goblin outpost — IMPLEMENTED

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StormSaint373
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Re: goblin outpost

Post by StormSaint373 »

Lol, just a suggestion for turn cost... I like the idea, especially for the goblins.
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Patrol3110
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Re: goblin outpost

Post by Patrol3110 »

Also the cost should be at least 4
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makazuwr32
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Re: goblin outpost

Post by makazuwr32 »

4 turns cost is good especially when you have so cheap workers.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Sunrise Samurai
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Re: goblin outpost

Post by Sunrise Samurai »

I'd actually say 5-6 cost. Goblin slaves are cheap and plentiful, and I really don't think orcs should be getting detection as a mere accessory to something they will build already. Let stone shelter be clearly better, but players will build this when they suspect hidden threats. 8-9 sight is the main purpose here, more than a cheap tower.
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Patrol3110
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Re: goblin outpost

Post by Patrol3110 »

This is what i think:
hp:45
dmg: same as goblin archer (gets upgrades except bomb)
range: once again same as goblin archer
sight: 5 or 6 (lets not make it op)
Carry capacity: 0
cost: 7 (because of the specials)
Specials: Can see invisible units
Spawns a goblin archer ( same lvl as your normal ones) on death (100% chance)
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Alexander82
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Re: goblin outpost

Post by Alexander82 »

I like Patrol's idea
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Patrol3110
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Re: goblin outpost

Post by Patrol3110 »

And now we need an image, i cant do pixel art so im not even going to try
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samuelch
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Re: goblin outpost

Post by samuelch »

First try.
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samuelch
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Re: goblin outpost

Post by samuelch »

Less sturdy image.
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Sunrise Samurai
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Re: goblin outpost

Post by Sunrise Samurai »

The wooden one is perfect
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General Brave
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Re: goblin outpost

Post by General Brave »

Needs to be more 3D.
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samuelch
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Re: goblin outpost

Post by samuelch »

Edited.
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Patrol3110
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Re: goblin outpost

Post by Patrol3110 »

Wow, looks very good
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Sunrise Samurai
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Re: goblin outpost

Post by Sunrise Samurai »

In light of the goblin tracker idea here viewtopic.php?f=123&t=5447 I think we may wish to rethink this topic.

Here's a new idea for it
Cost 5
Hp 45
Armor 0/5
Power: 4
Range: 7
Actions 3
Capacity 2
Sight 9 (can not see stealth anymore)
Effects: goblin falling (as hamletback), spawns a goblin archer on death according to current goblin upgrade level.

Rather weak attack, but 3 actions and longer range than stone shelter combine with goblins falling out every time it gets hit to make an annoying alternative that punishes your enemies for attempting to destroy it.
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General Brave
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Re: goblin outpost

Post by General Brave »

It seems a bit too powerful.
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Patrol3110
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Re: goblin outpost

Post by Patrol3110 »

shouldnt the range be the same as of a goblin archer?
7 is too high of a range for orcs
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Re: goblin outpost

Post by General Brave »

Exact, Maybe one + range.
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StormSaint373
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Re: goblin outpost

Post by StormSaint373 »

Action/Turn: 4
Range: 3

Like a AoF Gatling tower, but it's a bunch of goblins!
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makazuwr32
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Re: goblin outpost

Post by makazuwr32 »

I like more first idea of this tower.
Patrol3110 wrote:This is what i think:
hp:45
dmg: same as goblin archer (gets upgrades except bomb)
range: once again same as goblin archer
sight: 5 or 6 (lets not make it op)
Carry capacity: 0
cost: 7 (because of the specials)
Specials: Can see invisible units
Spawns a goblin archer ( same lvl as your normal ones) on death (100% chance)
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Patrol3110
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Re: goblin outpost

Post by Patrol3110 »

I think we only need someone to code this thing and its ready to vote
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Alexander82
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Re: goblin outpost

Post by Alexander82 »

I believe that the range should be slightly higher than the goblin archer and influenced by the goblin tech. So if you have range 4 goblins you have a range 5 tower and so on.
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Patrol3110
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Re: goblin outpost

Post by Patrol3110 »

Yes that sounds better, but i think the damage shouldnt be raised much,maybe +2 dmg only.
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Savra
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Re: goblin outpost

Post by Savra »

Is this ready?
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General Brave
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Re: goblin outpost

Post by General Brave »

Yes, accepted.
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General Brave
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Re: goblin outpost

Post by General Brave »

Probably the easiest one.
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Savra
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Re: goblin outpost

Post by Savra »

Just making sure this wasn't forgotten.
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Savra
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Re: goblin outpost

Post by Savra »

Maybe give it one capacity and it should be set.
Stratego (dev)
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Re: goblin outpost

Post by Stratego (dev) »

would love to put in but need s a mor polished image - 3d looking and could be 2 tile height image.
(off but dwarf and scaledfolk tower also would need the same)
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Savra
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Re: goblin outpost

Post by Savra »

How about this?
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General Brave
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Re: goblin outpost

Post by General Brave »

That looks good but it reminds me of a pumpkin, but that shouldn't be a problem.
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