Buildings' Unit Production
Only Light Tanks from Tcs
Medium tanks and heavy tanks will be removed from tcs. Only light tanks can be produced there.
- makazuwr32
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Re: Only Light Tanks from Tcs
Personally i like this idea:
1. You can't spam medium and heavy tanks from tc and need to rely on infantries and other units from them.
2. Because of harder access to them they will be a bit more late in games and making them from one side more viable, while at the same time more costly (less places to produce them = each unit is much more costly) and you will be forced to play a bit more careful with them.
This way they'll become like Ettins/Elven dragons/Olog Hais from AoF = powerful against tc units, costly.
1. You can't spam medium and heavy tanks from tc and need to rely on infantries and other units from them.
2. Because of harder access to them they will be a bit more late in games and making them from one side more viable, while at the same time more costly (less places to produce them = each unit is much more costly) and you will be forced to play a bit more careful with them.
This way they'll become like Ettins/Elven dragons/Olog Hais from AoF = powerful against tc units, costly.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Buildings' Unit Production
I suggest making cities only be able to produce infantry, factories ground vehicles and airfields aircraft. I dont see why cities can build every unit in the game. Ive been also having issues making maps because of this.
Success is not final, failure is not fatal: it is the courage to continue that counts.
Re: Buildings' Unit Production
How about infantries, vehicles, light tanks, and ships? Planes, medium tanks, tank destroyer, and heavy tanks have their own factories.
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Re: Buildings' Unit Production
Yes!
Success is not final, failure is not fatal: it is the courage to continue that counts.
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Re: Buildings' Unit Production
I just want players and AI not to be able to make all units in my maps, but cities just give them the chance to make planes or heavy tanks, while i dont want them to have that oppurtunity.
Success is not final, failure is not fatal: it is the courage to continue that counts.
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Re: Buildings' Unit Production
there is a trigger option already
Re: Buildings' Unit Production
This idea is a good one and a realistic one, I am for it!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
- makazuwr32
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Re: Buildings' Unit Production
so do i:
1. all producing buildings will be much more costly just because you can't build everything in tc's
2. in reality was similar thing at least in USSR: in cities were usually factories for vehicles and light tanks as well as places to at least teach something volunteers.
Most factories were near cities but not in them.
1. all producing buildings will be much more costly just because you can't build everything in tc's
2. in reality was similar thing at least in USSR: in cities were usually factories for vehicles and light tanks as well as places to at least teach something volunteers.
Most factories were near cities but not in them.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Only Light Tanks from Tcs
yes light tanks are good for tc's only, this makes the player have to make "tank factory's" more important.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Re: Buildings' Unit Production
So when can we get this in!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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Re: Buildings' Unit Production
This probably needs coding, so i guess stratego?
Success is not final, failure is not fatal: it is the courage to continue that counts.
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Re: Buildings' Unit Production
(merged the similar topics)
a tc must be valuable, so we must not remove everything.
my suggestion is to remove
- heavy tanks,
- and planes,
- and ships,
nothing else.
however ai will be more dumb, if he accidentally not built an airfield it will never produce planes...
so i suggest allowing some simple plane and ships too
a tc must be valuable, so we must not remove everything.
my suggestion is to remove
- heavy tanks,
- and planes,
- and ships,
nothing else.
however ai will be more dumb, if he accidentally not built an airfield it will never produce planes...
so i suggest allowing some simple plane and ships too
Re: Buildings' Unit Production
yes I think this is right, ships and heavy tanks are something of a specialty not for simple minded town foke.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
- Puss_in_Boots
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Re: Buildings' Unit Production
Yeah please remove heavy tanks, ships and planes from cities.
Success is not final, failure is not fatal: it is the courage to continue that counts.
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Re: Buildings' Unit Production
Yeah please remove heavy tanks, ships and planes from the cities production menu.
Success is not final, failure is not fatal: it is the courage to continue that counts.
Re: Buildings' Unit Production
How about medium tanks too?
viewtopic.php?f=58&t=5415 or this will work too.
viewtopic.php?f=58&t=5415 or this will work too.
Re: Buildings' Unit Production
I think medium tanks are still good for Towns.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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- Site Admin
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Re: Buildings' Unit Production
ok, i have removed
- battleships n carriers
- heavy tanks
i do not dare to remove more, the ai would be very weak than.
- battleships n carriers
- heavy tanks
i do not dare to remove more, the ai would be very weak than.
Re: Buildings' Unit Production
I play a lot of random games against AI to test many stuff. I see that AIs rarely train medium tanks or light tanks from the tcs, so removing the medium tanks from tcs is a good idea. The AI only train light tanks when I use many infantries. So if medium tanks disappear from tcs, I will have more infantries, guns, transport, and light tanks.
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Re: Buildings' Unit Production
I talked about ships n planes,
i have not planned to remove medium tanks too.
i have not planned to remove medium tanks too.
Re: Buildings' Unit Production
Nice thought samuluch, but I think this is far enough.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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- Joined: Fri Feb 03, 2017 5:46 am
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Re: Buildings' Unit Production
Please remove planes too
Success is not final, failure is not fatal: it is the courage to continue that counts.
Re: Buildings' Unit Production
we can't, but all new planes can and will only be able to be produced in airports.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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- Posts: 571
- Joined: Fri Feb 03, 2017 5:46 am
- Location: Athens, Greece
Re: Buildings' Unit Production
It makes no sense for aircraft to be produced at cities.
Success is not final, failure is not fatal: it is the courage to continue that counts.
Re: Buildings' Unit Production
True, but some towns did especially in ww1, bombers should be removed those are a bit big for small towns, but like ford the car dealer they were in missigan and they make tanks and others make planes.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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- Site Admin
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Re: Buildings' Unit Production
it is nothing wrong to build anything in towns, in reality even battleships could be built near towns.
look from other aspect: from gameplay aspect, that is the only that matters
look from other aspect: from gameplay aspect, that is the only that matters
Re: Buildings' Unit Production
Then this topic is implemented.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
- General Brave
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Re: Buildings' Unit Production
You can build some plane, some ships in towns. Unless we going to make two different TC: town, city.
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