Scorched Earth

Things that did not fit to the other parts
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samuelch
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Scorched Earth

Post by samuelch »

Officer has an ability called scorched earth. This ability will disable a tc for 2 turns. This is useful if your tcs almost fall to enemy's control.
Prof_GamerARCHIVED
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Re: Scorched Earth

Post by Prof_GamerARCHIVED »

Would be better if the tc was destroyed
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makazuwr32
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Re: Scorched Earth

Post by makazuwr32 »

Maybe not destroyed but completely disabled and needed to research for 3-5 turns to restore its training abilities.
The only thing that you can research/train is restore in tc after this ability used.
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Belfry777
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Re: Scorched Earth

Post by Belfry777 »

I don't think that this name for this effect is right, I think this should be a game mechanic instead of a tech, like if the village is hit to often the village stops producing units and techs for so many turns. Although I do think there could be a tech to speed the wait of a knocked out village.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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godOfKings
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Re: Scorched Earth

Post by godOfKings »

The Russians did use this scorched earth tactics against Napoleon

So it should b an ability of tc or something that makes it unable to produce anything for a few turns, I would like to see this ability in aos, it could also b that while a tc is under the effect of scorched earth, the chance of stealing an opponent's tech will b 0%, does a useful strategy to prevent stealing any tech, but in that case the effect should last longer like 3 or 5 turns, to backfire if opponent doesn't capture it
Last edited by godOfKings on Thu May 03, 2018 9:41 pm, edited 1 time in total.
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Prof_GamerARCHIVED
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Re: Scorched Earth

Post by Prof_GamerARCHIVED »

They used it against the germans as well.
Success is not final, failure is not fatal: it is the courage to continue that counts.
Belfry777
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Re: Scorched Earth

Post by Belfry777 »

how many are for this idea?
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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godOfKings
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Re: Scorched Earth

Post by godOfKings »

I got a catchy name for aos variant...

'Pillage Village' :lol: :lol: :P

A good name - Raze & Retreat

Description: razes your town and makes it unable to produce anything for a few turns, while your soldiers retreat with all research documents and food leaving a barren wasteland for your enemies, use this tactic if the enemy is too close to your town and you are about to lose it, but beware that it will take some time to repair it again in case you successfully defend after using this tactic
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Belfry777
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Re: Scorched Earth

Post by Belfry777 »

You should sent it to the idea for new games topic.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Dan301002
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Re: Scorched Earth

Post by Dan301002 »

Used so that enemies may not be able to loot military equipment stored there.

I suggest it as a research / TC? It would be gone after the effect triggered once.
So in case enemies took the TC, they won't be able to use it for a few turns.
(Do take note that you won't be able to use it too if you take it back before the effect expired)
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