goblin outpost — IMPLEMENTED
- StormSaint373
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Re: goblin outpost
Lol, just a suggestion for turn cost... I like the idea, especially for the goblins.
Beware the calm before the Tempest. . .
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- makazuwr32
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Re: goblin outpost
4 turns cost is good especially when you have so cheap workers.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Sunrise Samurai
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Re: goblin outpost
I'd actually say 5-6 cost. Goblin slaves are cheap and plentiful, and I really don't think orcs should be getting detection as a mere accessory to something they will build already. Let stone shelter be clearly better, but players will build this when they suspect hidden threats. 8-9 sight is the main purpose here, more than a cheap tower.
The glorious sun rises again
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Re: goblin outpost
This is what i think:
hp:45
dmg: same as goblin archer (gets upgrades except bomb)
range: once again same as goblin archer
sight: 5 or 6 (lets not make it op)
Carry capacity: 0
cost: 7 (because of the specials)
Specials: Can see invisible units
Spawns a goblin archer ( same lvl as your normal ones) on death (100% chance)
hp:45
dmg: same as goblin archer (gets upgrades except bomb)
range: once again same as goblin archer
sight: 5 or 6 (lets not make it op)
Carry capacity: 0
cost: 7 (because of the specials)
Specials: Can see invisible units
Spawns a goblin archer ( same lvl as your normal ones) on death (100% chance)
I can bet you don't know who I am.
- Alexander82
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Re: goblin outpost
And now we need an image, i cant do pixel art so im not even going to try
I can bet you don't know who I am.
Re: goblin outpost
Less sturdy image.
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- Goblin outpost 2.png (695 Bytes) Viewed 4149 times
- Sunrise Samurai
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- General Brave
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- Sunrise Samurai
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Re: goblin outpost
In light of the goblin tracker idea here viewtopic.php?f=123&t=5447 I think we may wish to rethink this topic.
Here's a new idea for it
Cost 5
Hp 45
Armor 0/5
Power: 4
Range: 7
Actions 3
Capacity 2
Sight 9 (can not see stealth anymore)
Effects: goblin falling (as hamletback), spawns a goblin archer on death according to current goblin upgrade level.
Rather weak attack, but 3 actions and longer range than stone shelter combine with goblins falling out every time it gets hit to make an annoying alternative that punishes your enemies for attempting to destroy it.
Here's a new idea for it
Cost 5
Hp 45
Armor 0/5
Power: 4
Range: 7
Actions 3
Capacity 2
Sight 9 (can not see stealth anymore)
Effects: goblin falling (as hamletback), spawns a goblin archer on death according to current goblin upgrade level.
Rather weak attack, but 3 actions and longer range than stone shelter combine with goblins falling out every time it gets hit to make an annoying alternative that punishes your enemies for attempting to destroy it.
The glorious sun rises again
- General Brave
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- Location: Dublin,Ireland
Re: goblin outpost
shouldnt the range be the same as of a goblin archer?
7 is too high of a range for orcs
7 is too high of a range for orcs
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- General Brave
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- StormSaint373
- Posts: 1801
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Re: goblin outpost
Action/Turn: 4
Range: 3
Like a AoF Gatling tower, but it's a bunch of goblins!
Range: 3
Like a AoF Gatling tower, but it's a bunch of goblins!
Beware the calm before the Tempest. . .
- makazuwr32
- Posts: 7830
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- Location: Moscow, Russia
Re: goblin outpost
I like more first idea of this tower.
Patrol3110 wrote:This is what i think:
hp:45
dmg: same as goblin archer (gets upgrades except bomb)
range: once again same as goblin archer
sight: 5 or 6 (lets not make it op)
Carry capacity: 0
cost: 7 (because of the specials)
Specials: Can see invisible units
Spawns a goblin archer ( same lvl as your normal ones) on death (100% chance)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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- Joined: Fri Jan 19, 2018 7:08 pm
- Location: Dublin,Ireland
Re: goblin outpost
I think we only need someone to code this thing and its ready to vote
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- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: goblin outpost
I believe that the range should be slightly higher than the goblin archer and influenced by the goblin tech. So if you have range 4 goblins you have a range 5 tower and so on.
Age of Fantasy design leader
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Re: goblin outpost
Yes that sounds better, but i think the damage shouldnt be raised much,maybe +2 dmg only.
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- General Brave
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- Location: The Four Point Military Academy.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: goblin outpost
Just making sure this wasn't forgotten.
Re: goblin outpost
Maybe give it one capacity and it should be set.
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- Site Admin
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Re: goblin outpost
would love to put in but need s a mor polished image - 3d looking and could be 2 tile height image.
(off but dwarf and scaledfolk tower also would need the same)
(off but dwarf and scaledfolk tower also would need the same)
- General Brave
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- Location: The Four Point Military Academy.
Re: goblin outpost
That looks good but it reminds me of a pumpkin, but that shouldn't be a problem.
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