
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Re: Mega Building: Great Statue

Post by MightyGuy »

so i decided to make this topic :). Great statue has a spirit god inside it, i called it The Great Reptile God.
The image size is 1×2 (stand stance).
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Alexander82
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Re: Mega Building: Great Statue

Post by Alexander82 »

Later i will try making my old megabuilding idea, a great stone temple shaped as a dragon head
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MightyGuy
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Re: Mega Building: Great Statue

Post by MightyGuy »

Thankyou! :mrgreen:
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Alexander82
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Re: Mega Building: Great Statue

Post by Alexander82 »

you're welcome ;)
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Alexander82
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Re: Mega Building: Great Statue

Post by Alexander82 »

Do you like that?
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Dragon Temple.png
Dragon Temple.png (91.34 KiB) Viewed 4502 times
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MightyGuy
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Re: Mega Building: Great Statue

Post by MightyGuy »

wooow!!! :o :shock: !!! it's soooo nice!!! :D :D i'm emphasized!! :mrgreen:
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Alpha
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Re: Mega Building: Great Statue

Post by Alpha »

This is a great Halloween Bouncy Castle! :lol:
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MightyGuy
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Re: Mega Building: Great Statue

Post by MightyGuy »

what do you think sir Daniel?
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Skelegonsans
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Re: Mega Building: Great Statue

Post by Skelegonsans »

Does it make any units? If so which ones (probably dragons :geek: )
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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MightyGuy
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Re: Mega Building: Great Statue

Post by MightyGuy »

don't forget the dragon pit...:) this structure trains special units one of them are special dragons.
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Alexander82
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Re: Mega Building: Great Statue

Post by Alexander82 »

Skelegonsans wrote:Does it make any units? If so which ones (probably dragons :geek: )
I made this to be the mega building, so yes, most of the elite units should belong here
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MightyGuy
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Re: Mega Building: Great Statue

Post by MightyGuy »

actually yes! :)
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Skelegonsans
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Re: Mega Building: Great Statue

Post by Skelegonsans »

So all the units that dont belong to any other building (like basilisk & hydra) will be made here right
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Alexander82
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Re: Mega Building: Great Statue

Post by Alexander82 »

For some units we'll decide later. For example i'd make the turtle at a "dock"
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MightyGuy
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Re: Mega Building: Great Statue

Post by MightyGuy »

how about the "Fort" a factory and advancement center, Train Siege Units and Researchig Techs.
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Skelegonsans
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Re: Mega Building: Great Statue

Post by Skelegonsans »

Put it in structures topic
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Alpha
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Re: Mega Building: Great Statue

Post by Alpha »

k
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Skelegonsans
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Re: Mega Building: Great Statue

Post by Skelegonsans »

Anyways this building looks perfect for something like a castle: garrisson many units, high defence and ranged attack, since its a dragon head, maybe add burning effect, and also produce some elite units.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Alpha
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Re: Mega Building: Great Statue

Post by Alpha »

I was thinking more of a Pyramid With a Dragon Mask on top or a sort of Lush Fortress with the mask near the Keep.
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MightyGuy
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Re: Mega Building: Great Statue

Post by MightyGuy »

I think this is a factory and a active tower like Castle.
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Alexander82
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Re: Mega Building: Great Statue

Post by Alexander82 »

Yes. I'd make it spit fire.

I only think i need to re-do the image. It has a different perspective compared to other buildings (this is more from a side, the other are more from above)
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Skelegonsans
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Re: Mega Building: Great Statue

Post by Skelegonsans »

Imo this building had to be the scaledfolk equivalent to human castles
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Alexander82
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Re: Mega Building: Great Statue

Post by Alexander82 »

It is already that. I was thinking about the image. I'd like to see it near other building to see if it fits or not
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Skelegonsans
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Re: Mega Building: Great Statue

Post by Skelegonsans »

Imo the only thing u have to do at image is to make it look a bit more like stone, because it looks like an actual dragon head :lol:
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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General Brave
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Re: Mega Building: Great Statue

Post by General Brave »

I like to think these guys are more like Aztec or Mayan, jungle and poison.
unit_building_scaledfolk_temple.png
unit_building_scaledfolk_temple.png (16.94 KiB) Viewed 2561 times
Hp: 700/700
Attack power: 6 (Poison)
Range: 7
Armor: 1
Pierce Armor: 7
Speed: 0
Sight: 8
Action /turn: 3/3
Carry capacity: 4
Constr. bonus: 200%
Mend bonus: 150%
Spell resistance: 30%

You know what you should really make, Poisonous burning fire, that would be nice.
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General Brave
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Re: Mega Building: Great Statue

Post by General Brave »

R
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unit_building_scaledfolk_temple.png
unit_building_scaledfolk_temple.png (22.17 KiB) Viewed 2555 times
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Stratego (dev)
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Re: Mega Building: Great Statue

Post by Stratego (dev) »

very good image, but dont forget to have separate image for occupacy. new units must use separate image. here is a sample for it (it is animated tough)
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unit_und_spirit_tower_occupied.png
unit_und_spirit_tower_occupied.png (7.25 KiB) Viewed 2552 times
unit_und_spirit_tower.png
unit_und_spirit_tower.png (6.02 KiB) Viewed 2552 times
unit_building_und_spirit_tower.json
(3.81 KiB) Downloaded 65 times
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