TO-BE-JSONED Shock Troops (USSR) +IMG
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TO-BE-JSONED Shock Troops (USSR) +IMG
Here's some information: https://en.m.wikipedia.org/wiki/3rd_Shock_Army
Stats:
Cost: 4
Hp: 30
Firepower: 10
Range: 1
Armor: 1
Expl. Armor: 1
Speed: 4
Sight: 5
Bonus
Infantry: +50%
Special ability:
Hooray (raises the units morale for 3 turns, increasing its power to 14 and its speed to 5) ---> cooldown: 2
AT granade (deals 20 damage to armored targets) ---> cooldown: 5
Stats:
Cost: 4
Hp: 30
Firepower: 10
Range: 1
Armor: 1
Expl. Armor: 1
Speed: 4
Sight: 5
Bonus
Infantry: +50%
Special ability:
Hooray (raises the units morale for 3 turns, increasing its power to 14 and its speed to 5) ---> cooldown: 2
AT granade (deals 20 damage to armored targets) ---> cooldown: 5
Last edited by Prof_GamerARCHIVED on Fri Nov 10, 2017 4:59 pm, edited 1 time in total.
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- LordOfAles
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Re: Shock Troops (USSR)
If speed is 4, and sight 2, they will be able to move only 2 tiles. So put 5 sight
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Re: Shock Troops (USSR)
Oh, i did not know that. So, what do you think? Can you draw it? I would do it myself but i totally suck at drawing...
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Re: Shock Troops (USSR)
Pictures?
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Re: Shock Troops (USSR)
Err... Wikipedia saids its a army with more artilleery etc,not some kind of infantry unit,so I don't think it makes sense to add it.
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- LordOfAles
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Re: Shock Troops (USSR)
I think the shock troops are the point here, not the whole 3rd army
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Re: Shock Troops (USSR)
Were here any difference between them and normal Soviet infantry?
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
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Re: Shock Troops (USSR)
It's good. So the panzerjager gets a more accurate at grenade while this one get bigger damage at grenade.
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Re: Shock Troops (USSR)
Shock infantry was more trained and better equiped.Midonik wrote:Were here any difference between them and normal Soviet infantry?
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Re: Shock Troops (USSR)
Design them just like the regular infantry, but add body armor, helmets and make them more heavily equiped.
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Re: Shock Troops (USSR)
Should they have boots?
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Re: Shock Troops (USSR)
Of course
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Re: Shock Troops (USSR)
Good, i finished the image, just to paint the boots!
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Re: Shock Troops (USSR)
Great!!
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Re: Shock Troops (USSR)
I think i missed the concept tho....
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Re: Shock Troops (USSR)
Its good, but is there a way you can draw a body vest?
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Re: Shock Troops (USSR)
Wait here, i will try to edit it
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Re: Shock Troops (USSR)
Too much blue?
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Re: Shock Troops (USSR)
No, i actually like it. Lets wait for the others to tell us what they think.
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Re: Shock Troops (USSR)
We need samuelch's thought too, you two are design leaders after all
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Re: Shock Troops (USSR)
All members' opinions matter though.
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Re: Shock Troops (USSR)
Yes i just thought that if we have anybodys opinion except his we cannot implement this
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Re: Shock Troops (USSR)
Yes
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Re: Shock Troops (USSR)
The unit is ready. But we still need the ability icon (hooray and at grenade).
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Re: Shock Troops (USSR)
Hmm, i would drop the "Hooray" ability. Seems too OP. I can make an icon for AT grenade, also we are gonna need JSONmfor both this unit and that grenade
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Re: Shock Troops (USSR)
3 cooldown instead
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Re: Shock Troops (USSR)
No. I meant that 5 speed for a human is too OP. I suggest that it raises power to 13 with 3 cooldown, i mean we should stay to limits of realness lol
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Re: Shock Troops (USSR)
It increases its speed, because when their morale raises, they rush(charge) and as a result, they are faster.
Success is not final, failure is not fatal: it is the courage to continue that counts.
- LordOfAles
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Re: Shock Troops (USSR)
So they basically get as fast as a horse (._.)
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Re: Shock Troops (USSR)
Infantry is already as fast as a horse.
Success is not final, failure is not fatal: it is the courage to continue that counts.